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C. Andrew Dunning

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Posts posted by C. Andrew Dunning

  1. 5 hours ago, jtbrooks said:

    I have used the Soft Goods tool to make curtains. I want to change the color of the curtains from standard black to a pearlescent fabric texture that I have created as new Rendtrworks texture. No matter what I do, the curtains will not take the texture and remain black. I have tried everything I can think of in the OIP, Attributes and Class. What should I do?

     

    If you're running 2017 (or a recent version of the Landru Design version, SoftGoofds 2),  click on the "3D Curtain Options" button in the OIP.  Choose the "Custom" option.  You'll them be able to choose Textures from either your current file or from VW files found in "...\Libraries\Defaults\Soft Goods - Custom Textures."

    I hope that helps.

    • Like 2
  2. Hayden -

    Going off of what Robert suggested, here is a simple file showing simple ways embedded Classes can be used in truss Symbols to communicate different information. Invoke the different Saved Views to see what I mean.

    This helpful, at all?

  3. Hey scottmoore could you run down in detail of how to achieve this? I'm a bit stuck and can't seem to get any sort of channel/address view in front view even in a design layer viewport.

    Nathan -

    While not specifically answering your question, you might find this thread to be helpful: https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=177103&fpart=1. It includes some examples, some links to videos, and perspectives from different users.

  4. Even when I set "In" and "Out" points on my bases the base plate is still over the edge of a wall by 3/4" every time.

    The reason you're seeing the overlap is that, as you cited in your initial post, the endpoints of the P&D runs are the centers of the uprights, which are 1.5" in diameter.

    I've added your concern/request to the on-going wish-list.

    Thanks for the input.

  5. What I am looking for is a way to hide the parameters in the Properties dialog that appears when an object is first placed.

    If your PIO is Event-Enabled and you put those calls in the "41" event (kObjOnWidgetPrep), they'll work just fine. And, if you test for the handle of an actual object, you can show or hide things specifically in the Prefs dialog.

  6. Looks like this is not possible with Control Points as the parameter name is not editable...

    Use vsoWidgetSetVisible(xxx,FALSE) and vsoWidgetSetVisible(yyy,FALSE) to hide the CP fields. "xxx" and "yyy" are the parameter numbers of the x and y fields. "xxx" will have a number and "yyy" will be blank, but is simply xxx+1 - and, the parameters to follow are all "+1."

  7. It seems 2016 wants all lighting symbol names to begin "lighting insert" and all accessories "lighting acc"

    With all due respect to Tech Support, I think you might have been given some bum info regarding a theoretical naming convention. As long as you follow overall VW naming constraints (like, no duplicates), names of Lighting Device Symbols is pretty irrelevant with regard to maintaining data. More-than-likely, you did have some corruption, somewhere, that, by coincidence, swapping in different Symbols rectified.

  8. Evan -

    I'm glad you like the Rose Brand additions. Like you, I've been a customer for years. Now, on the other side of the fence, they've been equally great to work with.

    Regarding making splits, remember that SoftGoods 2 (and Spotlight's Soft Goods) works just like the polyline tool. You can place vertices wherever you wish and, by stepping through them and clicking the Show/Hide Next Edge, create gaps in your drape lines. While not necessarily creating arches, creating gaps will affect the drape totals the tool tracks (thus, in your reports).

    That give you any ideas?

  9. Evan -

    I'm glad you like the Rose Brand additions. Like you, I've been a customer for years. Now, on the other side of the fence, they've been equally great to work with.

    Regarding making splits, remember that SoftGoods 2 (and Spotlight's Soft Goods) works just like the polyline tool. You can place vertices wherever you wish and, by stepping through them and clicking the Show/Hide Next Edge, create gaps in your drape lines. While not necessarily creating arches, creating gaps will affect the drape totals the tool tracks (thus, in your reports).

    That give you any ideas?

  10. 1. Denote breaks in long lengths without having to draw individual curtains.

    2. Denote overlap of drape if running concurrently.

    Great news for you, Grant (and, anyone else wishing for those features): We just released a SoftGoods 2 update that includes both of those features! Other things you might find valuable include control over top and bottom trims, panel counting that takes into account tied fullness and panel overlap, and recognition of a custom Texture folder.

    In addition to feature improvements, we're also really excited that this release of SoftGoods 2 heralds a new relationship with Rose Brand®, allowing us to offer color-accurate textures representative of several of their popular fabrics, optimized for Vectorworks® 2016. The initial offering includes Encore, Banjo, Voile, and Sharkstooth.

    If you're interested in more information, just ask here or stop by our VW Plug-Ins page.

    Have a good one...

