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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. Individual components of the wall can be displayed in a worksheet. IF the Wall is modeled with offsets for the individual components, then that's the data you'll get. The number of bricks, sticks, whatever will be derived from square footage.
  2. Walls are bound to a Layer Level Type - this is set up in the Insertion Options of the Wall Style and shows in the "Height" section of the OIP. Gaps need to be dealt with by offsets in the various wall components.
  3. There must be PERFECT alignment between your first and second floor walls - a test is to take one of the first floor walls and copy/paste it up to the second floor, then run your Hidden Line view and you won't see a line. Hope this helps Wes
  4. Hey Jeremiah, Two things - could you post your computer specs in the signature space? It may help get to the issue quicker. The Roof Face Tool typically creates a roof face, not a generic solid. Can you post an example file? Wes
  5. Maybe like this? This is Clear Glass set to Reflectivity - Mirror - 100%, Transparency - Glass - 90%. You can tweek these as required...
  6. You may be able to grab something from 3D Warehouse
  7. The window you use to create your dormer will be a Symbol. Therefore you can "Edit Symbol" to change the shape & size of the window
  8. There are a couple of ways to cap the top of a wall - none of them are "automatic". You can create a wall style called Wall Masonry Cap or Wall Framing Cap or something similar (DO NOT call it Wall Cap as that name is used elsewhere) set up components that match the wall you intend to cap and basically place a wall on top of your main wall (The wall cap wall will only be a couple of inches high. The other method is to create cap flashing just like you'd build it - use Extrude Along Path. I believe the answer to your other question might be that you'll need to create a wall style for every change in texture/color/paint.
  9. In your example 001.jpg, I'd use the Wall Cap tool to cap the end of the wall. In your example 002.jpg, I'd create a Wall Style that has "Interior Finish 2" as one of the components, this will differentiate it from "Interior Finish 1" so you can get different paint colors/textures. I set up ALL my components within my wall styles to "Use Class Attributes". with this I am assured that "down the road" I have the flexibility to make the poche/hatch/fill look like whatever I want as I produce my set of drawings.
  10. Could you post a sample file so we could have a look?
  11. If you're using Extrude Along Path to create your "pipes", why not just create a Column in your Worksheet for length and use the formula =Length to return the length of each Extrude?
  12. Select the SECTION VIEWPORT, in the OIP, you should see Section Line Instances at the bottom, Click the button, go to the Viewports option and select the viewport (a plan view)you want the marker to show on...
  13. I'm not seeing that, mine appears to work as designed...anyone else?
  14. I'll take a stab at this one...I assume what you're referring to is the ability to show a wall as just parallel lines as opposed to showing it in all its fully-componentized glory? It's done with Wall Styles and turning off the component classes. A further adaptation/variation of this is to set all the components to be controlled "By Class" - this will give you the opportunity to override the various components and/or toggle them on/off in your viewports as well as adjust graphic attributes. Here're a couple of illustrations and a .vwx file Play with the Saved Views in the .vwx file to see what it does to the Class visibilities. Hope this helps Wes
  15. Demfis, So sorry, I didn't see the 2010 requirement. Yes, we did adopt the Cinema 4D rendering engine which changed things somewhat. Lighting got simpler, quicker and some cool new effects such as "glow" were added. Wes
  16. At this point, the quickest way, once you've set your window size, is to just model it
  17. Hey There, You may want to consider creating a "Saved View" that takes you to some sort of "baseline view" with all the appropriate Classes and Layers activated as well as the required Class and Layer viewing options set where you want them. I look at Saved Views as my Class and Layer Manager providing me with the ability to quickly move around my file switching views, moving to Sheet Layers, creating "scenes" for rendering, etc. etc. Wes
  18. How about User/Library/Application Support/Vectorworks/Workspaces
  19. Hi kumoro, You might also spend a little time in the KnowledgeBase - there are some videos that speak directly to creating custom Title Blocks, etc. that could be of help to you. Wes
  20. Good job Taoist! Yup, alot can be done with what's in our library. I've included a couple of images from my last foray into modeling casing, stool, apron, base, crown, columns and mantel - most of the stuff was traced from profiles from manufacturer's lines drawings, the crown (actually cove) was pretty large (about 10") and was built up from three sections. No matter where you source your profiles from, if the desired and requirement are there, Vectorworks can certainly produce a fine visualization!
  21. "Shim Gap" will cause the RO to be different...
  22. Braith, Here's a file with the script, just look in your Resource Browser under VectorScript Palettes, you can "import" the script into your file and you should be good to go... Remember that an object like a door or window CAN NOT be in a wall to run this script Wes
  23. The dado (in the States, wainscot) can be built as a component of a wall (2011 & 2012) and as a separate thin wall at a height of 114 cm or whatever in 2010 or Extrude Along Path, the skirting rail (Chair rail), crown and base moldings will need to be created with Extrude Along Path.

 

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