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Wes Gardner

Vectorworks, Inc Employee
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Posts posted by Wes Gardner

  1. Also, keep in mind that once you use the "auto-dormer" feature you can explode (ungroup) it resulting in walls and roof faces that are then editable


  2. Make symbol from a Window (or Door)

    Drag the symbol DIRECTLY FROM the Resource Manager onto the roof

    It should create a dormer

    If you try to use a symbol that's in white space, it doesn't work, the symbol MUST be drug from the Resource Manager onto the roof






  3. To add to what Andy Broomell said, doors and windows can be "set" in your newly extruded "walls".  They won't actually be hosted into a wall like when using the wall tool but they will give a correct representation.


    BTW, I too recommend modeling the "walls" and then using Add Solids/Subtract Solids to create holes in which to "set" doors/windows/other objects



    • Like 1

  4. @Emilie F if you are MODELING with solids, you can use the Automatic Working Plane ... see attached video.  This operation uses SOLIDS that are extruded from 2D shapes using Automatic Push/Pull and the Automatic Working Plane.  The operation where one is subtracted from the other uses the Option key to inform the program to subtract one from the other.  You must draw your rectangle on the face of the object, start the Automatic Push/Pull and then BEFORE you finish the operation, hold the OPTION key down and then complete the subtraction.  If you look at the Working Plane Control, you can see where it is set to Automatic - this lets you perform the subtraction. It's a bit tricky to hold the Option key down at the correct time.





  5. @Emilie F.  there are two VERY different issues here.  If you want to create a hole in a wall and have the wall stay a "wall", the easiest way is to use a Window and set it to "Opening" - see attached screen shot. You can then use its parametric ability to change the size and location within the wall.  If you are MODELING with SOLIDS, the operation is different. See the post below...





    Screen Shot 2020-04-16 at 11.56.58 AM.png

  6. @MattG, for an understanding, you can read the "No Stories, No Problem" tutorial posted at the top of the Architect section.  I recommend NOT using stories, however you MUST use the appropriate wall styles...in other words, those that are set up to not use stories...I think both are availalbe in the Resource Manager.  "Imperial Fixed Height...." See screen shot.


    The other walls styles, "Story Bound" offer a certain amount of automation but the file MUST be structured to accommodate them.





    Screen Shot 2020-04-07 at 2.42.30 PM.png

    • Like 1

  7. @aduncan2, for lines, use the Connect/Combine tool - see attached video...


    Use the First mode of the tool.

    Select the objects to be extended

    Select the tool

    select the objects to be extended again (they should glow red)

    then draw the "rubber band line" over to where you want them to extend to...


    OR you could use a brick hatch


    OR (if you build a model) you can use a surface hatch that's associated with a texture


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  8. @aa.schump, so what you have done is told the components of the wall style to look at the settings in the container class and do whatever it is set to do. 


    The container class is set up under the "Insertion Options" tab, the graphics controls for the container class are set up in the "Edit Wall Attributes" button


    Make sense?



  9. @A2M, yes I've done the "stack multiple roofs" scheme - that was sort of the "old skool" approach but was reliable if not a little hard to manage.  The current roof just doesn't seem to be able to deal with "real world" scenarios - in very simple designs, it seems to be able to cope but anything more than VERY simple constructs, it just seems to fail.


    Personally, and this is MY opinion, I would use the roof/roof face as a conceptual tool (probably with few or NO components but at the correct overall thickness) and then draft the details/connections that I need in 2D.


    I've attached a simple sectional view direct from the model...


    Hope this helps





    Screen Shot 2020-04-01 at 11.01.03 AM.png

    • Like 1

  10. @A2M...honestly, my workflow goes something like this - use the conceptual tools (roof to wall, etc) to get an idea or "proof of concept." Then use the 3D modeling capabilities coupled with 2D drafting in Annotation space to complete a view.  This seems to be the quickest from start to finish.



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  11. @A2M, yes the US version also has a framing tool that can build "conventional" framing.  To add more complex objects such as trusses, you'll need to model them from extrudes. 


    I've attached an example that incorporates both the "out-of-the-box" framing as well as modeled trusses.


    You could also model "post and beam" structures using extrudes as well.



    Framing Model.png

    • Like 1


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