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Wes Gardner

Vectorworks, Inc Employee
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Posts posted by Wes Gardner

  1. Let's see if I can clarify this...

    Yes, for 2019 alot of templates were stripped out as some of the info was very old.

    If you use a template in 2019, for example, the Architect (imperial).sta template, it is set up "in stories".  Consequently, you'll need to use the wall styles that are "story aware" or "level aware" whichever term you prefer and build your model using stories.


    However, if you want to NOT use stories, you'll need to NOT use a template...just start a new blank file.  Any wall style that you use, however, will have level information in it that you'll need to strip out...You can fairly easily convert the "level bound" wall style to a "layer bound" wall style or use one of your own wall styles that DOES NOT have level information in it...


    I just uploaded a newer version of Model Set Up in the Model Set Up (Revised for 2019) folder.  It will help you with layer bound and level bound wall styles.


    I've included a file with a layer bound wall style in it (see below) if you want to use that and/or see the difference between it and a level bound wall...


    I can help you with this if you need... wgardner@vectorworks.net





    Layer Bound Wall Trainer.vwx

  2. You can pull a window of each type from the project and place it on a design layer (making sure "On Schedule" is NOT selected or you'll get an incorrect count in your window schedule).  Set the model in front view, you can viewport it to a sheet layer and dimension it there OR you can dimension it on the design layer.

    • Like 1

  3. Correct me if I'm wrong...the GEOMETRY for any window is the standard Vectorworks geometry.  The SIZE of the window and the DATA that appears in a Window Schedule will be specific to a selected catalog window.

  4. Hi Hassan,

    It seems there is some issue with how the file is exported from Revit.  There is some discussion of this issue over in the General Discussion section.  Here is a bit of the discussion:


    "Thanks for sending me your file! It is saved with 2D active view (Sheet) which causes problems to Revit Import sometimes. The best approach for Revit Import is to save Revit file in Default 3D View ( for example: {3D} View ) and to use default import options. If you want, I can save and send it back to you, your file in 3D View, so that you can use it."


    Hope this helps



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  5. Hi All,

    If you are trimming 3D objects, you must use 3D objects to trim them. So for 3D objects go to MODEL > Add or Subtract Solid.

    For 2D elements go to MODIFY > Add or Subtract Surface


    Scott, for your trim elements, you may just want to use simple extruded objects or Extrude Along Path if you want to run the profile all the way around the room.  To make a simple extrude of, let's say crown molding, draw the profile of the crown in 2D making sure it's a CLOSED polygon, then go to MODEL > Extrude ans type in a length.  You can change it dynamically once the extrude has been generated.


    I've included a couple of examples of window casing and base molding. Enjoy!



    Trim Examples.vwx

  6. Hi Inspector....


    Yes, that's exactly what I would do with Story Elevation.  You ++can++ of course, forgo stories all together if you build your wall styles accordingly...after last year's release that lets us manipulate components on a "per wall" basis however, stories might still be worth getting into...your call. Just make sure your wall styles are set up to deal with whichever system you ultimately go with...BTW, you ++can++ combine "Layer Bound" wall styles in a "Level Bound" model and the wall style will work just fine (don't forget to include a "Layer Wall Height"... BUT you cannot include a "Level Bound" style without stories/levels...


    Also keep in mind with the whole 2D vs 3D thing, you can always just build a very course 3D model using it to "proof out" floor-to-floors, etc and then use it as an underlay to embellish the drawing in 2D.



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  7. I think there's been a bit of an oversight here...if you change the "Use Component" drop-down to "Architectural and Structural", that will expose the " Arch Height" field you are looking for.  Once adjusted, you can then switch back to just Architectural.

    Screen Shot 2018-04-26 at 4.58.16 PM.png

  8. Move all the wall under the roof and it will...or at least some of the wall has to be lower than the eave and then it'll trim...try experimenting in a front view by moving your bit of wall up and down and see what happens...you can also get it to trim the bottom of the wall to the top of the roof...


  9. Hey Bruce,

    Take a look at the attached file.  There are two container classes - Wall-Exterior and Wall-Interior.  The other classes associated with walls are component classes.  Explore how the classing affects line weight etc. Make a viewport, over ride the classes, etc.  take it for a test drive.  "Container Class" may not be an "official" Vectorworks name but I think it describes what's going on, it "contains" the component classes.


    We are working really hard to try and clean up some of the classes, etc.  Things take time.






  10. Edit Wall Attributes controls the attributes of the Container Class.  The Container Class is determined and set under the Insertion Options tab of the Wall Style.  Last year, the engineering team created that button "Set All Attributes By Class" that greatly reduces the time required to create wall styles and their associated attributes.  I firmly adhere to the Wes Gardner school of classing everything.  Yes, it makes for alot of class but YES you have control over how your output looks.


    Additionally, IF you are using unstyled walls, in the Class dialog, use the lower section of the texturing dialog box where it says "Left", "Center", "Right" to assign textures to your wall.  IF you are using COMPONENT WALLS, use the upper portion where it says "Object and Component Textures" to assign textures to your wall's components.


    Please feel free to email me any time at wgardner@vectorworks.net


    Incidentally, I model everything with low line weight (like .05) and then build up the line weight in the viewport with a combination of class overrides and over-drawing.



    Screen Shot 2018-02-23 at 10.03.19 AM.png

  11. Hi All,


    I think the decision was made in the design process of the curtain wall to purposely create segments as this is the way a large majority of curtain walls are built.  These days curved glass is a rare bird indeed...not unheard of but a bit spendy!


    Modeling the required curves is probably your best bet...




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