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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. @Michal Zarzecki...yep, this is on a Mac... Happy modeling! Wes
  2. @Michal Zarzecki...the sequence has to be followed EXACTLY or you'll get the results you've mentioned - see video Wes Subtraction.mp4
  3. Funny, I've NEVER had that happen except when fooling around with Saved Views. My team and I work hundreds of hours a week in Vectorworks and I've yet to hear this as a complaint...maybe it's a keyboard shortcut that's close to something else??? Option Command L is the culprit keyboard command - funny like I said above, I've never accidentally toggled it off. I also eliminate it from the menu bar across the top so I don't accidentally toggle it...might be a good time to alter your workspace a bit and eliminate the keyboard shortcut. My keyboard still has an apple on the Command key so I sometimes call it the Apple key.... Wes
  4. @BohI DO know that if you use a Saved View, there IS a toggle to turn UV on or off...if you're using Saved Views to control the model/file, this is where to look...I don't know of other controls that will toggle UV off... UV is annoying and should go away... Wes
  5. @jcrock, here's a brief explanation of model set-up and a sample file for a split-level building. You might want to run through all the Saved Views as well as explore the Default Story Levels to see the initial set up. It's not by any means all worked out but hopefully will get you started. Wes Split Level Building Brief.docx Split Level Example.vwx
  6. @David J here you go... Wes Little Melton vwx -dwg conversion v2020.dwg
  7. @David Meagher...with Saved Views you can toggle back and forth pretty quickly...dunno if maybe some sort of DLVP (Design Layer Viewport) might help with alignment?? Wes
  8. @Andy Broomell, I played with it for a time last night and got what you're getting...just so you don't beat your head on the wall too long...I haven't time to do a thorough look-see but my guess is something's amiss... Wes
  9. Here's the stair broken out into most all of its attributes/classes I did a coupe of years ago...there are a few classes that can be combined I'm sure Stair Example.pdf Stair Example v2020.vwx
  10. @cberg, under the Graphic Attributes tab in the Stair tool...I typically leave these at the defaults for demo models (which this file happens to be) but you do have a few options here...and yes the stair is...ummm...
  11. @domer1322, yes, it's pretty much a plan-view solution...yes the stair tool needs an overhaul! Wes
  12. @domer1322, This is the way I've done it...I build the stair on the first floor's Slab Layer (that's just a personal preference that I use in my model set-up), then in the Stair dialog, under the 2D Graphics tab, place a CHECK MARK on Upper Floor and choose which layer you want the stair to appear on...that should do it... I think the stair in this particular project is linked to to the upper slab via the use of stories but I think it should work stories or not... Wes
  13. @michel.kierczynski@hotmail, here you go...two bitmaps and a .dwg file... plan in vwx v2020.dwg
  14. @milezee, the upper image might just be a matter of a couple of thin slabs that represent the wood floor (pick a nice texture) and the carpeted area (pick/create a nice texture). The lower image might be as Kevin has suggested or maybe play around with Marionette. I'm pretty sure there aren't any out-of-the-box solutions. Wes
  15. @andreas Ø, to move, once a dormer is set, double click on the blue node, you'll get a dialog. See attached. "Building Line Offset" lets you move it up and down slope, "Offset from corner" lets you move it side-to-side. I believe to duplicate, you need to create a new one each time. I'll file an Enhancement request to see if we can get some sort of "Duplicate" option. I consider the automatic dormer maker a conceptual tool. Once you get a general shape, you can "explode" it by ungrouping. You then have walls and roofs that you can additionally modify. Wes
  16. Cabinet Size tag Here's a tag that will show the size of both base and upper cabinets (without the dimension "ticks"). There are several configurations and of course, you can easily change the font size, whether or not you want a box around the data, etc. Check out the file...you'll need both the tag and the Record. The record lets you change from "B" for base to maybe "SB" for sink base, etc. (you'll find that function in the "Edit Tag Data" button in the OIP) Works on both design and sheet layers (in viewports in Annotation space) Enjoy Cabinet Tags.vwx
  17. @Steve Gill, not sure how you set up your EAP (Extrude Along Path), but the path itself might very well be the centerline, particularly if the profile is symmetrical. The EAP typically uses the center of the bounding box of the profile object. Wes
  18. @techdef, first I'd work on getting those joins to work better. Here's a bit on wall joining. Does this simulate it close enough? If you can't get it to go, post the file and we'll see if someone can help get it done. Wes Wall Joins.docx My Wall Joins v2019.vwx
  19. @John Vancouver in building demonstration files, etc here at the mother ship, a trick we've used when walls misbehave is to just go into the wall style and change something, then change it right back thus causing a "reset" or "bump" which can solve some odd issues... Wes
  20. @John Vancouveradditionally, I updated and rendered one of your elevation viewports...it looks fine...cool little building BTW! Wes
  21. @John Vancouver, when I opened your file and checked the classes, the component classes for the walls were OFF. Also no texture was assigned to the exterior cladding component of the wall. Once squared away, it seems OK? Wes
  22. @Christian Fekete, for some reason, your door doesn't seem to respond to "Leaf Type"...if you blow it away and set another, do you get the same? Wes
  23. @Christian Fekete can you post a file? Wes
  24. @John Vancouvercan you post a sample file so we can see what's up...the first thing of course is make sure ALL classes are on Wes

 

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