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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. @Dick JenkinsYou could use something like the "Number Stamp" tag that'll let you tag anything...you can then input whatever number you want into its data field. The image is a "tagged" rectangle... Wes
  2. @mgebel...something like this??? Operation was done right-to-left... Covert to Poly.vwx
  3. @mgebel...here's a bit about NURBS in Vectorworks I wrote a little while ago... Wes 18_VW00279_Workflow_Doc_NURBS_101_horizontal.pdf
  4. Another idea for rendering in viewports is to set the sheet layer resolution really LOW so you get a quick initial rendering making sure all objects, the view, etc. etc. are set up correctly then jack up the DPI of the sheet to get final good-looking renderings.
  5. @Kane...your class that the walls are in needs to have a FILL...right now they have no fill that's why in openGL the walls still look like wireframe. You may want to have a look at some of the getting started material on our website. Additionally, you may want to have a look at the two threads that are posted at the top of the Architecture section - "No Stories, No Problem" and "Model Set-Up". These talk you through the two types of wall styles as well as some hints on setting up a file. There are sample files there as well. I would start with "No Stories, No Problem" to get a firm understanding of a layer-bound wall style, how it's created, how it can interact with slabs, etc. "Model Set-Up" talks about using stories to help define the height of certain elements that are "story aware." Wes
  6. @SharonP...you may have to consider using Layer Import Referencing rather than Design Layer Viewport referencing. I've attached a couple of documents, although they're a bit out of date, they describe both types of referencing and some of the pros and cons of each method. Enjoy! Wes 141103-WGR-Introduction.pdf 141103-WGR-Multi Production Files.pdf
  7. @Josh-gsy...that could work...you may have some issues at the edges...try a couple of simple ones and see which results produce the best objects for your design.
  8. Hi All, At this point, Data Vis does not support INOBJECT which is what would be needed to look inside the hanging position for the truss object. Wes
  9. In fact, we recommend doing your rendering in viewports...and as fabrica points out, you can change the DPI of the sheet layer...I usually go to 300 for anything rendered. Yes, it takes a little longer for the rendering...
  10. @Josh-gsy...maybe use the Split tool in the second mode and use the underside of the roof face as your guide to split the "ceiling". In this case, the ceiling is a simple extrude
  11. @nakedeye...if you can, post a sample file so we can see what's up... Wes
  12. @milezee...since it's not really a bug, the best way is to use the "Wishlist" function here on the Board. Wes
  13. @milezee...sounds like an opportunity for an Enhancement request...I think I'll file one ūüôā
  14. What I would like to see is the import of Rhino's layer structure...similar to how we import a .dwg
  15. @nakedeye.....I'm not in entertainment but I know a bit about the Data Viz tool...maybe you need to set your criteria to "Hanging Position" so that the data viz set can "see" it??? Wes
  16. Not really a preference but...Apple V = Paste In Place - because that's the way I am... I leave "Paste" as a drop-down so that I know that I'm intentionally NOT pasting in place In the "old days", did the number of Undos have a memory usage component? Just as an aside...I do alot of demonstrations, training, etc. where I need to represent "what ships" so my workspace is "stock" - no smoke and mirrors...I also run the "shipping build"... Wes
  17. @Inspectorjack, are you really on V2012? If so, there have been a few changes in the Window/Door PIOs (plug-in objects)...maybe post a window in a file... Wes
  18. @Inspectorjack...try mine...get into the Class dialog and under Window-Shutter, get into the Texture chooser and choose another one and see what happens Shutter Test.vwx
  19. @RussU...I believe we are certified for IFC 2x3...You can find out more from buildingsmart.org Wes
  20. In addition to dimensioning, I think you'll find with the introduction of the Data Tag tool that TAGS, wall tags, room names, door tags, window tags, etc, etc. should be placed in the Annotation space of the viewport. BTW, I DO draw with "control dimensions" on design layers with the intent of "publish dimensions" in Annotation space.
  21. Hi Bruce, There isn't really a menu...but there is a history list...double-clicking on the objects "steps" you back through its history...you can then modify the surface/edge for that operation. Tamsin beat me to it...Enjoy! Wes
  22. @Kai1...Saved Views are your friend! They can toggle classes and layers as well as both the layer and class controls (like Show Snap or Active Only), they can return you to the exact view with the appropriate render style, they can jump you from design layers to sheet layers etc. etc....very powerful feature not to be overlooked! I've attached a screen shot of some saved views that help me quickly navigate my file(s) Wes
  23. @MaltbyDesign, a quick way might be to use the Extract Surface command to get a surface from the underside of the roof, then Extrude that. Now you have two solids whereupon you can use Subtract Solids keeping the original shelled object. I believe the "Fit Walls..." command ONLY works when clipping walls, however you CAN use objects like extrudes to do the clipping


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