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Posted October 24, 2019
@Dubman...can you post the file?
Posted October 22, 2019
@MaltbyDesign...mine seems to work OK. In the Graphic Properties dialog, I set "3D Fill" to a Class (in the example it's called "Turf") and then in the class structure, set that class's Texture to something like grass and it seems to "take." Additionally, when that class's texture is changed, the site model reflects that change. This is when I'm using the 3D Extruded Contours option. This kind of resembles that stepped look we used to get in A-school when we built site models from foam core or cardboard.
Is this what you're trying to do?
Additionally, if I use the 3D Mesh option in order to get smooth terrain, I had to set the 3D Triangles category also to the class called "Turf"."
in General Discussion
Posted October 15, 2019
@halfcouple, I'm going to submit it as a bug/regression. Thanks for calling it to our attention.
Posted October 14, 2019
@MaltbyDesign, I believe you're correct...there doesn't seem to be a way to input overall size (although you can choose Overall or Rough opening) and then "lock" the leaf size and let the remainder go to sidelight(s). It seems it's the other way 'round where you choose to have light(s) of a given size and then they decrease (or increase) the size of the opening intended for the door leaf. I'll put in an enhancement request for you.
@Phil hunt, the trick is, once you place your grid, find the blue node....there's only one. This is the "relocation node" for lack of a better term...if you hold the Tilde key down, it'll smooth out moving the node, and therefore the grid, to where you need it.
Posted October 11, 2019
@line-weight,Mine's not leaning over...I used a polygonal object and a NURBS curve as the path with Lock Profile Plane ON. I also noticed that your objects in the Untitled 23 file are about two hundred and ten MILLION units from the origin????
@Eric Mousse, you may want to try getting into your Document Preferences and turning ON the "Auto display detail levels..." and then entering different scale factors so that your windows will appear how you want them.
@Zeno, I don't know if you'd be able to due to client confidentiality, but if you could post your set-up file so others could see, it might encourage folks to try.
Maybe strip out all the geometry, sheet layers, etc and just leave the story set-up?
@Zeno, great looking model!
Posted October 10, 2019
@Eric Marin...here's a bit of a temporary solution for your curtain wall...in the Panel Settings, DO NOT set the Panel Fill to be "By Class", just set it to have a solid fill. See the attached screen shot. I've submitted a bug so that we can get the behavior squared away.
Thank you for calling this to our attention
Posted October 9, 2019
@Kristin Proeger...ooopps...my mistake, Unshaded Polygon doesn't offer that option...you may have to try another rendering style...maybe Artistic Renderworks set to either Cartoon or Lines and Shadows might get you there
@Kristin Proeger...you may be able to get into the class structure of the viewport and do a Class Override for the class that object is in.
@Kristin Proeger, you can try increasing the Smoothing Angle in the Object Info Palette for the viewport.
@J.Samuel...here you go...the instructions, a Word doc, can be downloaded from the OP. You may want to read them first.
Layer Bound Simple v2017.vwx
Layer Bound Special Slab v2017.vwx
Posted October 8, 2019
@Eric Marin, yep, because you're using curtain walls...it's a know bug...sorry
As @Rob Nykolaishen says...it's probably a Unified View issue that you've accidentally toggled off. In the future, you may want to consider turning the icon that allows you to toggle Unified View on/off OFF in your viewbar so you don't accidentally activate it...For me there is NEVER a reason to turn Unified View off...
Also, be careful in your Saved Views as they have the ability to toggle Unified View on/off so you may want to check your settings there to...
The two things that come to mind are: no fill in the "Glass" class or the "Glass" class is turned off in your viewport?
@ Eric Marin...here's a Hidden Line rendering in a viewport which I believe is the default setting for "Create Section Viewport". Is this what you're trying to achieve?
Posted October 7, 2019
@JulieK, you may want to try restarting and see if the viewport still renders incorrectly.
Posted October 3, 2019
@MaltbyDesign...glad you got it to work out...I guess mine defaults to that....another issue is don't forget, when the roof command is run, it MAY place the roof in a class that is NOT on therefore making it seem as if nothing happened...
Posted October 2, 2019
Slabs can be linked to walls such that when you move a wall, the slab (floor system) will expand or contract accordingly.
Yes, spaces can respond to sloped roofs...
Posted October 1, 2019
@HSP DanS...two things to do - First, the container class that those walls are in (01 Lines) has no fill - giver it a fill. Second, select the walls and then under the Render tab, in the OIP, in the Mode drop-down,choose "By Component" rather than "By Object". This will let you see the textures of the components in your walls
That will fix it...
Other classes have no fills...that's why other objects appear in wireframe even when you're in openGL attached are a couple of screen shots and an updated version of your file.
Let me know if you have troubles.
SECTION TEST v2019.vwx
Can you post a simple file?
Posted September 30, 2019
@line-weight....what's changed in 2020 is that you can visualize data in both sheet AND design layers
1) You can view your data with "the other stuff" grayed out - see screen shot - at the bottom is a drop-down providing "Draw All Other Objects" either Normally of Greyed
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