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Luis M Ruiz

Vectorworks, Inc Employee
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Posts posted by Luis M Ruiz

  1. Now, about your question on how to create a useful white model, I'd recommend starting with a rendering style named white model. No color, yes to textures, no background, yes to ambient occlusion, that is important, 300 dpi and here is a trick, add an artistic edge, plain is good and go lower on the number, try 1 pxl or .05 of pixel. that provides a fine line. (see samples)

    Not sure about the faceted lines on curves, unless you are using hidden line as your output instead of renderworks.

    White model w ambient occl.png

    white model with lines.png

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  2. About a year ago I remember attempting something unusual with our software, a still life scene, why not?  in the process I captured one of my earlier renders and realized those were not bubbles but splotchy effects. The advised I received helped tons, I had too many light sources bouncing lights everywhere, probably more than  five, so in the end I was able to achieve the effect I needed with just a single spotlight and some small glowing objects.

    work in progress.jpg


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  3. I take advantage of this conversation to share the learning experience on using now integrated Camera Match in 2017. It is a matter of placing a fix point and align 6 vanishing lines to a photo. Maybe small adjustment at the end. What I like about using camera match is that I can control the rendering style and not always trying to go for Photorealism. (See images)

    Ribbons Building-camera match.jpg

    Ribbons facade 1 white.jpg

  4. Here is a reason when to use Rendering Style over Custom Renderworks.  In this illustration for the faucets to stand out, to pop and make them look shiny and with volume, I needed to add an environmental reflection. That background feature is only possible with rendering styles. So it is a matter of knowing the limitations of each rendering mode.



  5. Hello rendering addicts. Creating renderings with a void background maybe something graphic designer may take for granted but this new import and export feature opened the door to a vast array of possibilities.

    Here is a sample I wanted to share. The front is a static rendering image of our Hive project, exported as a .png with alpha channel, then sent to a video editing software, added a motion background, some sound effect and I finished with a smile.

    I am curious to see what else we can come up with to improve our daily presentations.



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  6. I'll make a recommendation here. For many rendering projects I keep producing and improving styles since each presents different settings I need, not just quality but backgrounds, artistic edges, camera effects, environmental reflections, number of bounces, light intensity, grass, displacement mapping, etc.

    All of those I keep track of saving them in a favorites file, same for backgrounds. Here you have a couple of samples, one made with an artistic style, notice the thin edges and the other one a bit more real, including some camera effects.



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  7. How to slice solids.

    For years and years slicing mass models was a tedious process. You’d be surprise how this wrapper makes life so much easier.

    Open the file and when you take a look at the network inside pay attention to the name of the solid, that is the key, yes, in order to interact with objects on your layers you’ll need to name them.

    Open this file, use the saved views for easier navigation and run the marionette wrapper, you’ll end up smiling.


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