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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. Bug submitted, thank you for calling this to my attention
  2. Maybe some image props.... or ghosted people - see Facade image
  3. Hey Ozzie and Tobias et all, Sure....except the file that created the facade study exceeds the capacity of this board but if you e-mail me at wgardner@vectorworks.net, I'll attach it and send it back (it's about 14 megs...) Play with the texture for the sconce shades and the color/intensity of the embedded light...it's still not "there" yet
  4. Here's a quickie facade model
  5. Interesting thing with hybrid symbols, if you want to edit the actual geometry, choose the "3D component" option. Keep in mind that any 2d object drawn here will automatically "fall through" to the 2D component side of the 2D/3D hybrid object.
  6. Here's an image of the settings for the HDRI used to create the lighting - these are "stock" VW HDRI's (in 2010). I just used the illumination one to keep file size down. I "messed with" (technical term there) the brightness and angle to get the light how I wanted it... The remaining objects are extrudes, extrude-along-paths, solid subtractions/additions
  7. Hi islandmon, Yep, you caught me...the real shade is made from polycarb/composite of some sort so the two "channels" are "beefed up" allowing the supports to be integrated into the layup. I thought letting the channels be "clear" added to the rendering - the play of light/bending of the structure as you look through the panel looked cool.
  8. Here's an image of a cool sun shade I saw at this year's AIA National Convention in Miami and of course I just felt the need to model it... Oh, I forgot, theirs even had a PV panel embedded in the center - pretty cool
  9. I think just placing the ones you don't want to count in a "NO" class seems to be the easiest... The file "Counting Stuff on NO" is probably the one to use...
  10. It is my understanding that recesses or "caves" are not possible in the dtm at this time...
  11. Sorry, here's the .vwx file in meters...
  12. In the image is an Extrude Along Path that could represent skirting or base molding. The Object Info shows 64'- 5/8" and I've used the "length" function in the worksheet to get that data into the report. I've also included the .vwx file Does this help? Wes
  13. In your criteria for the report, did you check "Viewport Annotations" See attached image
  14. As a follow-on to Jeff's idea regarding storefront, here is a screen image and a VW file using standard VW bits and parts. I deviated slightly by using the Mullion Tool exclusively for both horizontal and vertical elements for the storefront frame.
  15. How about one of these? I'm sure there are more possibilities
  16. Hi Jenny, Here's a model with some "mesh"on the ground floor made from a standard VW texture as Peter suggests - you only see the transparency in Final Quality Renderworks - it does allow light to pass through Wes
  17. First select an object, then under the MODIFY pull-down choose EDIT CONSTRAINT
  18. Here's mine...I first L-joined the two thicker walls and then "touched" the two thinner walls to them...
  19. In Vectorworks Preferences, under the Display tab, on a Mac turn OFF Quartz Imaging, on a PC it's called GDI You will loose transparency when you do this...
  20. The Issue Manager "knows" the date and can place it in selected drawings. I get my "sheet count" from a worksheet that does my "List of Drawings" Here's a screen shot... Wes
  21. Try this... For your Sections - in the OIP of the Viewport, go to ADVANCED PROPERTIES, then under the DISPLAY tab, check "Show Wall Components" In plan - in the OIP of the Viewport, go to the appropriate CLASS of you wall components and turn it/them on or off
  22. Here's a furnace I snagged from 3D Warehouse (there are more...)
  23. Alot of the furniture and other objects in 3D Warehouse can be imported into Vectorworks.
  24. Hi Tim, Couldn't replicate this...check out the example file...are you running the most current version, dunno if it's a ServicePak thing or not... Wes
  25. Couple of things - Floors can be textured differently on their sides, top and bottom Floors are recognized as such when using IFC


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