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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. Hi All, I've had reasonable success with rhino (although it 's fairly "manual") and there are a few designers, like Bob Perry who use rhino for their design software. Wes
  2. Hi Guy, Short answer - you can't. Long answer - you still can't... Components MUST be offset from one another but CAN have varying heights. As you've seen, they cannot be stacked vertically except by using the method you've described (a separate wall). "Stacked components" is a wish listed item. Wes
  3. @Nathan_UK - the few site models I've created, I used the polygon approach and then modified it with site modifiers. I know there are folks here and in the Landscape group who have many more tips than I... Wes
  4. Additionally, you can use the Stake Object tool inputing the number next to the "X" and create a site model from them...and you're probably correct in that "close enough" will work...it's certainly good for horse shoes and hand grenades as they say ūüôā
  5. @Lisa I think to take a screen shot on a PC, you hold down the "Windows" key and Print Screen (one of the "F" keys across the top)...I'm not really that PC literate although a do draw in Rhino on one at home. I'll send you via e-mail some info on windows, classes, etc. Wes
  6. @ line-weight true dat.... So the options are to either compose all the individual line segments into a polygon ( Modify > Compose -hold down the shift key and select lines that are touching end-to-end to create your contour) OR trace over them with the polygon tool...
  7. Hi Nathan, If you have 2D polys that represent contours go here and do this: AEC > Survey Input > 2D Polys to 3D Source Data You'll then get a dialog that asks you for a starting elevation and then asks you to establish a height for each of the soon-to-be contours. Once done go here: AEC > Terrain > Site Model from Source Data You should be able to build your site model from that...
  8. Short answer, nope. Long answer, nope. You'll need to change the elevation of the level that the wall is bound to, if I'm understanding correctly...
  9. Hi Christiaan, If you're using Project Sharing, we're recommending sticking with Dropbox. Wes
  10. Hi David, Sometimes a restart is necessary to clear up gremlins... Wes
  11. If you can post a file, we can help...
  12. Hi David, Is the slab in a class with a grey texture? Can you post a small file where this happens? Wes
  13. Hi David, Is that the original polygon you have selected there that's grey or is that the slab? Wes
  14. Looks to me to be a semi-gloss or even slightly flat grey paint color or do you want those horizontal bands/reveals included in the texture. If so, I'd use maybe three colors - one for the base color, one for the "Highlight" for the band to make it look slightly lighter and then one for the shadow that the band casts. This would be slightly darker than the base color. Draw it all in Vectorworks as simple 2D rectangles, create a hi-res image and then create a texture... I believe there are a few examples on YouTube, etc on how to create textures.
  15. @imme, Funny you should mention that...I'm working on a NURBS tutorial as we speak...should be out shortly. Trust me, once you get the hang of it, you can "tame" NURBS curves fairly well. Have some fun! Wes
  16. @Hans-Olav, Perhaps this link will get you to what you need... https://www.vectorworks.net/bim You may have to scroll down and hit the "HOW" button... Hope this helps Wes
  17. Hi All, Another trick that might be obvious, but maybe not be, is to model just HALF the object and then mirror the results. Stephan Moenninghoff alludes to this in his video. I do a lot of NURBS modeling where the knife can easily be built (or just about any object for that matter). Cool project BTW... Good luck! Wes
  18. Hi All, Here's a link to our IFC guide...you may want to page through it...this and more info is on our BIM page... https://www.vectorworks.net/ebooks/sharing-your-model-with-ifc
  19. Hi All, As an update to the post above, in 2019, the Level Types button was moved FROM the Design Layers tab TO the Stories tab. The functionality remains unchanged. You'll still need to blow the info away in the two places in the sequence described above IF you want a TOTALLY blank file. See image below. Save it as a Template if desired... Wes
  20. Hi Jim, Muntins are in the SASH class(es) both Ext and Int so try setting that class to .05 or something thin...I have them set to 1.00 in the image below just for a test...screen shot shows window with 7/8" muntins with everything set to .05 and just the sash classes set to 1.00 Wes
  21. Wes Gardner

    Wall End Cap

    Yes, it's a one-step process...it is probably in your wall style (see example below) where you can choose if the component is "Join Capped" or not (the last column in the Component set up). You might also have to look in the OIP and be sure your "Cap" option is set correctly (so that the end of the wall you're dealing with DOES NOT have a cap... Wall in Plan v2018.vwx
  22. Wes Gardner

    Wall End Cap

    How's this? Wall in Plan.vwx
  23. Let's see if I can clarify this... Yes, for 2019 alot of templates were stripped out as some of the info was very old. If you use a template in 2019, for example, the Architect (imperial).sta template, it is set up "in stories". Consequently, you'll need to use the wall styles that are "story aware" or "level aware" whichever term you prefer and build your model using stories. However, if you want to NOT use stories, you'll need to NOT use a template...just start a new blank file. Any wall style that you use, however, will have level information in it that you'll need to strip out...You can fairly easily convert the "level bound" wall style to a "layer bound" wall style or use one of your own wall styles that DOES NOT have level information in it... I just uploaded a newer version of Model Set Up in the Model Set Up (Revised for 2019) folder. It will help you with layer bound and level bound wall styles. I've included a file with a layer bound wall style in it (see below) if you want to use that and/or see the difference between it and a level bound wall... I can help you with this if you need... wgardner@vectorworks.net Enjoy! Wes Layer Bound Wall Trainer.vwx
  24. Hi All, Just back from the Design Summit...I've posted the training files I used as well as the instructions (Model Set Up Trainer). For those struggling with stories, perhaps this will help a bit...there are some new(er) features used in the material (like the "Components" button in the OIP). There's also a section on what I call "Layer Bound" wall styles that DO NOT use stories. My advice is to read through the instructions first... Wes Example File 1 Trainer.vwx Two Story Split Level Trainer.vwx Layer Bound Wall Trainer.vwx Model Set Up Trainer.pdf
  25. All I do is dup in place the object on layer 1, then change its layer in the OIP to layer 2 - a move of ten feet...am I missing something? Since the object in this example has a Z=0 when it's on layer 1, it'll have a value of Z=0 (relative to layer 2's Layer elevation) when it's moved to layer 2.... but overall, the object on layer 2 will be 10' higher. Layer Elevs.vwx

 

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