Jump to content

Wes Gardner

Vectorworks, Inc Employee
  • Content Count

  • Joined

  • Last visited

Posts posted by Wes Gardner

  1. Hi Victor,

    I assume you first drew this in Top/Plan view...now you need to change the view and rotate the object...

    If it's 2D or an extrude from 2D, you can simply go to a side view and use the Rotate command to "stand it up"


    Slabs and floors CANNOT be rotated.


    However, you CAN slope a slab using the Slab Drainage tool



  2. Hi Guy,


    Short answer - you can't.  Long answer - you still can't...


    Components MUST be offset from one another but CAN have varying heights.  As you've seen, they cannot be stacked vertically except by using the method you've described (a separate wall).


    "Stacked components" is a wish listed item.



    • Sad 1

  3. @Lisa

    I think to take a screen shot on a PC, you hold down the "Windows" key and Print Screen (one of the "F" keys across the top)...I'm not really that PC literate although a do draw in Rhino on one at home.  I'll send you via e-mail some info on windows, classes, etc.


    • Like 1

  4. Hi Nathan,


    If you have 2D polys that represent contours go here and do this:

    AEC > Survey Input > 2D Polys to 3D Source Data


    You'll then get a dialog that asks you for a starting elevation and then asks you to establish a height for each of the soon-to-be contours.

    Once done go here:


    AEC > Terrain > Site Model from Source Data


    You should be able to build your site model from that...

  5. Looks to me to be a semi-gloss or even slightly flat grey paint color or do you want those horizontal bands/reveals included in the texture.  If so, I'd use maybe three colors - one for the base color, one for the "Highlight" for the band to make it look slightly lighter and then one for the shadow that the band casts.  This would be slightly darker than the base color.  Draw it all in Vectorworks as simple 2D rectangles, create a hi-res image and then create a texture...


    I believe there are a few examples on YouTube, etc on how to create textures.

  6. Hi All,


    Another trick that might be obvious, but maybe not be, is to model just HALF the object and then mirror the results. Stephan Moenninghoff alludes to this in his video.  I do a lot of NURBS modeling where the knife can easily be built (or just about any object for that matter).  Cool project BTW...


    Good luck!



  7. Hi All,


    As an update to the post above, in 2019, the Level Types button was moved FROM the Design Layers tab TO the Stories tab.  The functionality remains unchanged.  You'll still need to blow the info away in the two places in the sequence described above IF you want a TOTALLY blank file. See image below.   Save it as a Template if desired...





    Screen Shot 2019-01-04 at 3.40.35 PM.png

  8. Hi Jim,


    Muntins are in the SASH class(es) both Ext and Int so try setting that class to .05 or something thin...I have them set to 1.00 in the image below just for a test...screen shot shows window with 7/8" muntins with everything set to .05  and just the sash classes set to 1.00



    Screen Shot 2018-12-14 at 4.55.11 PM.png


    Screen Shot 2018-12-14 at 4.59.01 PM.pngScreen Shot 2018-12-14 at 5.01.07 PM.png

    • Like 1

  9. Yes, it's a one-step process...it is probably in your wall style (see example below) where you can choose if the component is "Join Capped" or not (the last column in the Component set up). You might also have to look in the OIP and be sure your "Cap" option is set correctly (so that the end of the wall you're dealing with DOES NOT have a cap...



    Wall in Plan v2018.vwx

    Example wall style.png


7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114


© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

  • Create New...