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Wes Gardner

Vectorworks, Inc Employee
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Posts posted by Wes Gardner


  1. Looks to me to be a semi-gloss or even slightly flat grey paint color or do you want those horizontal bands/reveals included in the texture.  If so, I'd use maybe three colors - one for the base color, one for the "Highlight" for the band to make it look slightly lighter and then one for the shadow that the band casts.  This would be slightly darker than the base color.  Draw it all in Vectorworks as simple 2D rectangles, create a hi-res image and then create a texture...

     

    I believe there are a few examples on YouTube, etc on how to create textures.


  2. Hi All,

     

    Another trick that might be obvious, but maybe not be, is to model just HALF the object and then mirror the results. Stephan Moenninghoff alludes to this in his video.  I do a lot of NURBS modeling where the knife can easily be built (or just about any object for that matter).  Cool project BTW...

     

    Good luck!

     

    Wes


  3. Hi All,

     

    As an update to the post above, in 2019, the Level Types button was moved FROM the Design Layers tab TO the Stories tab.  The functionality remains unchanged.  You'll still need to blow the info away in the two places in the sequence described above IF you want a TOTALLY blank file. See image below.   Save it as a Template if desired...

     

    Wes

     

     

    Screen Shot 2019-01-04 at 3.40.35 PM.png


  4. Hi Jim,

     

    Muntins are in the SASH class(es) both Ext and Int so try setting that class to .05 or something thin...I have them set to 1.00 in the image below just for a test...screen shot shows window with 7/8" muntins with everything set to .05  and just the sash classes set to 1.00

     

     

    Screen Shot 2018-12-14 at 4.55.11 PM.png

    Wes

    Screen Shot 2018-12-14 at 4.59.01 PM.pngScreen Shot 2018-12-14 at 5.01.07 PM.png

    • Like 1

  5. Yes, it's a one-step process...it is probably in your wall style (see example below) where you can choose if the component is "Join Capped" or not (the last column in the Component set up). You might also have to look in the OIP and be sure your "Cap" option is set correctly (so that the end of the wall you're dealing with DOES NOT have a cap...

     

     

    Wall in Plan v2018.vwx

    Example wall style.png


  6. Let's see if I can clarify this...

    Yes, for 2019 alot of templates were stripped out as some of the info was very old.

    If you use a template in 2019, for example, the Architect (imperial).sta template, it is set up "in stories".  Consequently, you'll need to use the wall styles that are "story aware" or "level aware" whichever term you prefer and build your model using stories.

     

    However, if you want to NOT use stories, you'll need to NOT use a template...just start a new blank file.  Any wall style that you use, however, will have level information in it that you'll need to strip out...You can fairly easily convert the "level bound" wall style to a "layer bound" wall style or use one of your own wall styles that DOES NOT have level information in it...

     

    I just uploaded a newer version of Model Set Up in the Model Set Up (Revised for 2019) folder.  It will help you with layer bound and level bound wall styles.

     

    I've included a file with a layer bound wall style in it (see below) if you want to use that and/or see the difference between it and a level bound wall...

     

    I can help you with this if you need... wgardner@vectorworks.net

     

    Enjoy!

     

    Wes

    Layer Bound Wall Trainer.vwx


  7. You can pull a window of each type from the project and place it on a design layer (making sure "On Schedule" is NOT selected or you'll get an incorrect count in your window schedule).  Set the model in front view, you can viewport it to a sheet layer and dimension it there OR you can dimension it on the design layer.

    • Like 1

  8. Correct me if I'm wrong...the GEOMETRY for any window is the standard Vectorworks geometry.  The SIZE of the window and the DATA that appears in a Window Schedule will be specific to a selected catalog window.


  9. Hi Hassan,

    It seems there is some issue with how the file is exported from Revit.  There is some discussion of this issue over in the General Discussion section.  Here is a bit of the discussion:

     

    "Thanks for sending me your file! It is saved with 2D active view (Sheet) which causes problems to Revit Import sometimes. The best approach for Revit Import is to save Revit file in Default 3D View ( for example: {3D} View ) and to use default import options. If you want, I can save and send it back to you, your file in 3D View, so that you can use it."

     

    Hope this helps

     

    Wes

    • Like 1

  10. Hi All,

    If you are trimming 3D objects, you must use 3D objects to trim them. So for 3D objects go to MODEL > Add or Subtract Solid.

    For 2D elements go to MODIFY > Add or Subtract Surface

     

    Scott, for your trim elements, you may just want to use simple extruded objects or Extrude Along Path if you want to run the profile all the way around the room.  To make a simple extrude of, let's say crown molding, draw the profile of the crown in 2D making sure it's a CLOSED polygon, then go to MODEL > Extrude ans type in a length.  You can change it dynamically once the extrude has been generated.

     

    I've included a couple of examples of window casing and base molding. Enjoy!

     

    Wes

    Trim Examples.vwx


  11. Hi Inspector....

     

    Yes, that's exactly what I would do with Story Elevation.  You ++can++ of course, forgo stories all together if you build your wall styles accordingly...after last year's release that lets us manipulate components on a "per wall" basis however, stories might still be worth getting into...your call. Just make sure your wall styles are set up to deal with whichever system you ultimately go with...BTW, you ++can++ combine "Layer Bound" wall styles in a "Level Bound" model and the wall style will work just fine (don't forget to include a "Layer Wall Height"... BUT you cannot include a "Level Bound" style without stories/levels...

     

    Also keep in mind with the whole 2D vs 3D thing, you can always just build a very course 3D model using it to "proof out" floor-to-floors, etc and then use it as an underlay to embellish the drawing in 2D.

     

    Wes

    • Like 1

  12. I think there's been a bit of an oversight here...if you change the "Use Component" drop-down to "Architectural and Structural", that will expose the " Arch Height" field you are looking for.  Once adjusted, you can then switch back to just Architectural.

    Screen Shot 2018-04-26 at 4.58.16 PM.png


  13. Move all the wall under the roof and it will...or at least some of the wall has to be lower than the eave and then it'll trim...try experimenting in a front view by moving your bit of wall up and down and see what happens...you can also get it to trim the bottom of the wall to the top of the roof...

     

 

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