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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. I think as long as it doesn't get too distorted...for me, I need to see the "bottom" of all the rooms..
  2. Hi Bobby, Also, be advised, you can download all kinds of cool entourage from 3D Warehouse. Download then drag and drop onto your Vectorworks file...the textures will all come in and are then usable. Wes
  3. Hey All, I think, above all, that you want to place the tag in a CLASS, then in the viewports, you can turn that CLASS on or off (or have it appear on the elevations). Keep the windows "On Schedule" and just physically turn the tag off with its CLASS. Incidentally, if you do not have your window or door set to "On Schedule" you will not see it/them when you run your door/window schedules. I am a big proponent of CLASSING EVERYTHING so that you will ultimately have control of various items in your viewports. This includes line weight, hatch, etc. Wes
  4. Modern sailboats are pretty radical things...this is what competes in the single-handed, non-stop, round-the-world race that just finished up a couple of days ago. Time - approx. 74 days. The boats are 60 feet and built mostly from carbon fiber (including the rig, sails, etc.), they are partially lifted out of the water to reduce drag (wetted surface) by foils that stick out on either side (they look kinda like end-plates on airplane wings - guess why???). The keel can also be canted to help with the optimum heel-angle (it's that kinda yellow/green thing under water amidships.), they also have twin rudders (one is kicked up in the photo) and can sail faster than the wind on certain points of sail. The pole that sticks out from the base of the mast that is angled slightly back is what "typical" boats would call a spreader, these allow the entire mast to rotate and in essence, become a part of the "wing" that is the mainsail. They have no "conventional" spreaders. Yeehawwww...
  5. A little different design than the OP...
  6. Yup, floors are cool because they are hybrid, you can also use extrudes but you'll then need to add the 2D "look"...
  7. How about this... Click on a wall to make it active then in the OIP, go to the Render tab, at the bottom select "Use World Z For Origin" Wes
  8. Is this what you want? Wall_Join.vwx
  9. Let us know how it turns out!
  10. I agree with Peter. Here's a plan that has some curved walls (the peninsula and island) where the cabinets were placed (not inserted into walls). For the "inside curve" at the peninsula, I used standard cabinet boxes, for the "outside curve" at the island, I used cabinet fronts and built the boxes from plywood. Keep in mind, on the inside curves, you can only open one drawer at a time (or at least with drawers that are adjacent to one another!)
  11. Tom, Can you reproduce this? Maybe attach a small file where it occurs. Wes
  12. Here's one...If you have a pattern or image you like, take a screen shot then bring it back in as a texture and map it onto a 3D element. Take screen shot saving it on your desktop Go to Resource Manager > Renderworks Textures > right click in white space in the RM > choose New Renderworks Texture In texture editor, give it a name and choose "Image" in the Shaders pane > navigate to your image on the desktop Now you have a texture
  13. @Kashaev, We have some folks here on the Mother Ship who have spent a fair amount of time working with documenting the IFC file exchange as well as actually working in a collaborative environment sharing files with Revit users. We're here to help you any way we can. Since Revit's file structure is proprietary, I believe you'll find that most other software (including ours) rely on the ODA (Open Design Alliance) for their translations. My direct email is wgardner@vectorworks.net Wes
  14. Hi All, For countertops, lots of folks use the FLOOR tool as it is a hybrid. I also just extrude shapes as well but then you'll need to add a 2D shape if you want proper plan-views. Yes, I agree, the cabinets offered in Vectorworks are CONCEPTUAL and yes there are some oddities. If you need/want more power and customization, check out InteriorCAD...the XS version is quite affordable and integrates nicely into Vectorworks. I tried the Blind/Left and got what I expected... Wes Blind Left.vwx
  15. Hi All, For those having problems with stories, you may want to have a look at the tutorial that's posted at the top of the Architecture group under Model Set-Up. You have the option of using one of three types of wall styles each offering a level of automation. Each is outlined in the tutorial. You can always contact me off-list at wgardner@vectorworks.net if you need/want to discuss the use of stories, wall styles, slab styles, model set-up, etc. Wes
  16. Hi, Try this one...place the worksheet in your file (hit Recalculate and the thing should populate with your room names, you'll then need to enter the worksheet and under the column "Occupancy Load", change the load factor to whatever you need. (Click on a cell, then up at the top, just type in a number..the "s.f." suffix will be automatically placed. You can further modify it to add them up like in the attached image. This rounds properly so you don't have to deal with those .3 of a person :-) Rounded Occupancy Loads.vwx
  17. For windows, you can use the new concept of PIO Styles...set what you want to remain consistent to "By Style", set what you want to be able to change to "By Instance" For receptacles, use the concept of Text Styles, setting the appropriate one for your symbol (or create your own firm-specific Text Style) Wes
  18. Can you post up a file with the problem?
  19. Hi All, Here's a file with a texture for both plywood (pine) and OSB. Wes Ply_and_OSB.vwx
  20. Hey All, One thing I've learned by hanging out on the Mother Ship is that alot of the lighting settings can and SHOULD exceed the 100% that you think is the limit...this also holds true for settings in textures. I think Luis posted a pdf showing a vase with various textures applied...interesting stuff. Wes
  21. Yup, for whatever reason, the plants are at a "Z" of about 2400'. All I did was move everything down and it works fine... Sometimes things get weird when they are too far away from the origin. 3d_plantswg.vwx
  22. A couple of things - The roof should be on its own LAYER - generally I set that elevation at what will be the height of the top plate of the upper floor. When I create the roof, the Bearing Height is then set at "0" (which represents the height of the top plate) Wes
  23. Years ago, the standard was to create .dxf files as alot of CNC equipment's software could read this file type. With the advent of 3D printing, most of that equipment uses STL. You could see if your particular choice will read that file type as Vectorworks creates an STL file.
  24. Zoomer et al, Don't think for a moment that we don't read your thoughts and consider them carefully. We do thank you! BTW, for those who work with layers only, I commend you! Stories, to a large degree, were included to make transfer of info via IFC more automated. If this is not in your workflow, rock on! I believe, in the tutorial, I included the brief instruction set for eliminating the Default Story Levels so that they will NOT appear as a binding option. This may lead to less confusion as you won't see them at all. Once done, save that file as a Template (.sta) and you'll be free! Wes

 

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