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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. Is this a trick question? :-) The result of your add surface should be the large rectangle (with the smaller shape in essence eliminated) right??
  2. Although this is a little out of date with the advent of Project Sharing, it may help with your referencing issues. 141103-WGR-Introduction.pdf
  3. Yes, you're correct, those tools were developed as conceptual only. You may want to check out this: http://vectormep.com/
  4. @genie, I'm not certain there is a specific command that works as you're suggesting. Wes
  5. At this point, yes, the Framing Member tool will provide most of the solutions and will continue to work with the framers as it has. However, the Structural Member tool DOES promise some very cool functionality
  6. Here's the deal as I know it: The tool has some issues It apparently is incapable of producing a column ID The INTENT was for it to eventually replace the "Framing Member" tool It cannot be used with the roof/wall/floor framers The tool is under review by the engineering team
  7. Hi All, One possibility since there is a limitation on symbols being "story aware" is to NOT place the core and shell in your symbol. Wes
  8. @ Andrew Davies: Here's a youtube link. Luis here on the mother ship has his all tricked out and working... I believe he's been a beta tester for them...you can probably email him if you have questions - Lruiz@vectorworks.net
  9. I think Mr Jim Smith nailed it...at the moment, in order to get the "return" you're looking for, this seems to be the way...thanks Jim.
  10. You are not missing anything, this needs to be reexamined...
  11. You can by creating a symbol and using the "3D Wall Hole" command as the object that does the actual cutting... What I do is create a simple extruded cube and create a symbol - this cube will be placed in a class within the symbol and turned off but is a "place holder" for the symbol. Then choose to edit the 3D Wall Hole and in Top/Plan create your flared shape in 2D and extrude it 6'-8" positioning it in the wall as required. Exit the symbol and turn off the class containing the original cube. See attached file. To complete the task, you'll need to create some 2D plan-view graphics to "heal" the wall around the cut... Curved_Opening.vwx
  12. I created some screen using a texture and image mask. You can probably get it to "read" a little better if you play with the mask and/or get a better image to start with... Porch_Screen.vwx
  13. Here's a link to the cottage file that probably got deleted when we switched to the new Community Board. It does not have a SCREEN porch but one could be modeled depending on how detailed you wished to get. The screen itself could be an extruded rectangle to a thickness of dot oh, oh thin with a screen texture applied. The frames could be modeled from extruded elements as well. https://www.dropbox.com/s/956p0hsxve89ibc/Cottage Complete v2017.vwx?dl=0
  14. Yes, I will look into it...thanks for the "heads up"
  15. I also kind of like to do this, where the building in the center is a "real" project and the surrounding buildings are just extruded "entourage." But I think Jim, you mentioned sketching...I think this is something we'll always do...
  16. Here's another example of a massing model... this is all extruded elements at this point (except for the curtain walls). Lots of stuff is NOT worked out but it gives an overall impression of a building.
  17. And then there's this...converting extruded elements to walls was done by "Model to Floor Plan" - under AEC > Space Planning > Model to Floor Plan... BIM_in_Sixty.mp4
  18. I got an error when trying to choose your wall file??
  19. You CAN shift it left/right as you've suggested, but boy is it tedious at times. I'd like to propose that we "automate" it...
  20. All the lettering is lit...either by "glow" or back lighting or a combination
  21. Yes, sir...the objects are drawn in Sketch-Up but if you download one and drag and drop it on to a Vectorworks file, it will translate it, or you can use the "Import" function under the File heading. Have fun!
  22. Hi All, An update on the "Use World Z for Origin" Apparently, this has been around for sometime...one of the issues that you'll find is that it seems to work just fine on horizontally oriented textures (and their associated surfaces hatches if you've included one) like clapboard siding, however, on board and batten, nope, it only "justifies" in the "Z" direction...I'll be looking into this further. Wes
  23. Hi All, I'm not exactly sure when that little goody was added, I can find out if you'd like, but definitely for 2017, if textures aren't working between layers (misalignment), check there first. I'll have to run a test to see if you can "make it stick" (as in saving it as a preference or in the wall style) or do you have to check each wall in the project. I'll get back to you... Wes
  24. I think as long as it doesn't get too distorted...for me, I need to see the "bottom" of all the rooms..


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