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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. Hi Yoginathaswami, If you e-mail me at wgardner@vectorworks.net, I'll try to get you going. Something that's a bit unclear is to do any circuiting you have to set a panel FIRST - to do that go to the VW 2009 libraries and find the "Object-Building Services" folder and in that find "Electrical Panels-Imp.vwx". In the Resource Browser choose "Breaker Panel" from the symbols folder and then select the appropriate size and type of panel board. Insert this in your drawing. NOW you'll be able to use the Circuiting Tool and schedules. See simple layout with panel schedules... Let me know how else we can help. Thank you Wes
  2. Hi Carl, To post images, you must use the "New Reply" (not Quick Reply) - once you select New Reply, at the bottom to the left, you'll see "File Manager" (mine shows up in blue), click there and you'll be able to browse and add files, images, etc. Wes
  3. Good eye there Tobias! It's funny, in Hidden Line, I don't get the unwanted lines - I'll look into what's up with the Artistic option...
  4. I like your style! Very clean and nice...
  5. Hey gdog, Not that I'm aware of - I assume you have Renderworks and the "usual" 2 to 4 gigs of RAM. I have occasionally gotten an error message that the animation couldn't be run but it was probably some input error from me. If you'd like to post up a small sample file, we'll take a look at it If you could, include your system and VW version data in your sig.
  6. I assume the check box "Show Wall Components" under the Display tab in the Advanced Section Properties of the OIP for that section has been checked...
  7. Another nice effect is to use the Artistic Renderworks option of Lines and Shadows setting the shadow to a nice gray - the result is a Hidden Line rendering with gray shadows...here are a couple of screen shot from animations using that effect
  8. Brent, For your base molding, have you considered a simple Extrude Along Path? I typically just draw my pathes with the polygon tool, then find (or create) a section of molding that's appropriate and run the EAP command. Wes
  9. Hi, Try this - to create a dormer, first make a symbol from a window, then drag the window symbol from the Resource Browser onto the roof - you should get the Edit Roof Element dialog box allowing you to create/shape the dormer. Skylights are handled in the same manner. Here's another link to dormer info... http://kbase.vectorworks.net/questions/501/Create+a+Dormer+with+Multiple+Windows
  10. I'll pass this on to our tech/bug submit team to see why/what the issue is. Thank you for the "heads up" Wes
  11. Here's an example of a cornice (or actually crown molding) that was made using Peter's technique. The rendering could have been a little higher quality but hey, it gets the point across. Works really well
  12. Hi j.christ, Just an update - I got one of our tech folks to try it on their Vista machine and they got "good" results. Can you post up a "test" file so we can see what's up? Wes
  13. Hi j.christ, I thought this was something specifically fixed in SP3 - on my Mac it seems to work just fine - I'll have someone on a PC run it and see what's up. I assume you are using the AEC > Create Roof scenario? Wes
  14. I agree with Chad, yes you can modify the roof as I've suggested but yes, you'll end up with a solid subtraction/addition rather than a roof face. The idea of adding a fascia/rake/soffit made from an extrude-along-path seems to be a nice idea. I've also gone over to the "double roof" concept for several reasons as well.
  15. Hey Charlie, You may get into a "solid subtraction" scenario where you use an extrude to subtract a bit of the roof at an angle, thus creating that beveled rake.
  16. Hi, When using the tool, choose "Create Lines and Polygons" option as the component hatches and fills will be polygons. You can also create classes for each component and then assign the component to that class such that you can turn them on and off to achieve the desired "look". Hope this helps
  17. Hi Brent, Good Job! I think either one adequately portrays the design intent. Wes
  18. Brent, Please e-mail me at wgardner@vectorworks.net and I'll attach my file so you can "reverse engineer" it. I tried your e-mail several days ago but it was kicked back for some reason. My drawing file is in 2009 format - is that acceptable?
  19. Hi Robert, As J Lucas suggests, you should use the power of referencing to get the job done (it will also keep the file size to a minimum). Yes, you will be able to "cut" all of your elevations and sections from the "master" file (the one with all the buildings and site incorporated into it) You might want to do a small test file first so you "get the hang" of referencing and manipulating the viewports. Let us know how it goes. Wes
  20. If you can replicate/duplicate the problem. maybe it's time for a bug submit?
  21. Hi lucylou, Have you tried moving everything near(er) to the origin as suggested above? Can you attach a sample file? Wes
  22. Wes Gardner

    Soffits

    Like Mike says, extrudes will get you there, I've also used extrudes for beams, etc. and in several cases, made a hybrid symbol with the extrude for 3D and a dashed rectangle for 2D.
  23. Are your layers set to Active Only and you're not "on" the right one?
  24. Just move the drape UP by about 10 or 12 mm and it'll start rendering correctly - right now the drape and the roof surface or co-planer so Vectorworks can't figure out which surface is "higher" making rendering a bit odd
  25. Hi Brent... It's fairly straight forward - select your roof and dormer to make them active (to select multiple objects, hold the shift key down then click on the object) You should then be able to go to MODEL >> 3D Power Pack and choose "Create Drape Surface" - you'll get a dialog box that basically is asking for how fine a "mesh" you want in your drape, maybe try the defaults at first and see if they're suitable. The drape is a 3D element so it can be textured - the texture I used is a stock Vectorworks texture called "Shingle Wood Irregular". This can be applied by dragging it out of the Resource Browser and onto your drape. (You may have to first get it from the Library) You may have to adjust it's Mapping in the Object Info Palette so it maps ACROSS rather than DOWN the slope of the roof - play with it a bit.

 

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