Eric Gilbey, RLA ASLA

Vectorworks, Inc Employee
  • Content count

    52
  • Joined

  • Last visited

Community Reputation

0 Neutral

1 Follower

About Eric Gilbey, RLA ASLA

  • Rank
    Landscape Industry Specialist

Personal Information

  • Occupation
    Landscape Architect
  • Homepage
    http://www.vectorworks.net
  • Location
    Columbia, Maryland
  1. @lisagIf you choose the 3D polygon representation of the site model, then export the file to DWG, it will export the 3D contours as 3D polygons in DWG format.
  2. OK...so it sounds like you are at the threshold of "either/or". Unless @techsupporthas a different suggestion. I'm not sure what else to suggest than simplification or removing every other minor interval contours, since the site model will interpolate them anyways. Perhaps the distance set in simplification could be as small as you can see a noticeable easing of articulation (ever so subtle) maybe the overlapping contours might not be as prolific and you can amend and convert to see if you have success? Using imperial, I've noticed that if 1 foot used as my distance is simplifying too drastically, I might try 3 inches (1/4 of the original simplification)...still get simplification but not as drastic. In metric terms, perhaps its by 10 or 20 cm? Don't know what the level of detail is...but in the effort you are attempting, it does not sound like you are left with too many choices in balancing the geometry/performance. Perhaps tech support may have other suggestions?
  3. Hi Lisa, Though my first reaction was to simplify polygons, which you prefer not to do, I'm thinking of the Survey Input option to change 3D Polys to 3D Loci...wondering if the use of just points, and not processing the vertices and lines, would make enough of a difference in how it processes the 3D geometry. Regards, Eric
  4. @ericjhbergI apologize that the notification for Landmark conversations was broken, and I did not realize this until I noticed my notifications alert had your mention in this. After reading through the chain, here, I'd also say your original statement didn't seem so much a question as much as a statement of how you manager the multiple pipe layout in runs. Because each pipe now carries the size/flow data, it would need to be a bit more finessed, since the length of pipe (especially with a 1-2' offset here and there) could throw off the flow numbers. I'm going to share your issue with our development team and see what we can do to account for multiple pipes in a run, while graphically not losing the integrity of the irrigation layout. Eric...or anyone else, if you have specific recommendations for how this should look and act, please share them with me, directly in this discussion, to keep the topic going.
  5. Tamsin, hopefully Craig will correct me if I'm wrong, but from the title of his post and the descriptions he's making, I didn't think the pad modifier was it since it wouldn't have followed the surface...it would have changed the surface, and since it wouldn't slope, that usually is not preferred.
  6. Craig,Then the settings should not be set as a slab, but should be set as a texture bed modifier. This will not modify the terrain, but it will then map the texture to the terrain. In order for the same area to be regraded, you will have to have a site modifier in the same place "telling" it how to regrade the proposed site model. The the hardscape set to be a texture bed modifier will be shown in the rendered site model, following the proposed terrain.
  7. Craig, A few things may be worth checking...in the hardscape settings, does the hardscape have a class set for the main area? In the show 3D, does it reflect by class, or is another texture picked? If it is by class, does the class have the texture picked in the other "tab" (i.e. Walls, Roofs, Other). In the Site model, is it set to show the proposed site model in 3D? Do you have it set to allow only modifiers for the same layer as the site model? (if so, is the hardscape on the same layer?) the other choices would have made it more apt to show, if they were visible.
  8. Jessyca, Once you have imported the SHP files, do a fit to objects and see what it shows. Sometimes when the files come in, they are at a far different scale than you might already be in that you may need to "back-up" to see what all mat have been brought in.
  9. It looks as though you did not place the plants in a group, rather placed them individually. Choose the modes that follow the single plant mode and the massing should occur and the shadows will too. You do not have to check the mass plants in the definition...but the enable 2D plant rendering does need to be checked in the object information palette.
  10. Outlander, Tamsin is right...you should watch the webinar and it should be working. Let us know what version you are using...each year, the improvements to the site model make some difference to how accurate it becomes. I have had success using 3D polygons as site modifiers so long as they are on the Site-DTM-Modifier class (also same Design Layer as the Site Model) and are surrounded by a Boundary (Fence in previous versions).
  11. Steelbreeze, You can find hints like Cipes mentioned at the Knowledgebase, particularly the online video library. I demonstrated a tip similar to the one Cipes mentioned in our Tips and Tricks for VW Landmark 2010, with the setting a chord depth. Check out this link to see it in action http://download2cf.nemetschek.net/www_movies/2010/Tips&Tricks_Land2010.mov Knowledgebase can be found here http://kbase.vectorworks.net/ Part of the Knowledgebase is the Online Video Library found here http://kbase.vectorworks.net/categories/Videos/ I too did not have my responses in this forum tied to my emails before...but now I do...so now if someone responds or even leaves a message for me, it lets me know by email. Keep on the forum and post as you have questions...glad to have you as a part of the community. -Eric
  12. Well, in his question about creating a hatch, this would be perceivably a collection of linework that gets repeated within a shape. The idea of arbitrariness is forced into the shapes and orientation of the shapes so that when it is repeated, it is not too obvious that it is being tiled. Mikael, does this meet your request for creating your own hatches?
  13. Here are some screen shots...one of the tile being created (go to resource browser>right click>create a new resource>Tile Then it takes you to the tile edit mode. (I brought a screen shot of the sample in and traced it then gave the clouds a green line and the hatches a brown line. The other screen shot shows the tile as a resource that can then be dragged into the shape. The third screen shot shows the shape with the tile fill. Not to bad, once you see it in a large bed. Of course, you can give the tile a fill color as well.
  14. Actually this can be done with the new tiling feature in 2011. You can create this layout by creating a tile and see it arrayed in the shape you are specifying.
  15. What Mr. Cipes brings up is a crucial point..especially if you have several rafters and they all have a ornamental cut in the end...say you decide to change one...well instead of starting over or editing them all individually the symbol method makes this much faster. You should consider this as well for the posts...if they have similar bases or attachment methods...the symbol is the way to go. One other thing....if you plan to quantify the lumber needed for this pergola, you can get linear feet calculations by creating the rafters, joists, beams and posts as an extrude along a path (i.e. 2x6 (1.5"x5.5") rectangle extruded along the line drawn at the length of the rafter. This gets linear feet calculations where a simple extrude or push/pull would not.