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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. I think of these things as Legends - be they window types, door leaf types, door frame types, wall (partition) types (both plan and section), etc, etc. There is a workflow that uses viewports and places an object whereupon you can both dimension it and add notes (required and something the "Images in worksheets" isn't capable of). It's a bit manual .... It's a good one for the WISH LIST Wes
  2. Now here's the REAL challenge - get the size of the cabinets to display in the format shown above (widthheight) no spaces, no dimension indication(s) Good luck!
  3. @Alan Woodwell, I use the Floor tool which is a hybrid so you can add a fill color wes
  4. @e_calabrese, Here's a little kitchen project I built as a demo file. I used the Cabinet tool(s) in the Furniture/Fixtures ToolSet and created styles so that the rails/stiles/hardware/ etc would stay consistent. As a rule, I use either the Floor tool or just a common extrude to create countertops - I find the countertop option that's part of the cabinet(s) to not quite get me what I want. I consider our cabinet tool to be a CONCEPTUAL cabinet maker that can give you a fair idea of what you have in mind - it does not have all the options of a complete cabinet line. I also modeled some objects like the crown around the cabinet tops and the KitcheAid & espresso machine came from 3D Warehouse. Feel free to email me wgardner@vectorworks.net Kitchen Complete 2020.vwx
  5. @KGreene You can also use the "Extract" command in the 3D tools...the default will give you a NURBS surface. If you don't like dealing with NURBS stuff, you can choose to have it extract a planar surface (either polygon or polyline). You can then reshape it and extrude it as required.
  6. @e_calabrese...the Import function WILL bring the file in on the layer plane but you should be able to rotate it up into a "side" view that should give you an elevation. DO NOT reference the .dwg, just import it...Once you bring the information in, it'll probably be a whole bunch of lines. Just Group them all then you'll be able to rotate them up into an elevation. You can also use a "shuttle file" approach where you import the .dwg into a standard Vectorworks file, whereupon this becomes the shuttle file and then save and close that. Then REFERENCE that shuttle file into your working file. This avoids all the extraneous classes/ACad layers in your working file.
  7. Agreed, the Roof and Roof Face tools need some love...
  8. @CiaMariaPia, in the end, the 2D workflow is probably the one that'll get you "there" the quickest... Wes
  9. @cberg...I don't think so...I think you'll need to use an extruded element, sorry Wes
  10. @Dubman...there's one in this file I believe... Example File 1 v2018.vwx
  11. @MaltbyDesign. Here are some more instructions written a couple of years ago but I think everything still works...the icons may look different after they "reengineered" them this year.... Wes Slab Drainage Inst.zip
  12. @MaltbyDesign, here's a file with instructions built in...I have some other examples with "flat roofs" that require a slightly different slab style, it'll take me a bit to find them... Sloped Slabs.vwx
  13. @MaltbyDesign, yes, you can now! You need to use the Slab Drainage tool. I'll dig up some instructions and post them. Wes
  14. Try turning your "None" class OFF and then update your viewport...here's a screenshot
  15. @Dubman, I turned on all the layers and all the classes and I'm wondering if it's part of the footing? I took a couple of screenshots...still working on it...
  16. @Dubman...can you post the file?
  17. @MaltbyDesign...mine seems to work OK. In the Graphic Properties dialog, I set "3D Fill" to a Class (in the example it's called "Turf") and then in the class structure, set that class's Texture to something like grass and it seems to "take." Additionally, when that class's texture is changed, the site model reflects that change. This is when I'm using the 3D Extruded Contours option. This kind of resembles that stepped look we used to get in A-school when we built site models from foam core or cardboard. Is this what you're trying to do? Additionally, if I use the 3D Mesh option in order to get smooth terrain, I had to set the 3D Triangles category also to the class called "Turf"." Wes
  18. @halfcouple, I'm going to submit it as a bug/regression. Thanks for calling it to our attention. Wes
  19. @MaltbyDesign, I believe you're correct...there doesn't seem to be a way to input overall size (although you can choose Overall or Rough opening) and then "lock" the leaf size and let the remainder go to sidelight(s). It seems it's the other way 'round where you choose to have light(s) of a given size and then they decrease (or increase) the size of the opening intended for the door leaf. I'll put in an enhancement request for you. Wes
  20. @Phil hunt, the trick is, once you place your grid, find the blue node....there's only one. This is the "relocation node" for lack of a better term...if you hold the Tilde key down, it'll smooth out moving the node, and therefore the grid, to where you need it. Wes
  21. @line-weight,Mine's not leaning over...I used a polygonal object and a NURBS curve as the path with Lock Profile Plane ON. I also noticed that your objects in the Untitled 23 file are about two hundred and ten MILLION units from the origin???? Wes
  22. @Eric Mousse, you may want to try getting into your Document Preferences and turning ON the "Auto display detail levels..." and then entering different scale factors so that your windows will appear how you want them. Wes
  23. @Zeno, I don't know if you'd be able to due to client confidentiality, but if you could post your set-up file so others could see, it might encourage folks to try. Maybe strip out all the geometry, sheet layers, etc and just leave the story set-up? Wes
  24. @Eric Marin...here's a bit of a temporary solution for your curtain wall...in the Panel Settings, DO NOT set the Panel Fill to be "By Class", just set it to have a solid fill. See the attached screen shot. I've submitted a bug so that we can get the behavior squared away. Thank you for calling this to our attention Wes

 

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