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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. There's a pretty cool tool called Rafter Tools for both web and smart phone
  2. Is this what you are looking for?
  3. Hey Patrick, I think it's as you've discovered...there is no one method because you're combining 2D embellishment with your modeled geometry. The symbol method can get you pretty far as you know. Also in some cases, depending on the complexity of the detail vs. the complexity of the notes for that detail, you may just have to re-assign a size to the text. Wes
  4. Yep, Unified Views is the way to fly...in fact I never turn it off
  5. Hi Russell, Yes, you are correct in your assessment of how to set up and construct a set of drawings. Perhaps that's one of the "dirty little secrets" of all the BIM applications - you DO need to embellish your sections and details in 2D and, as you've pointed out, this 2D line work DOES NOT coordinate with the model when changes are made. What it DOES do, when changes are made, is clearly show you that stuff has been changed/moved/etc. Wes
  6. In the Interactive Appearance Settings, you can set the "ground" and the "sky" to anything you want - see screen shot
  7. Hi Bennett, Mine is drawing correctly in 2014...can you include your computer specs and Vectorworks version in your signature. This'll help folks diagnose issues. You may also want to include a small sample file where this is occurring.. Additionally, as a test, you may just want to pull that window out and recreate it Wes
  8. I am not a Cinema guy, but one of the folks here on the mother ship is and he just loves it...Cinema's forte of course is animation, something that we just touch on....additionally, Cinema has many more effects/shaders/etc than we offer in our Renderworks package. What's cool about the interaction between Vectorworks and Cinema is the ability to up date your Cinema model once the initial transfer occurs, also the organization scheme in Vectorworks (Classes) is maintained in Cinema making it pretty easy to find and manipulate the geometry, add/alter textures, cameras, etc. Wes
  9. Notice that a typical door (one without sidelights) draws just fine without any additional input. It's when you include lites that it wants to automatically center itself whereupon you have to start "forcing" it to the outside...
  10. Currently, we don't draw the stop bead in either 2 or 3D. This keeps the complexity of the element as simple as possible and also helps to reduce file size. I suppose if it were requested, we could include a profile that includes the stop....
  11. Here's something that'll get you close... "Use Jamb Extension" - this is based on an 8" wall (but it could be anything) Offset in Wall - 3 1/2" Do NOT use "Use Wall Depth" Jamb Depth - 3" "Use Jamb Extension"
  12. And then if I move the sculpted object out, I get this...seems there's something going on with the multiple profile objects and EAP...
  13. How 'bout this...if you zoom way in, the profiled section is separated from the main square shape whereas the shapes, etc. on the left are all touching and therefore are homogenous...is that the right word???
  14. On the "unhatched" profile, if I "Add Surface" the two profile objects - the rectangle and the sculpted shape, all is well...
  15. Here's what I'm seeing - the handrail offsets in 2D...see the two attachments - under the RAILINGS tab "Show" handrail, then type in an offset "Offset to Tread Edge" - sorry about the crazy feet/inches thing... Then under the 2D GRAPHICS tab choose "Show Handrail." Is this what's needed?
  16. Hi Christiaan, I just tried a straight run of stairs "out of the box" and mine seems to be working as expected. Has yours been localized with perhaps an "oops" Sorry, my graphic is just 2D so you really can't tell which way is "up", but when I go to 3D, it's correct... Wes
  17. Hi Bradley, You can use my name and email address - wgardner@vectorworks.net. I'll do my best to get this resolved - thank you for pointing it out. Wes
  18. Additionally, some of the hatches that ship with Vectorworks are Page Based which I tend to convert over to world.
  19. Hey Neil, I sent an email - just be sure that the 2D shapes you start with are CLOSED polygons and that they have a fill (any color will do). Then extrude into 3D space with the Extrude command. Sometimes it's easiest to just create a big solid chunk that becomes the object that you use to do the subtracting from the geometry you want to keep. Maybe start with some simple shapes first until you get the "hang" of it...
  20. Hi Ross, In fact, this is a very good question. Keep in mind, in some render styles, that "dividing line" WILL show. It should NOT show in Hidden Line rendering as well as Custom and Final Quality Renderworks. This of course assumes you have good alignment vertically (in other words, walls stacked EXACTLY on top of one another). Also, depending on the exact construction technique at the floor/wall intersection, you may have to place an offset on the component of the outer wythe of brick in the Wall Style - this offset forces that component to "run long" covering up the side of the floor system. Another method that can be used in relatively simple conditions is to tell the floor system's (slab) components how to respond to an exterior wall. In this case, the walls are stacked directly on top of one another and the slab "knows" to interupt the inner component(s) but stop just behind the outer component (your outer wythe of brick) resulting in no "line". Keep in mind, if you have a complex assemble, in many cases, the slab won't be able to be "auto-bounded" and you'll need to revert to using offsets in the various components of your Wall Styles. I've attached a Story Set-Up worksheet - it uses cheesy American wood construction, but hopefully shows how components can be dealt with. For example, in the floor system that's shown, the structural system and the sub-floor stop just behind the wall sheathing whereas the finish material stops just behind the inner component (the drywall). It'll take you a bit to get your head around this, but once there, it's a pretty cool system
  21. Here's a 2013 version, and yes, 2014 is shipping as of September.
  22. Actually it's even more rudimentary than that...I set my model in a side view and drew a couple of lines representing the two roof pitches. I then used the fillet tool to create the rounded transition. I then used the offset tool to create a closed polygon and then extruded it. I then set my model in top/plan view and duplicated the new "roof form" at the ridge also duplicating the extrude 45 degrees to create the hip. I then subtracted some solids to get rid of the unwanted pieces and that's pretty much it. Not alot of "automation" but it gets the job done. File included
  23. There are a couple of ways - the simplest is the method you've pointed out - use two roof objects for the two roof planes, however, you will get a "hard" break. To soften the break, you'll need to model the entire roof object - Wes
  24. Hi Neil, In many cases, I use the automated dormer feature as a preliminary design tool. Once the general appearance is established I'll break the thing into individual walls/roofs/ etc. to complete the documentation of the project Wes
  25. To edit the dormer placement, click on the blue node associated with the dormer object, you'll then be presented with a dialog letting you position the dormer.

 

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