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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. Hi John, Additional data like Location, cost, etc. can be added to a window or door via the UserFields at the bottom of all the field values in the Door/Window Settings pane. Although you cannot rename those fields there in the pane, you CAN rename them in the worksheet/window schedule and then, for example, create an Office Standard that ALWAYS uses UserField 1 as the COST field. Use Pat Stanford's script to show all the values and then create an additional column and insert the appropriate value. Wes
  2. Can you post in your signature what build you are on and what equipment you are using?
  3. Here's a screen shot of mine...my Dashed Overhead is a dashed line.... did yours somehow get renamed?
  4. In your first screen shot, the little graphic for "Dash Overhead" looks like it's two dashes and three dots? Mine shows as a Dashed line
  5. Hi Russ, Initially, I set the scale of the drawing to 1/4". I turned off some of your classes and I can get Wall Lines to look however I want including turning them off. See file attached Wes
  6. Select the viewport, in the OIP about half way down CHECK "Display Planar Objects"
  7. Your assumption that Vectorworks does not have model space is a little incorrect - our Design Layers function as model space and our Sheet Layers equate to paper space. Viewport technology gets you from one to the other. Viewports can be duplicated, rescaled, have their classes overridden to make the same model appear quite different depending on your class settings.
  8. Hi Mark, Your best bet for sharing files will be .dwg in both a 3D scenario as well as 2D. Other elements from sources such as 3D Warehouse may be able to be imported into both - Vectorworks can, I'm not certain about CA. Anyone else have any practical Chief to Vectorworks or vise-versa info? Wes
  9. I like the idea of just scaling to produce half-size sets. It might be useful however to have an 8.5 x 11 with TB for creating Supplimental Sketches, RFIs and ASIs...
  10. I typically run snaps as shown in the included image. This tends to give me about every conceivable snap I need including some of the not-so-obvious ones, for example, where you can hover over the endpoint until you acquire a small red square then go to another snap point, hover a second, then you'll be able to "get" the center point. It's very customizable and very complete...to temporarily suspend snapping, hold down the tilde key A quick way to get to the custom controls is to double-click on the snap-to-object icon where you'll get a dialog box that'll steer you in the right direction
  11. You can also purchase additional 3D trees per species from VB Visual. They are not small (polygon count wise) but they do render nicely. Vectorworks ships with a a couple of examples
  12. Can you help us by letting us know what version you're using and what computer hardware you have?
  13. Hi Christian, Can you do us a favor and put your computer specs and version of Vectorworks in your profile. It'll make it easier sometimes to figure out issues (and it'll avoid us having to ask "What OS are you on, etc.) Wes
  14. Somebody must have a big bag of money if they're specing curved glass :-)
  15. Russ, Hey, if you can get it to produce the elevations in the style that you need, then it looks like you're good to go! Wes
  16. Keep in mind, it appears that you are rendering in "Unshaded Polygons" as your rendering style for your viewports. Is that an issue?
  17. Yep, that's the same Attribute Mapping tool that'll let you create custom hatches, pretty cool!
  18. Hey Rob, can you post up your file?
  19. The solid line default lives in the Attributes Palette under the little pencil drop-down, it's called "Solid". So if you want to convert a dashed line to a solid line, just click there... I typically have my default behavior set up to drawn solid lines
  20. The way I have set up the Auto-Hybrid is to "Use Class Attributes" for the three "Variables" - Below Cut Plane, At Cut Plane and Above Cut Plane. If you "Convert to Group" you'll get three groups that represent those variables. Any one of those could then be added to your existing symbol to create the look you're after.
  21. Someone mentioned profiling the outline of a drawing. The "automated method" is to enter Annotation space and using the Lasso mode of the Polygon Tool, draw a great big circular shape around the building (it doesn't even have to be a closed shape, just roughly enclosing) and Voila! Here's an image using that technique
  22. Yes, Classes define WHAT is placed and Layers define WHERE it is to be placed. So the kitchen sink is in the Plumbing-Fixtures CLASS and ON the First Floor LAYER. Simply put, layers have elevational implications - think "platform framing", Layers stack on top of one another. There is a third organizational element - STORIES, but start with the concepts of Classes and Layers first, build yourself a simple project. And please, do EXACTLY like you've described - CLASS EVERYTHING. This will result in the most flexibility in controlling the "look and feel" of your objects as you develop your set of drawings. This is accomplished via CLASS OVERRIDES within the individual viewport. In the actual "model space" or what we call Design Layers, you can use LAYERS to view the various floors of the building. By creating First Floor Layer, for example and a second floor layer, you'll be able to turn the first floor OFF to see only the walls on the second floor. Walls will all exist in the "Wall-Exterior" CLASS but be viewed separately via turning the LAYER in which they are placed ON and OFF. Make Sense? This same scenario holds true for ALL objects. I've attached an example file of a wall that has been altered slightly from what ships with Vectorworks. It has been set up in the Wall Style to "Use Class Attributes". The Wall Style is found in the Resource Browswer. Use the "Saved Views" to explore how/why this was done.
  23. Here in the States you may ISSUE a Construction Set (as opposed to a Permit Set or whatever) and then later create a REVISION to that Construction Set
  24. To me, Level Types more clearly define the use of the Story Layer. So you could have a Story Layer called Slab Top with a Level Type called Top of Slab, you would then bind your wall or any other "story aware" object to "Top of Slab". Taking this further, you could then also have a Story Layer called Slab Bott and a Level Type called Bott of Slab where you could bind your story aware object to "Bott of Slab". You could also use names like Top of Steel to further delineate the use for that Story Layer.

 

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