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Wes Gardner

Vectorworks, Inc Employee
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Posts posted by Wes Gardner

  1. Hi Samuel,


    It's a little tricky...here are some screen shots and a file


    Step 1 - Name your framing model - can't be more than 9??? characters (this really just creates a layer within the file for the framing to reside on)

    Step 2 - Choose which layers you want framed

    Step 3 - Make some choices about fire blocking, stud size, double top plates, etc.

    Step 4 - HERE'S the TRICK!!! Make sure you hit the NEW button and choose which CLASS you want framed


    Feel free to e-mail me anytime.... wgardner@vectorworks.net





    Step 1.png

    Step 2.png

    Step 3.png

    Step 4.png






  2. Hi,

    Sorry, I don't have any stairs modeled in Rhino but I do have this which is fairly curvy...


    I am importing direct from Rhino, NOT using dwg and get a pretty good drawing...you may want to give that a try... FILE > IMPORT > Import Rhino 3DM (3D only...).  I think you'll find that dwg DOES give you a fair amount of segmentation/triangulation/mesh.


    You WILL get NURBS surfaces when importing...you then may have to use Shell Solid (Tool Sets > 3D Modeling > Shell Solid) to give them thickness as required in order to cut a section and have objects show as solid.


    As Hans-Olav posted, you may want to post up an image of what you're trying to do and there may be an opportunity to just model it directly in Vectorworks using extruded elements that WILL show correctly in section.





    Screen Shot 2018-02-01 at 9.46.49 AM.png5a7328f648f4d_HiResPersp.thumb.png.1c75d5c3888e73922becf76bc1b51dbb.png

    Hi Res Persp.png

  3. Hi,


    As you've discovered, there is no ONE answer.  My advice is to use the Wall Tool along with the Wall Projection/Recess for as much of the project as you can.  You'll need to create as many "typical" wall styles as required.  The alternative, and in conjunction with the wall tool, is to model the wall(s) using extrudes, NURBS surfaces, etc. With these scenarios, windows and doors can be "set" in an opening...they won't actually be hosted into the extruded object, but they will show (and can be scheduled)...I believe Revit makes you actually host doors and windows into objects...it's not necessary to do so in Vectorworks.  The wall tool obviously offers alot more automation, that's why it's the "go to" object.



  4. The way the curtain wall tool is set up out of the box is to have the verticals run continuous, that's why yours show as broken/segmented.  These easiest way to fix what you've got is to put your model in "Front View" so you can see the curtain wall "dead on", then get into the curtain wall editor and use the "Combine Frames Mode" up at the top left to join the horizontals together such that they run continuous.  You pretty much have to do each frame segment at a time, joining it to the one before it.


    Git 'er done...


    I've included a sample file as well...



    Screen Shot 2018-01-24 at 1.26.52 PM.png


  5. Here's some info from Vectorworks "Help"




    Basically the workflow is : Create a Record Format to include the data fields you want to report on like width, color, cost, etc. Then attach the Records to your object(s).  Then run a Report on that Record.  There's a fair amount of info in "Help" that is available from within Vectorworks...up at the top go to Help > Vectorworks Help


    You might also try typing "vectorworks record formats" into the youTube Search and watch a couple of the video tutorials...

  6. @ Steve,

    Check out Extrude, Push/Pull, Automatic Push/Pull, Extrude Along Path.  Those will get you the larger "panel" objects.  You can further manipulate them with Fillet, Chamfer, etc. or the more "exotic" tool to deform shapes like Twist, Bend, Bulge.  Basically, start with a 2D rectangle and extrude it into 3D space...


    Then check out how to apply textures if you need/want to render your casework.


    Good luck have some fun!


    Post back any questions...lots of talent here.



  7. Just to be amazing clear...the "Display Planar Objects" check box has to be checked for EVERY viewport in which you want planar graphics to show...I think it's OFF by default, so check there first by making the viewport active then checking in the OIP for the viewport...


    Screen Shot 2018-01-23 at 3.14.42 PM.png

  8. Hi All,

    To keep file size manageable, I'd use the VB plants as "specimen" trees (those up front and close in your renderings) and then use image props further back and then finally, maybe a background image with trees in it.

    You may have to switch out which tree(s) are the specimens and which are the "entourage" depending on the view you want of the architecture.

    The cover sheet of the Gallery has all three...the trees up front are VB, the ones further back are image props and the big one and the sky is a background image.

    And of course, you can use line work in your elevations so that it/they don't obscure the architecture.








    Hillside House Elev.png

    • Like 1

  9. Hi Steve,

    Sounds like you've got the working knowledge/understanding to make the switch! Yes, once you get the floor-to-floors figured, it's really not that difficult to create the required stories - you'll need both foundation and roof stories as well.  You WILL need to convert your walls styles otherwise the components within the wall won't "know" where/what to "look for" and will end up with zero height.  I suggest three layers per story - slab, floor layout and ceiling.  You'll probably need a level (we call it "Ledge" by default") or two that DO NOT have layers associated with them.  What's cool with stories is if you don't quite get it right, when you change the story height, all the walls (and stories above/below) will update to the new heights.



  10. For me the easiest way is to maybe use the dormer tool to "get close", then break it up into roof faces where additional "nodes" can be added for further manipulation of both the main roof and dormer roof. See image and VWX file below.  By ungrouping (Control U or Command U depending on OS) a roof, it breaks into roof faces that can then be edited by adding nodes to the base poly...

  11. Hi Pozo,


    Digitalcarbon may have touched on it and I missed it...when modelling with solids, once you're done and you're satisfied with your model, convert it to a Generic Solid.  This will reduce the file size.  Be advised however, it also deletes the "history" of the object.  Add Solid/Subtract Solid retains the history so you can go back...but at the expense of file size...




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