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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. @Michal Z...sorry no door in fence for you! ūüôā
  2. @Michal Zarzecki here's a quick little silent movie - when you first position a door in a wall, you have the option after the first click to adjust the swing. Once you click again and "set" the door, you can flip its position from the OIP. Is this what you're after? Wes Door Flip.mp4
  3. @MattG, for an understanding, you can read the "No Stories, No Problem" tutorial posted at the top of the Architect section. I recommend NOT using stories, however you MUST use the appropriate wall styles...in other words, those that are set up to not use stories...I think both are availalbe in the Resource Manager. "Imperial Fixed Height...." See screen shot. The other walls styles, "Story Bound" offer a certain amount of automation but the file MUST be structured to accommodate them. Wes
  4. @aduncan2, for lines, use the Connect/Combine tool - see attached video... Use the First mode of the tool. Select the objects to be extended Select the tool select the objects to be extended again (they should glow red) then draw the "rubber band line" over to where you want them to extend to... OR you could use a brick hatch OR (if you build a model) you can use a surface hatch that's associated with a texture Extend Multiple Lines.mp4
  5. @Ash, you can cheat by Ungrouping the object but I'm not sure that's the answer you're looking for, unless you just want a quick fix and then of course, that works.. OR you can adjust the Angle to True North and then turn the North point Wes
  6. @aa.schump, so what you have done is told the components of the wall style to look at the settings in the container class and do whatever it is set to do. The container class is set up under the "Insertion Options" tab, the graphics controls for the container class are set up in the "Edit Wall Attributes" button Make sense? Wes
  7. @A2M, here ya go! Wes Trusses v2019.vwx
  8. @A2M, here are a couple taken from the model in the image above. They were used as a design tool and as "proof" when the drawings came back from the truss manufacturer... Wes Trusses.vwx
  9. @A2M, yes I've done the "stack multiple roofs" scheme - that was sort of the "old skool" approach but was reliable if not a little hard to manage. The current roof just doesn't seem to be able to deal with "real world" scenarios - in very simple designs, it seems to be able to cope but anything more than VERY simple constructs, it just seems to fail. Personally, and this is MY opinion, I would use the roof/roof face as a conceptual tool (probably with few or NO components but at the correct overall thickness) and then draft the details/connections that I need in 2D. I've attached a simple sectional view direct from the model... Hope this helps Wes
  10. @Chase, I believe you can use TwinMotion as it is cross-platform. Both Lumion and Enscape are PC only I believe. Wes
  11. @A2M...honestly, my workflow goes something like this - use the conceptual tools (roof to wall, etc) to get an idea or "proof of concept." Then use the 3D modeling capabilities coupled with 2D drafting in Annotation space to complete a view. This seems to be the quickest from start to finish. Wes
  12. @A2M, yes the US version also has a framing tool that can build "conventional" framing. To add more complex objects such as trusses, you'll need to model them from extrudes. I've attached an example that incorporates both the "out-of-the-box" framing as well as modeled trusses. You could also model "post and beam" structures using extrudes as well. Wes
  13. @Ed Wachter...it's funny how 2'-0" x 5'-11" is the default dimension for the Custom Cabinet??? I was working on a data tag tool for these cabinets and noticed that... Wes
  14. @leecalisti....I'll be the first to admit that the Stair tool needs a bit of love and the railing...well...
  15. @PeterYip Yes, that tool needs some love. An alternative is to use the Wide Flange tool in the "Detailing" toolset. There won't be any automation as far as joining but there also won't be any frustration as far as joining. Wes
  16. Wes Gardner


    Additionally, if you're using stories, Default Story Levels can be saved in a template for various building types (for example, parapets, etc. for commercial work). Also anything that can be styled - text styles for consistent "notage", window/door styles if you use a consistent frame size/shape/color/texture/class...etc. Then there are "Favorites" files that can include all of your most loved and used 2D symbols for details, etc.
  17. @Diego-Resuelvectorworks, I think there's a custom Data Tag that will give you the top of slab...head over to the "General" section and you'll find a thread about Data Tags up near the top... Wes
  18. @Werner Konings, I'm guessing here...maybe export out of Vectorworks directly from the design layer rather than from a viewport? Maybe scale the drawing in your design layer to 1:1 ? Wes
  19. @bquan...Let's first start with Default Story Levels...get those square away first. A level can include a layer or go "layerless"...you can see examples of each in the Default Story Levels dialog. THEN, when creating stories, include the appropriate level/layer combination by placing a check mark in the left column of the "New Story" dialog. Once you've created the appropriate Stories, hit OK in the Organization palette and this should save your set-up in the active file. You may also want to read the "Model Set Up" thread that's pinned at the top of the Architecture section. Wes
  20. Wes Gardner


    @jcrock..not specifically but you could probably adapt one that's close. Do you have a screenshot of what you're trying to create? Wes
  21. @Michal Zarzecki...yep, this is on a Mac... Happy modeling! Wes
  22. @Michal Zarzecki...the sequence has to be followed EXACTLY or you'll get the results you've mentioned - see video Wes Subtraction.mp4
  23. Funny, I've NEVER had that happen except when fooling around with Saved Views. My team and I work hundreds of hours a week in Vectorworks and I've yet to hear this as a complaint...maybe it's a keyboard shortcut that's close to something else??? Option Command L is the culprit keyboard command - funny like I said above, I've never accidentally toggled it off. I also eliminate it from the menu bar across the top so I don't accidentally toggle it...might be a good time to alter your workspace a bit and eliminate the keyboard shortcut. My keyboard still has an apple on the Command key so I sometimes call it the Apple key.... Wes
  24. @BohI DO know that if you use a Saved View, there IS a toggle to turn UV on or off...if you're using Saved Views to control the model/file, this is where to look...I don't know of other controls that will toggle UV off... UV is annoying and should go away... Wes


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