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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. @Mik, Here's a tag back saved to 2019. I typically upload files in the shipping version or if it's clear from your sig I can back save it. Wes Floor sq ft Tag v2019.vwx
  2. @jcsanabria, I believe the answer is in the Insertion Options dialog of the Wall Style. The door will sit at "Z = 0" at wherever the bottom of the container class of the wall is bound. So for the example, the door will come in at "Top of Structure" or whatever you choose to name the level. Wes
  3. Hi All, Here's a Data Tag that gives you area of a Floor object. Wes Floor sq ft Tag.vwx
  4. @MYHABITATDESIGN, you can also download SketchUp items from 3D Warehouse and then drag and drop them onto a blank file as suggested above...you WILL get a lot of mesh (mess). Wes
  5. @line-weight, honestly alot of the offerings seem to be Euro-centric so to answer your question, I think it depends on where the project's located Wes
  6. The last time I saw Synchro run, it was pretty impressive...I have no idea what the cost is Wes
  7. To add to what Andy Broomell said, doors and windows can be "set" in your newly extruded "walls". They won't actually be hosted into a wall like when using the wall tool but they will give a correct representation. BTW, I too recommend modeling the "walls" and then using Add Solids/Subtract Solids to create holes in which to "set" doors/windows/other objects Wes
  8. @Emilie F if you are MODELING with solids, you can use the Automatic Working Plane ... see attached video. This operation uses SOLIDS that are extruded from 2D shapes using Automatic Push/Pull and the Automatic Working Plane. The operation where one is subtracted from the other uses the Option key to inform the program to subtract one from the other. You must draw your rectangle on the face of the object, start the Automatic Push/Pull and then BEFORE you finish the operation, hold the OPTION key down and then complete the subtraction. If you look at the Working Plane Control, you can see where it is set to Automatic - this lets you perform the subtraction. It's a bit tricky to hold the Option key down at the correct time. Wes Hole in Object.mp4
  9. @Emilie F. there are two VERY different issues here. If you want to create a hole in a wall and have the wall stay a "wall", the easiest way is to use a Window and set it to "Opening" - see attached screen shot. You can then use its parametric ability to change the size and location within the wall. If you are MODELING with SOLIDS, the operation is different. See the post below... Wes
  10. @Michal Z...sorry no door in fence for you! ūüôā
  11. @Michal Zarzecki here's a quick little silent movie - when you first position a door in a wall, you have the option after the first click to adjust the swing. Once you click again and "set" the door, you can flip its position from the OIP. Is this what you're after? Wes Door Flip.mp4
  12. @MattG, for an understanding, you can read the "No Stories, No Problem" tutorial posted at the top of the Architect section. I recommend NOT using stories, however you MUST use the appropriate wall styles...in other words, those that are set up to not use stories...I think both are availalbe in the Resource Manager. "Imperial Fixed Height...." See screen shot. The other walls styles, "Story Bound" offer a certain amount of automation but the file MUST be structured to accommodate them. Wes
  13. @aduncan2, for lines, use the Connect/Combine tool - see attached video... Use the First mode of the tool. Select the objects to be extended Select the tool select the objects to be extended again (they should glow red) then draw the "rubber band line" over to where you want them to extend to... OR you could use a brick hatch OR (if you build a model) you can use a surface hatch that's associated with a texture Extend Multiple Lines.mp4
  14. @Ash, you can cheat by Ungrouping the object but I'm not sure that's the answer you're looking for, unless you just want a quick fix and then of course, that works.. OR you can adjust the Angle to True North and then turn the North point Wes
  15. @aa.schump, so what you have done is told the components of the wall style to look at the settings in the container class and do whatever it is set to do. The container class is set up under the "Insertion Options" tab, the graphics controls for the container class are set up in the "Edit Wall Attributes" button Make sense? Wes
  16. @A2M, here ya go! Wes Trusses v2019.vwx
  17. @A2M, here are a couple taken from the model in the image above. They were used as a design tool and as "proof" when the drawings came back from the truss manufacturer... Wes Trusses.vwx
  18. @A2M, yes I've done the "stack multiple roofs" scheme - that was sort of the "old skool" approach but was reliable if not a little hard to manage. The current roof just doesn't seem to be able to deal with "real world" scenarios - in very simple designs, it seems to be able to cope but anything more than VERY simple constructs, it just seems to fail. Personally, and this is MY opinion, I would use the roof/roof face as a conceptual tool (probably with few or NO components but at the correct overall thickness) and then draft the details/connections that I need in 2D. I've attached a simple sectional view direct from the model... Hope this helps Wes
  19. @Chase, I believe you can use TwinMotion as it is cross-platform. Both Lumion and Enscape are PC only I believe. Wes
  20. @A2M...honestly, my workflow goes something like this - use the conceptual tools (roof to wall, etc) to get an idea or "proof of concept." Then use the 3D modeling capabilities coupled with 2D drafting in Annotation space to complete a view. This seems to be the quickest from start to finish. Wes
  21. @A2M, yes the US version also has a framing tool that can build "conventional" framing. To add more complex objects such as trusses, you'll need to model them from extrudes. I've attached an example that incorporates both the "out-of-the-box" framing as well as modeled trusses. You could also model "post and beam" structures using extrudes as well. Wes
  22. @Ed Wachter...it's funny how 2'-0" x 5'-11" is the default dimension for the Custom Cabinet??? I was working on a data tag tool for these cabinets and noticed that... Wes
  23. @leecalisti....I'll be the first to admit that the Stair tool needs a bit of love and the railing...well...


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