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Luis M Ruiz

Vectorworks, Inc Employee
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Posts posted by Luis M Ruiz

  1. 15 hours ago, jmanganelli said:

    Luis' recent webinar tutorial on interior rendering is outstanding, not just with respect to use of Rendeworks, but also just for his excellent presentation and summary of a good rendering workflow.  The results are also very, very good.

    So nice to read this comment, that makes my Monday morning.

    Thank you.

     

    Luis

    • Like 1
  2. On 4/3/2017 at 2:04 PM, NeilB said:

    With the recent SP3 Update for Vectorworks 2017 and the improved performance of 3DConnexion's Spacemouse Radial Menus, I'm curious to hear what other people are assigning to their Radial Menus...

     

    What about you @JimWand@Luis M Ruiz?

     

    Thanks in advance,

    -Neil

    Hi Neil.

     

    For my radial menus I have: solid operations, add, subtract, intersect and section. for my second radial menu is all rendering or view modes: fast renderworks, hidden lines, custom renderworks and open gl.

  3. Hello Renderings aficionados.

     

    Last week we participated on a new AIA webinar, this time we focused on taking a BIM model, tailored it and created several renderings from it.

    Here we explained the process and the recommended steps to achieve decent presentations. Check it out when you can, I guarantee you'll learn a trick or two. Plus you may be eligible for a one AIA learning education point.

     

    Here is the link:

    http://www.vectorworks.net/inspiration/industry-webinars/see-it-to-believe-it-next-level-rendering-techniques

     

     

    Screen Shot 2017-05-30 at 9.29.20 AM.png

    • Like 2
  4. Hello Rendering aficionados.

     

    A couple of years ago I prepared my own chart to understand better the possible results obtained when combining different indirect light bounces, ambient on/off and emitter values. 

    Hope this helps you all to get better renderings.

     

     

               

    Screen_Shot_2017-05-05_at_11_36.29_AM.png

    • Like 1
  5. Sorry for the delay, I was away at AIA Orlando booth running 3d and rendering demos, now, we are back and I have something to share. By using Pat's time script I was able to compare the time it takes to render four viewports with the same properties but different lights configurations and two rendering styles. To my surprise, sharp shadows with no ambience lights take very little time compared to a light source with soft shadows. Now, when we get close to produce a better quality rendering we add some environment light and a number of light bounces, here is where the time to my taste is irrelevant, the waiting period was minor.  Here are my notes:

     

     

    Test shadows plain.jpg

    Test shadows w light bounces.jpg

    • Like 1
  6. I'd question this, would hard shadows make my interior renderings more accurate? In many of my scenes I have a combination of both. If there is sun light present hard shadows it is, if it comes from a distance light bulb then vanishing shadows help.  Does this take longer? I think I'll run a test on this one.

  7. About ambient occlusion. For my white models, just to check forms before adding any textures, I typically give it 100% and a short distance, just to see those edges a bit darker. Here is a recent project.

     

    Screen_Shot_2017-04-18_at_8_48.46_AM.png

    • Like 3
  8. I was having a similar discussion with some of my colleagues over here about modeling on isometric or perspective and we got to the conclusion that when modeling small objects isometrics is the way to go but for larger projects like architectural projects and sites perspective makes more sense. Now, if someone is looking over our shoulder and need some type of report on progress then perspective seems to be normal for none graphical clients. After all, life around us is always in perspective.  So, I guess we'll all choose what makes us comfortable as long as we get the job done right?

  9. Unfortunately and fortunately, Vectorworks allows you to set different scales for different layers. The 3d navigator to me feels ultra slow when creating shapes 1:1 scale, probably good for testing and learning volume creation and navigating at same time, I'd recommend this for beginners, but the majority of the projects I create are set to 1/4" scale or 1/8", yes the navigator moves mega fast, so in that case I go back to my 3dconnexion settings and move the speed slider to 25%.

     

    About tips, since 2015 OpenGL responds really nice and love it when I model using ambient occlusion, great to view shapes with no color. Now, again, OpenGL, since navigation and modeling is the reason for me to seat in front of this screen I set my options to medium, yes to edges, no anti-aliasing and probably no shadows or no textures, that depends when I am at with the design, with these ease settings I can get things done and move around without hiccups.

     

    Another tip, get use to not only navigating, try creating objects using push/pull and ultimately get on Subdivision objects, this stuff is meant for that tool exactly. Give it time.

     

     

    Screen Shot 2017-03-28 at 3.01.47 PM.png

    • Like 1
  10. wait, wait, here is another idea. give this one a try.

     

    I had a similar case and solved it by only creating a 3d flat surface, (0 extrude) and apply a texture. Basically you are only using a single surface. Now, your texture, since it has a notorious black and white contrast just give it a displacement mapping, the desired thickness. Use a custom rendering setting and check the texture mapping box.

     

     

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