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Wes Gardner

Vectorworks, Inc Employee
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Posts posted by Wes Gardner


  1. Additionally, if you're using stories, Default Story Levels can be saved in a template for various building types (for example, parapets, etc. for commercial work).  Also anything that can be styled - text styles for consistent "notage", window/door styles if you use a consistent frame size/shape/color/texture/class...etc.

     

    Then there are "Favorites" files that can include all of your most loved and used 2D symbols for details, etc.

    • Like 1

  2. @bquan...Let's first start with Default Story Levels...get those square away first.  A level can include a layer or go "layerless"...you can see examples of each in the Default Story Levels dialog.  THEN, when creating stories, include the appropriate level/layer combination by placing a check mark in the left column of the "New Story" dialog.

     

    Once you've created the appropriate Stories, hit OK in the Organization palette and this should save your set-up in the active file.

     

    You may also want to read the "Model Set Up" thread that's pinned at the top of the Architecture section.

     

    Wes

     

     

     

    Screen Shot 2020-02-28 at 11.44.56 AM.png

    Screen Shot 2020-02-28 at 11.44.43 AM.png


  3. Funny, I've NEVER had that happen except when fooling around with Saved Views.  My team and I work hundreds of hours a week in Vectorworks and I've yet to hear this as a complaint...maybe it's a keyboard shortcut that's close to something else???

     

    Option Command L is the culprit keyboard command - funny like I said above, I've never accidentally toggled it off.  I also eliminate it from the menu bar across the top so I don't accidentally toggle it...might be a good time to alter your workspace a bit and eliminate the keyboard shortcut.

     

    My keyboard still has an apple on the Command key so I sometimes call it the Apple key....

     

    Wes

     

    Screen Shot 2020-02-21 at 11.04.00 AM.png

    Screen Shot 2020-02-21 at 11.12.32 AM.png

    • Like 1

  4. @BohI DO know that if you use a Saved View, there IS a toggle to turn UV on or off...if you're using Saved Views to control the model/file, this is where to look...I don't know of other controls that will toggle UV off...

     

    UV is annoying and should go away...

     

    Wes


  5. @cberg, under the Graphic Attributes tab in the Stair tool...I typically leave these at the defaults for demo models (which this file happens to be) but you do have a few options here...and yes the stair is...ummm...

     

     

    Screen Shot 2020-02-12 at 11.16.58 AM.png


  6. @domer1322, This is the way I've done it...I build the stair on the first floor's Slab Layer (that's just a personal preference that I use in my model set-up), then in the Stair dialog, under the 2D Graphics tab, place a CHECK MARK on Upper Floor and choose which layer you want the stair to appear on...that should do it...  I think the stair in this particular project is linked to to the upper slab via the use of stories but I think it should work stories or not...

     

    Wes

    Screen Shot 2020-02-11 at 2.28.24 PM.png

    • Like 2

  7. @milezee, the upper image might just be a matter of a couple of thin slabs that represent the wood floor (pick a nice texture) and the carpeted area (pick/create a nice texture).  The lower image might be as Kevin has suggested or maybe play around with Marionette.  I'm pretty sure there aren't any out-of-the-box solutions.

     

    Wes

    • Like 1

  8. @andreas Ø, to move, once a dormer is set, double click on the blue node, you'll get a dialog. See attached. "Building Line Offset" lets you move it up and down slope, "Offset from corner" lets you move it side-to-side.

    I believe to duplicate, you need to create a new one each time. I'll file an Enhancement request to see if we can get some sort of "Duplicate" option.

     

    I consider the automatic dormer maker a conceptual tool. Once you get a general shape, you can "explode" it by ungrouping.  You then have walls and roofs that you can additionally modify.

     

    Wes

    Screen Shot 2020-01-30 at 11.52.07 AM.png

    • Like 1

  9. Cabinet Size tag

     

    Here's a tag that will show the size of both base and upper cabinets (without the dimension "ticks").  There are several configurations and of course, you can easily change the font size, whether or not you want a box around the data, etc.  Check out the file...you'll need both the tag and the Record.  The record lets you change from "B" for base to maybe "SB" for sink base, etc. (you'll find that function in the "Edit Tag Data" button in the OIP)  Works on both design and sheet layers (in viewports in Annotation space)

     

    Enjoy

     

     

    Cabinet tags.png

    Cabinet Tags.vwx

    • Like 2

 

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