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C. Andrew Dunning

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Posts posted by C. Andrew Dunning

  1. You pose some good questions.  As the developer of two of the tools you cite (and, a vocal critic of things that bug me, too...), I'd like to offer up a little food-for-thought:

     

    For the most part, Video Screen (or, VS4-Projection) lends itself well to being an "OIP-driven"/"one-wrapper" tool.  For each object instance, individual parts are relatively few and dealing with the "whole" is fairly simple.

     

    Speaker Array (or, Audio Array 2) is another animal, entirely.  An array can contain a bumper and 3 different speaker types - which, together, can comprise 40+ array elements, each inserted at different angles and tracking different data.  This would be INCREDIBLY difficult to configure through the OIP alone - and, would be a huge time-hog as you'd need to wait for each and every adjustment as the OIP makes changes real-time - not to mention not being able to see the whole assembly until you had done that waiting over-and-over.  Also, because a populated array is a "parent/child" or "master/slave" assembly, you can do such things as display dispersion for individual cabinets or easily create reports like hang sheets or circuiting charts - with each speaker being entries in the reports.

     

    Granted, not necessarily ideal, but I hope that sheds at least a little light on some of the "whys" behind those 2 tools.

     

    As to the stock audio tools not inserting actual Symbol geometry, you are quite right.  In their current form, the tools don't do that.  If inserting Symbols is important to you, you might want to take a look at the Landru Design version of the tools (links in my sig). 

     

    • Like 3
  2. The "Convert to Group" Command (Ctrl-K) is different from Grouping objects.  That command "disconnects" the object geometry from the code that created it.  If you evoke that command while in a 3D view, you'll end up with rotatable 3D geometry.  That caveat is that you'll also be eliminating all of the Plug-In Object functionality.

     

    Make sense??

    • Like 2
  3. 17 hours ago, scottmoore said:

    Imagine the actual cost in labor and time if someone moved the origin, didn’t remember or even know they needed to refresh all the hoists, printed a coordinate sheet and hung an 80 point show completely wrong. Certainly within the realm of possibility. 

     

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  4. 1 hour ago, RonanR said:

     

    @C. Andrew Dunning Can you share that script? I also admit that I’ve never worked with scripts before, so not entirely sure how to use it...

     

    I'm sorry, the script/Command is only available by special-request to license holders of the Landru Design versions of the tools.

     

  5. On 1/8/2020 at 4:13 AM, RonanR said:

    Am I right to think that it is not possible to create a T-shaped LED wall that can display a single image?

    It is possible to create 2 different LED walls and stack them, yes, but not one wall with some tiles missing in the corners to form a T?

     

    My workflow:  Treat VS4-LED/LED Screen instances as individual panels.  Build the wall.  Use a script I developed to map an image across the array.  Delete the panels I don't want.  While not as automated as you're probably seeking, doing that actually does work quite well.

     

  6. 25 minutes ago, scottmoore said:

    1.) Trying to use the Spotlight numbering tool. Selecting the “Hoist Number” field, setting the prefix to “L-“ and the start to “1”. When selecting hoists, the tool displays L-1, L-2, etc as one would expect. Once completed, all hoists still display “0” on both the hoist and OIP. The only way I can change the hoist number is to do it manually in the OIP. Also, it does not allow a prefix at all. 

     

    Go to [Spotlight][Hloists][Set Hoist Number and Dimension Display...].  In the "Show" Pop-Up, select "Hoist Label and Hoist Number."  The "Label" is the prefix you're seeking.

     

    29 minutes ago, scottmoore said:

    2.) I figured out how to remove the X,Y arrows so I am pretty thrilled about that. Now I am displaying the X, Y values from fields which I seriously prefer.  The issue I now have is that the only way I can get the rigging point to display their actual XY location is to turn on “relative X,Y on plot” in the OIP and then turn it back off.  otherwise I just get a value of 0. 

     

    Turn OFF (un-toggle) "Relative X,Y On Plot."  Click the "Set Hoist Data Display..." button in the OIP.  Click in the "Display" column next to "X" & "Y" (#s 55 & 56).  Click OK.

     

    Do you get what you want???

  7. For our present users interested in staying current and for anyone just looking for simple ways to improve productivity, we have just uploaded a few minor updates to our tools.

    In addition to the usual refinement here-and-there, 2 things you might notice:
    1)  We've been working with a few Audio ToolSet 2 users in adding a few fields useful for users working in the installation end of things.
    2)  For those of you who like the look of the graphics produced by the stock Callout tool but who want the convenience of that feature included within in your plug-in instances, SoftGoods 2 and all of the Audio ToolSet 2 tools now include text bubble options:

    BubbleDemo.jpg

    Current users of our tools can use the usual links and passwords to get these updates.  If you're not using our tools and want more info, visit:  http://www.landrudesign.com/VWPlugIns.htm.

     

    Have a good one!

    • Like 3
  8. 4 hours ago, Smatticus said:

    If I understand correctly, the Soft Goods object sub-classes do default to the overall object class (<Soft Goods Class>)?

     

    Correct.

     

    4 hours ago, Smatticus said:

     This drop-down is what I was particularly confused by, especially juxtaposed underneath the default prefix "SoftGoods." An object and it's default class prefix having the same name makes sense but it is also a source of confusion. I think <Soft Goods Object Class> or just <Object Class> would be more clear. The "Use Standard Classes" button I also found confusing until I tested it. The help description says "...to the predefined default classes using the specified prefix..." What predefined defaults? Predefined in settings somewhere?

