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Chris Gentry

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Posts posted by Chris Gentry

  1. Is it possible to export an image file (png) from a viewport render with a shadow catcher shader applied to a surface? So far my experiments have failed resulting in the surface rendering black when opened in Photoshop.

     

     

  2. 14 minutes ago, Rob Books said:

    turning off the Input classes is supposed to turn them off, if you are not seeing this could you upload a file to check please.

     

    Ok, it appears it's not working on particular instruments. So far the ones I've come across that aren't working are the GLP Impression X4s's.  I was able to turn off the ID's in the edit symbol mode but once I came back out to the doc, they were still on.

  3. Unless you absolutely have to stay in VW, I would consider looking into Unreal Engine. If you're adept at the 3d element of VW, it's really not that difficult to spend a few hours with some Unreal tutorials and then be able populate a first person Unreal template with a VW model via DWG export (of course that's just getting your feet wet). Then there's a plethora of tutorials for gaming hud/ui elements or plugins like HAL Archviz: https://www.unrealengine.com/marketplace/hal-archviz-toolkit-v1

  4. 52 minutes ago, zoomer said:

    I opened Jim's file and see materials that looked ok in Material Manager,
    but black in the Object Info Thumbnail when selected.

    As I see all the Preset Materials have an Absolute Path assigned to their Textures.
    Like : preset://stectoons materials pack.lib4d/Rusty metal/tex/ox,.jpg

    That can't work !

    You can save out the textures from C4D by dragging them from the content viewer to the picture viewer.

    Capture.PNG

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