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Posted September 23, 2016
link is working now
Posted September 22, 2016
Keep in mind, this one is v2017
Now, about your question on how to create a useful white model, I'd recommend starting with a rendering style named white model. No color, yes to textures, no background, yes to ambient occlusion, that is important, 300 dpi and here is a trick, add an artistic edge, plain is good and go lower on the number, try 1 pxl or .05 of pixel. that provides a fine line. (see samples)
Not sure about the faceted lines on curves, unless you are using hidden line as your output instead of renderworks.
I personally like the technique of creating a white model in vwx and water color by "hand", well, lately for me it is not exactly real water color, more like bringing a white image to an ipad pro and then use a coloring app. (see before and after)
Posted September 20, 2016
About a year ago I remember attempting something unusual with our software, a still life scene, why not? in the process I captured one of my earlier renders and realized those were not bubbles but splotchy effects. The advised I received helped tons, I had too many light sources bouncing lights everywhere, probably more than five, so in the end I was able to achieve the effect I needed with just a single spotlight and some small glowing objects.
Posted September 18, 2016
Every background can help you create a rendering with a cone of light. Turn it on, and add a degree of "fog" noise or smooth, don't forget to check cast shadows.
Without camera effects I'd not be able to achieve this type of presentation renderings. (See bloom, depth of field)
I take advantage of this conversation to share the learning experience on using now integrated Camera Match in 2017. It is a matter of placing a fix point and align 6 vanishing lines to a photo. Maybe small adjustment at the end. What I like about using camera match is that I can control the rendering style and not always trying to go for Photorealism. (See images)
were the textures repeated horizontally and vertically?
Posted September 17, 2016
Here is a reason when to use Rendering Style over Custom Renderworks. In this illustration for the faucets to stand out, to pop and make them look shiny and with volume, I needed to add an environmental reflection. That background feature is only possible with rendering styles. So it is a matter of knowing the limitations of each rendering mode.
in Wishlist - Feature and Content Requests
Posted September 16, 2016
When I created the 3D promotional video, it was mainly to give a quick overview of tools available for different challenges in a project in only a few min. I believe next move will be to explain step by step how to approach certain sections.
Do you have suggestions on what parts we can dig deeper? Open to ideas.
Posted September 15, 2016
Hello rendering addicts. Creating renderings with a void background maybe something graphic designer may take for granted but this new import and export feature opened the door to a vast array of possibilities.
Here is a sample I wanted to share. The front is a static rendering image of our Hive project, exported as a .png with alpha channel, then sent to a video editing software, added a motion background, some sound effect and I finished with a smile.
I am curious to see what else we can come up with to improve our daily presentations.
I'll make a recommendation here. For many rendering projects I keep producing and improving styles since each presents different settings I need, not just quality but backgrounds, artistic edges, camera effects, environmental reflections, number of bounces, light intensity, grass, displacement mapping, etc.
All of those I keep track of saving them in a favorites file, same for backgrounds. Here you have a couple of samples, one made with an artistic style, notice the thin edges and the other one a bit more real, including some camera effects.
This was an interesting project to reproduce. I learned that everything in it has a purpose or is aligned to other element and definitely all views and light respond to a strategy, nothing random about it.
Here are a few views of the model and some other while I was in "action":
Posted December 2, 2015
v2015 is here.
Posted December 1, 2015
I took the time to develop a sample file using 2016 rendering techniques. Please download the final render and sample file from this cloud link.
in Resource Share - Marionette
Posted October 19, 2015
Why settle for buildings when we can marionette wolves?
This new slice wrappers are so much fun!
Here is the application over a a few metal spheres.
Posted October 18, 2015
How to slice solids.
For years and years slicing mass models was a tedious process. You’d be surprise how this wrapper makes life so much easier.
Open the file and when you take a look at the network inside pay attention to the name of the solid, that is the key, yes, in order to interact with objects on your layers you’ll need to name them.
Open this file, use the saved views for easier navigation and run the marionette wrapper, you’ll end up smiling.
Posted October 15, 2015
This Marionette Trophy is credited to Sarah Barret, I am just a padawan.
With the experience of the previous files, understanding how things get put together in 3d just got a bit more familiar, take a look.
Much to learn, right Sarah?
More 2d visual scripting...
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