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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. @VinceCastanon, no prob...here they are in 2018...lemme know how it goes. The instruction file is just Word, you should be OK with that... Wes Layer Bound Simple v2018.vwx
  2. @Inspectorjack, yes, as Jonathan suggests, you can use the core as the control...BTW, it's fairly important to define a core in your wall styles or the slabs won't know what to do (if, of course, you're using the automation built into the program). If for some odd reason you find you need even more control over the offset, you can set a custom offset in your wall style that will then be used by the Custom offset function up there in the control line selections. Wes
  3. @Scott61, if you can post the file, I'm sure someone will get you squared away...
  4. @BohI tried it and it did not crash? Here's my file if you want to see what I did. I used both the "Create Section Viewport" command and the Clip Cube as well to create the sections. I also use the floor tool for countertops as it is a "hybrid" as opposed to using an extruded element. Floor object test.vwx
  5. @dtheory, yes, by default, the cabinets and equipment are set to world-based. Yours my be rendering correctly on the design layer, but on the sheet layer, they'll be odd until your correct the page/world issue. Wes
  6. @dtheoryProbably the easiest way is to type "Symbol" into Vectorworks HELP. You'll find four colors of symbols for various purposes. Wes
  7. Yep, mystery solved...the symbols should NOT be page-based...
  8. @milezee, something isn't scaling correctly...if I change the scale of the rendered perspective viewport to 1/4", everything looks correct. Perhaps it's your page-based symbols? More testing is required here...
  9. @milezee is it possible to post the file? Wes
  10. Hi Benson, When you CREATE a NURBS curve you have a choice...but I think you're right, when CONVERTING something to a NURBS curve, you don't have a choice....hmmmm. Wes
  11. Use Attribute Mapping tool to adjust the default hatch to what you need, then right-click and select "New Hatch from Locally Mapped Hatch"...you'll then have a new hatch saved in the Resource Manager.
  12. @Inspectorjack...has been a Design Summit class for the last three years...ask me how I know ūüôā Wes
  13. @ThreeDot, here's what I would do...first read and understand the thread "No Stories, No Problem." Take the time to create some wall styles and slab styles FROM SCRATCH. Do NOT use any template stuff as they may or may NOT be set-up for a layer bound system. Build a small model, working through walls, slabs roofs. You can use the two sample/exercise files to help you get going but I HIGHLY recommend trying a set-up from scratch. Once this is all understood then move on to the level-bound scenario in this Model Set-Up thread. Do the same thing - create stuff FROM SCRATCH so that you thoroughly understand the connection between the levels, stories and how they relate to wall styles so that changes in set-up "drive" the heights of walls. Yes, it's confusing ... no, I did not create this system but I CAN make it work. Reading the instructions in both threads FIRST might be helpful. Wes
  14. @JMonaco, I was looking around at Kindorf/Unistrut stuff and found this site that lets you download in DXF/DWG and RFA (Revit Family) format. These all should be able to be read into Vectorworks. I haven't actully tried it because they want you to create an account but it might be worth a try... Good luck! https://www.unistrut.us/resources/cad-files Wes
  15. I don't think we have any Kindorf-specific stuff native in Vectorworks.
  16. @creatrix, keep in mind (as a rule) Vectorworks' import is ALWAYS one year behind SketchUp, so if the SketchUp model was drawn in 2019, we won't be able to import it until next year. Perhaps find something drawn in SketchUp 2018 or earlier?? Wes
  17. @creatrix There are many to choose from on 3D Warehouse.
  18. @Jim Smith, agreed. My main point to anyone for posting the instructions and model files without stories is to show that you CAN build a perfectly fine information model without stories. I sometimes make the claim that stories "buys" you a little more automation when it comes to change management as well as "automatically" mapping layers to stories when using IFC. However, you CAN manually map those layers and still produce a fine IFC model. It really comes down to your wall styles. IF they are set up with level bounding conditions, they WILL NOT work in a model that does not use stories. However, a layer bound wall style WILL work in a level-bound (Story) model. (Assuming you use "Layer Wall Height" and include a height in the appropriate design layer) I'm not sure you can call either system "simple" or "intuitive" but I think that a layer bound system is a little easier to get going with BUT PLEASE be sure your wall styles are set up to accommodate this set-up scenario (there ARE wall styles that ship with the program that are set up to be used with stories and will "pancake" in a layer bound system) Once again, I'm always open to discussing how to set up a model. Wes
  19. I wondering if the best way to do this is to use the wall tool to create walls up to the top plate height and then model the parapet so that you can get both the curve (as seen in an elevational view) as well as the fillet. I think everything else in the sketch could be created using the standard plug-in objects (doors, windows, walls, etc)
  20. @Phileas, here's the file in 2018 format...lemme know what you find. Yes walls are styled, everything by class. Wall Symbol test v2018.vwx
  21. I'll need to make a couple of assumptions here...assuming you've used the wall tool to create your plan, it's a simple matter to include "Layer Wall Height" in your Layer set-up, then, in your wall style(s), include "Layer Wall Height" as the top bounding condition and "Layer Elevation" as the bottom bounding condition. You can then just introduce those bounding conditions to your already-drawn walls in 2D and you'll get 3D walls at the proper height. It's then a matter of creating viewports and placing the various views (plans, sections, elevations) on sheet layers. But wait, there's more....don't forget, in your wall styles, to include any necessary offsets for the various wall components as well as setting everything to be "by Class" so you can control and over ride line weights. etc in your viewports. I highly recommend taking a bit of time to thoroughly understand what bounding conditions, layer wall heights, etc, etc mean and how they come together to create a building information model. This is explained in the instructions. I'm at wgardner@vectorworks.net or here on the Community Board Wes
  22. Here's a simple model....the first floor walls are in a symbol. If you go into the Class structure and adjust the Wall-Component-Int Finish 1 class, you can change the line weight and color from the very thick red, back to something a bit more normal. Is this what you mean? Are your wall styles set up to provide changing stuff "by Class"? Wall Symbol test.vwx
  23. @creatrix, Zoomer is correct...you may want to take a moment and look at the thread "No Stories, No Problem". I talk you through setting up a model that does NOT use stories. If you'd then like to try stories, you can have a look at the thread "Model Set Up". Alot of issues are related to not having your wall and slab styles consistent with your model set-up scheme (either layer bound or level bound) Wes
  24. Hi All, I haven't looked at this third party app in a while... http://www.vectormep.com/page/vectormep Wes


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