     

    There are 2 things going on, here:

    1. You can select a Class for one or more of the individual parts as you wish - using existing or new Classes.  If you only want to assign a single part family, no problem.
    2. You can input any prefix you'd like and then automatically assign all parts to Classes, each Class having that prefix.  The default "suffixes" are hard-coded.  Again, you can change the names as you wish.
  9. 18 hours ago, Kevin Allen said:

     

    Exactly. If adding a crown to a box set, I trace in the plan view with the Polyline tool. Offset that line by 50% of the thickness of the moulding. Fiddle to get position and extrude. Fiddle and then Trim. For a portal. I trace the opening in Front View, Offset and place the profile  in the Plan View, Extrude.

     

    Sounds a lot more difficult than it needs to be.  Why not simply edit the Profile so that the Profile Insertion Point is on the face hanging on the wall?

    • Like 3
  10. 13 minutes ago, Smatticus said:

    ...sub part classes for objects...making the actual class assignment of the object as a whole somewhat meaningless in certain situations and respects.

     

    2 instances in which the parts Classes are valuable:

     

    1)  For all of the "Landru-sourced" tools, by-Class attributes can be used to assign textures to the different parts - staging legs...drapery...speaker finishes, etc.

     

    2)  When assigned to embedded Classes, part visibilities can be controlled.  For example, a user might want to see text labels or notes in one view/plate but not another.

     

    Just food-for-thought...

  11. Likely, the dimension data in the "__ATS-BumpModData" record attached to the Symbol you're trying to import is either in the incorrect format (must be a text field) and/or does not include units markers (like "mm").  Correcting one or both of those should get you going.

  12. I am trying to get my head around the "Truss Object" workflow as compared to the "truss Symbol" workflow - specifically, in terms of editing truss Systems/assemblies.

     

    In the attached file is a truss System/assembly created using the Truss Insertion tool and "Truss Object"-enabled Symbols.  What is workflow YOU would follow (VW-ascribed or not) to...:

     

    1)  Swap out the 4 silver 10' sections for 4 black sections?

    2)  Swap out the right-end 10' section for an 8'?

    3)  Swap out the 4, 10's for 8, 5's?

     

    I've included other truss Symbols (enabled to work w. the Truss tool) for your convenience.

     

    Really simple under the "Symbol" workflow:  Select a Symbol instance and, after clicking "Replace" in either the right-click menu or in the OIP, select the new Symbol - and then, if necessary, add needed sections.  I'm not seeing the same simplicity w. the "Truss Object" workflow and would welcome any counsel.

    2020_Truss_Tinkering.vwx

    • Like 3
  13. 1 hour ago, Smatticus said:

     

    This does seem somewhat convoluted and I am a bit confused. Is the "3D Curtain Options" the only way to assign a fill color to the curtain (viewable in 3D)? Which cannot be altered through any referenced means (class, texture, etc)? If I want to use a reference for the curtain's color in 3D is it REQUIRED to be a texture rather than a fill color? The thing I don't understand about "3D Curtain Options" is why there isn't just an option, under "Opaque" for example, to get the desired color from a class... the way most other appearance attributes work in VW.

     

    Multiple answers:

    1)  Other than meeting the 4 criteria I posted, yes, that dialog is the only way to assign curtain/drapery color if using the "Opaque" setting.  With that setting, the tool generates the fabric Texture and manipulates the color of the underlying geometry - which is used by the Texture.

    2)  You CAN...if you really want to...change the color by changing the settings of the Texture definition.  Just don't change the name.  If you do that, the tool will simply re-create and apply the stock Texture.

    3)  You can also change the color by choosing the "Custom" option and choosing a specific Texture that carries with it specific color (like the Rose Brand fabrics do).

     

    As to your last question, to my knowledge, the related calls in the language in which the softgoods tools are written do not allow for "By-Class" color.  You raise good questions and I am investigating options.

     

    (BTW, I am not a VW engineer or employee.  I am simply the developer of several of the Spotlight tools, including Soft Goods.)

  14. 7 hours ago, Smatticus said:

    1) How do I get the soft goods object to take its color from its assigned class?

     

    4 things:

    1)  A given part (Curtains, Hardware, etc.) has to be assigned to a Class through the "Classes..."/"Parts Classes..." dialog.

    2)  The chosen Class has to be set to apply Textures at Creation.

    3)  The entire Soft Goods/SoftGoods 2 object must be set to "Class Texture" in the OIP Render tab.

    4)  The Fill Color for the entire object must be set to apply color by-Class.  (The actual Fill Color for the over-all object is irrelevant.  This simply functions as a toggle to enable by-Class coloring.)

     

    I know this seems pretty convoluted.  We simply needed to "protect" the settings instated by the "3D Curtain Options..." dialog as much as-possible.

     

    7 hours ago, Smatticus said:

    2) One thing I liked about the old curtain object was when a traveler curtain is open it shows the curtain material stacked up with a tighter pleat spacing. I like this because it emphasizes visually that the curtain is open in 2D/plan. Is there an option I'm missing to create this behavior?

     

    The current tools do not have this feature.

    • Like 1
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