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Wes Gardner

Vectorworks, Inc Employee
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Posts posted by Wes Gardner

  1. @Inspectorjack, yes, as Jonathan suggests, you can use the core as the control...BTW, it's fairly important to define a core in your wall styles or the slabs won't know what to do (if, of course, you're using the automation built into the program).  If for some odd reason you find you need even more control over the offset, you can set a custom offset in your wall style that will then be used by the Custom offset function up there in the control line selections.



    Layer Bound Simple.png

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  2. @ThreeDot, here's what I would do...first read and understand the thread "No Stories, No Problem."  Take the time to create some wall styles and slab styles FROM SCRATCH.  Do NOT use any template stuff as they may or may NOT be set-up for a layer bound system.  Build a small model, working through walls, slabs roofs.  You can use the two sample/exercise files to help you get going but I HIGHLY recommend trying a set-up from scratch.  Once this is all understood then move on to the level-bound scenario in this Model Set-Up thread.  Do the same thing - create stuff FROM SCRATCH so that you thoroughly understand the connection between the levels, stories and how they relate to wall styles so that changes in set-up "drive" the heights of walls.  Yes, it's confusing ... no, I did not create this system but I CAN make it work.


    Reading the instructions in both threads FIRST might be helpful.



  3. @creatrix,  keep in mind (as a rule) Vectorworks' import is ALWAYS one year behind SketchUp, so if the SketchUp model was drawn in 2019, we won't be able to import it until next year.

    Perhaps find something drawn in SketchUp 2018 or earlier??



  4. @Jim Smith, agreed. 


    My main point to anyone for posting the instructions and model files without stories is to show that you CAN build a perfectly fine information model without stories.  I sometimes make the claim that stories "buys" you a little more automation when it comes to change management as well as "automatically" mapping layers to stories when using IFC.  However, you CAN manually map those layers and still produce a fine IFC model.


    It really comes down to your wall styles.  IF they are set up with level bounding conditions, they WILL NOT work in a model that does not use stories.  However, a layer bound wall style WILL work in a level-bound (Story) model. (Assuming you use "Layer Wall Height" and include a height in the appropriate design layer)


    I'm not sure you can call either system "simple" or "intuitive" but I think that a layer bound system is a little easier to get going with BUT PLEASE be sure your wall styles are set up to accommodate this set-up scenario (there ARE wall styles that ship with the program that are set up to be used with stories and will "pancake" in a layer bound system)


    Once again, I'm always open to discussing how to set up a model.



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  5. I wondering if the best way to do this is to use the wall tool to create walls up to the top plate height and then model the parapet so that you can get both the curve (as seen in an elevational view) as well as the fillet.  I think everything else in the sketch could be created using the standard plug-in objects (doors, windows, walls, etc)

    Screen Shot 2019-06-26 at 12.48.01 PM.png

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  6. I'll need to make a couple of assumptions here...assuming you've used the wall tool to create your plan, it's a simple matter to include "Layer Wall Height" in your Layer set-up, then, in your wall style(s), include "Layer Wall Height" as the top bounding condition and "Layer Elevation" as the bottom bounding condition.  You can then just introduce those bounding conditions to your already-drawn walls in 2D and you'll get 3D walls at the proper height.  It's then a matter of creating viewports and placing the various views (plans, sections, elevations) on sheet layers.


    But wait, there's more....don't forget, in your wall styles, to include any necessary offsets for the various wall components as well as setting everything to be "by Class" so you can control and over ride line weights. etc in your viewports.


    I highly recommend taking a bit of time to thoroughly understand what bounding conditions, layer wall heights, etc, etc mean and how they come together to create a building information model.  This is explained in the instructions.


    I'm at wgardner@vectorworks.net or here on the Community Board




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