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Wes Gardner

Vectorworks, Inc Employee
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Posts posted by Wes Gardner


  1. @Robert Darden, you're in luck... There are two tutorials pinned at the top of this section - Model Set Up and No Stories, No Problem. - one explains the use of stories, the other does not require stories when setting up a model.   When you say you used to be able to...the behavior you're experiencing is a wall style set up to use Layer Wall Height - this is called a Layer Bound wall style.  What you may have done is grabbed a Level Bound wall style from the Resource Manager.  These won't work unless you've set up stories/levels for the various wall components to "look for."  Best advice - read the two tutorials.  I'd also suggest building a Layer Bound model first (one without stories) and get familiar with controlling individual wall component heights by using offsets (and by using the Component button in the OIP)

     

    Wes


  2. @Tom W., the last part of your question first - the framer creates extruded elements for studs, plates, blocking, etc. Therefore, they can be edited as any extruded element, relocated either by grabbing and dragging or by using the Move command. They can be duplicated, deleted, shortened or lengthened as mentioned using the editing function.  The Wall Framer is a very old tool and has not received much love in the recent past and was never designed to be able to create a twin-stud wall or wet wall or any of those types of configurations.  There may be some workarounds that you could explore but nothing "out of the box" comes to mind.  For example, you may be able to create two walls, an inner and an outer and have the framer frame both of those -

     

    Wes 

     

     

    Screen Shot 2020-06-15 at 8.58.07 AM.png

    Double Wall Framing.vwx


  3. @Mitchell (the other one), my suggestion is Door Styles.  For any given project, you can create a style and "lock up" (By Style) those components that are common for that project.  As an example, the height might be the same throughout so that all the head heights align but the door size would be allowed to "float" (By Instance) so that you can have different width doors.  The texture, etc can also be "by style" so they remain constant.  Since these are resources, they can be shared and reused (with any necessary tweaks) for the next project.

     

    Wes

     

     

    Example Door.vwx

    • Like 1

  4. @trashcan, I got lucky that day when I was shooting that sequence...now, when I try to reproduce it, I get what you get...hmmm.  In my opinion, if you have it set to Overall, when you drop a texture on a wall, it should do just that...bug!

     

    Wes

    • Like 1

  5. @Ride, the plan view is just the ordinary Top/Plan view.  The viewports are just the standard hidden line produced from "Create Section Viewport" 

     

    I must admit, there ARE limitations with what I call our conceptual cabinet tool(s) ... some configurations just aren't possible.

     

    Here's the file if you'd like to have a look at the setup.

     

    Wes

     

     

    Kitchen 2020.vwx


  6. @Ride This is about as good as I can get them to look - base cabinets with solid lines, top cabinets with dashed lines and countertop dashed for reference.  Data Tag provides the tagging. Sorry, the image export washes out some of the line weight. These are just our conceptual cabinets...I'm not up to speed with interiorCAD.

     

    Wes

     

     

    Kitchen 2020.jpg


  7. Looking at the model, that particular wall is Wall Style TPS30 EX - it is set with a Top Bounding of Piano [Story Above].  In this model there is no Story Above for the wall style's level to "see" or to bind to.  It appears that you've used "Fit Walls to Objects Above"?  My Italian just isn't good enough to go through how the walls are set to interface with the roof system.  This may be the reason the interior component isn't working properly. 

     

    My advice is to NOT use Stories and just set the whole model up using Layer bound walls styles.

     

    Wes


  8. @alfresco, please review and compare the file I've attached regarding your Story set up to your file.  You also need to look at the bounding set up in your wall style (the 6" Generic one). In the Component for the wall, where do you want it to be bound?  Furthermore, and I realize this is REALLY unclear, you change the height/bounding of walls either by changing where the top/bottom is bound to OR by changing the height of the various levels in the Story set-up in the Org palette - you DO NOT change the height of level bound walls in the OIP (this really should be greyed out but...).  You might want to thoroughly review the model set up document posted at the top of the Architecture section where it goes through some of the "rules" for level bound walls, etc.

     

    Wes

     

     

    2020BakerrMay18 wg.vwx


  9. @alfresco, there are a couple of possibilities - your bounding set-up, are there any offsets in your wall style?  Are you using a level bound wall style?

     

    The easiest way for us to respond is to post a small file with an offending wall in it.

     

    Wes

 

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