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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. And finally...Window Sill - here's mine...it did NOT show in reverse...hmmmm. Maybe it has something to do with your Unstyled wall...I'll need to test further. I've also included a masonry sill with a soldier-course header...that's a little more involved but can be done Window sill test.vwx
  2. Next - Window elevations - if you want your windows to be set by head height or sill height you're going to NOT want to have a Height value - see attached image where it says Height 2600 - that is going to ADD 2600 mm to the elevation that you have set at 2100. Does that make sense? There is a getting started tutorial on our website I've also included a copy of your file so you can experiment. windows elevation test.vwx
  3. The way I see it there're at least three issues here - the muntins not showing, the sill not located correctly and the height is incorrect. This'll take me a bit of time to weed through...the first question regarding the muntins not showing, in your Custom Sash dialog, you need to check the box "Include Muntins" - see image (sorry, I changed the units to that archaic "feet and inches" but that shouldn't affect the muntins...). And you need to check that box for EACH selected sash. What's interesting is that you DO NOT get a preview in this dialog...sorry, I don't write the code, I just try to make it work... I'll work on the elevations next...
  4. Hi All, Here's what I've got regarding the wall framer. I can get it to frame the studs in the stud "gallery" as you've described using the "Core" function in the wall style (this should ALWAYS be used or slabs won't respond correctly). However, IF the trim function is used, the framer will frame to the OUTER extent of the trim (which is NOT what you want). Just turning the class off doesn't seem to do anything, you must turn the trim off in the OIP to get the framing tight around the window frame as it should be... Keep in mind the Wall Framer is quite an old tool Wes
  5. Do you mean crop it or rescale it? Rescale is done in the OIP
  6. You +CAN+ use other render styles like you've done but you WILL have to increase the sheet layer's DPI settings...
  7. Typically, for views like sections and elevations, you should set the render mode to Hidden Line
  8. @ CraigC, OK, go for it! Your choices in Vectorworks are Unstyled walls, Layer bound walls or Level bound walls... There's also a Getting Started webinar offered monthly that may serrve to clarify some of this... Wes
  9. I assume you made the elevation with the "Create Section Viewport" command (or the Clip Cube)? You can also bump the sheet layer's DPI up if you need to...usually the default is OK for line work.
  10. @ CraigC, Here's a barn door as a Marionette object.... Wes Marionette_Barn_Door.vwx
  11. @ Phileas, Cool! yeah, the whole thing (pun intended) is a bit nervous...I don't really like to show it but sometimes it can work, particularly for things like reveals when they are important to a design. The cool thing is the whole wall hole thing can be made to go around a corner which is something other approaches can't do. Good luck! Wes
  12. This might help you understand some of the "how to's" and "where for's" when it comes to walls. If you try to use a level bound wall style in a layer bound file, you'll run into problems (like your walls will "pancake") Model Set Up Trainer.pdf
  13. @ line weight, That's going to be a tough one....the lower wall will have to decide whether to join to the vertical or horizontal wall...dunno if it's possible to get the correct representation...it might be that you have to go with two walls for the lower one that are split down the middle??? Wes
  14. I can but I do end up with the bit in the red box....I've found that often times you need to take the thing apart, pulling the wall ends back and try again...not always exactly a linear process ūüôā Joined.vwx
  15. Hi All, Sorry for any confusion with the file. You DO need to bound the slab on all sides - I used Virtual walls in that example.. Here's the " 3D Wall Hole Component" method..It WILL take you a while to get your head around how to do it. Follow the instructions fairly carefully... Have some fun Wes Reveals.vwx RevealMaker Notes.docx
  16. You might also try something like this that uses the Wall Hole command...cool thing is that it'll go around corners where Wall Recesses/Projections get a bit weird at corners.
  17. Dunno whether this gets you there?? Test It.vwx
  18. @ ida, I am by NO MEANS an IFC expert but here's a file with fire rating of 3 hours attached to the door. That rating did show up in Solibri. I am on 2019 but back-saved it to 2018. I think the process is the same...??? Door test v2018.vwx
  19. I think you can get into the Hatch Editor and bump the line weight up. Select a hatch in the Resource Manager, right click > EDIT
  20. Here's a Data Tag style that'll return feet/inches that can be used to display the height of a slab. Must have SP3. Spot Elevation for Slab.vwx
  21. Hi All, Here's an updated Data Tag style that will return the height of a slab. Works in SP3. I posted same in thread called "Data Tag for Finish Floor" Wes Spot Elevation for Slab.vwx
  22. Like this? It doesn't have the astragal but close... Window.vwx
  23. @ Tim, I used a slab as the element to tag and then used Slab > Height. I could only get millimeters (the "native" unit in Vectorworks) perhaps there's a way to convert to feet/inches or another metric unit? Maybe via a script? I'll submit an Enhancement Request and see where it goes...would be cool...(and useful) Here's the file... Wes Spot Elev Try.vwx
  24. Hi Victor, I assume you first drew this in Top/Plan view...now you need to change the view and rotate the object... If it's 2D or an extrude from 2D, you can simply go to a side view and use the Rotate command to "stand it up" Slabs and floors CANNOT be rotated. However, you CAN slope a slab using the Slab Drainage tool Wes


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