  11. Good morning!

    I have created a Texture using the "Noise" bump and have set "U" and "V" Scales to 200 and 25 to give the Texture a stretched appearance. Is there a setting (or, combination of settings), somewhere, that will make that stretch @ 60° instead of simply horizontal or vertical?

    Here is an approximation of the desired outcome:

    [img:left]http://www.landrudesign.com/Downloads/Braid.jpg[/img]

    I know I can do this using an imported graphic through "Image" Color and I know Textures can be rotated through the OIP but...

    1) As the Texture is to be VectorScript-generated, I'm needing to stay within the settings reachable via code (essentially, the Texture definition dialog parameters) without needing to import an external Resource.

    2) The Texture is being applied through a PIO and the rotation parameter isn't available to the user.

    Thanks.

  12. Rick -

    2 things you might be experiencing:

    1) "AdjustableLength" only works with single straight-line SoftGoods runs. For other configurations that parameter is hidden.

    2) "AdjustableLength" uses some under-the-hood functionality that requires manual user input through the OIP. For that reason, entering values for that using VS or Marionette may not work. While I'm doubtful, you might try triggering a reset at the end of your code and see if that works.

  13. Rick -

    2 things you might be experiencing:

    1) "AdjustableLength" only works with single straight-line SoftGoods runs. For other configurations that parameter is hidden.

    2) "AdjustableLength" uses some under-the-hood functionality that requires manual user input through the OIP. For that reason, entering values for that using VS or Marionette may not work. While I'm doubtful, you might try triggering a reset at the end of your code and see if that works.

  14. I am currently having an issue with Softgoods 2 whereby when I create a series of lines that close back on them selves I have one facet that shoots off into infinity...

    This one is getting me, too (yes, I do actually use the Landru tools in my day-to-day production work) and is a known issue with the current release of 2016 and is in the process of being rectified. Until the fix is released, your only option is to place 2 SG2 instances - one for the bulk of the drape run and one for the return/final segment.

  15. Simon -

    A few questions for you:

    - Did you download and install the full package (updated resources included)?

    - Did you completely replace all files in the "...Libraries\Defaults\Video Screen" folders?

    - If you're taking advantage of User Folders, are you making the above changes there (as opposed to the main application folder(s))?

    - Do you get this error with all stock TVs provided in the download package - or, just in specific models (either in custom models you might have created or in our models)?

    The error you're getting is triggered when a) the model you're trying to use is missing the "__VS-ModData" record or b) necessary fields in that record are blank. If there is an issue with one of our stock models, we'll get that rectified ASAP. If this is an issue with a custom TV, give

    a few minutes to learn how to create custom TVs.
  16. Similarly a number of the other plugins just have a red X next to them - screen grab attached. This makes no sense as I've only just updated to 2016 and not added in any additional plugins.

    The red Xs mean that your Workspace includes the tools but VW can't find the actual VSO files. You'll need to install the PIOs in 2016 (pretty-much, just copying the VSOs from your old version).

    FWIW, I strongly recommend downloading the latest version of SoftGoods 2 and upgrading your old audio and staging tools. While the old versions might still work in 2016, you're missing out on the benefits of staying current.

  17. Is there a way to do that in spotlight/RW? meaning each screen would show a piece of a larger image, as opposed to having the image repeated over and over.

    The manual way to do that is to apply the same image to all of the TV screens and then to adjust scaling and horizontal and vertical shifts appropriately for each. Tedious, but it does work.

    Users of the Landru Design versions of the tools have access (by asking) to a command, "Video Tile" that automates that process. The command is somewhat rudimentary and, therefore, has limitations - but it does work in many instances - enough to make the coding effort well worth it.

    Here is an example that took seconds to adjust:

    [img:center]http://www.landrudesign.com/Downloads/TilingDemo.jpg[/img]

    That help, at all?

  18. Trying to create a ladder where the fixtures hang "natural"

    What's the solution here? Thanks!

    See attached...

    1) Create Lighting Device Symbols that are side-hung assuming the ladder is lying flat on the ground. A side-hung Symbol simply has the 2D portion offset from the Insertion Point. Mine are off the back of the fixture.

    2) Define a "Model Geometry" and a "Plot Geometry" Design Layer. Make the latter active and insert a Lighting Pipe Ladder instance.

    4) Insert Lighting Devices on the ladder, making sure "Set 3D Rotation" is toggled "on" and that a value of 90 is entered into "X Rotation."

    5) Make the "Model Geometry" DL active.

    6) Create a ViewPort on that DL, making the "Plot Geometry" DL visible in the VP.

    7) Change views and flip the VP on-end. The LDs will "hang" and "focus" correctly.

    Make sense?

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