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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. Hi Bruce, There isn't really a menu...but there is a history list...double-clicking on the objects "steps" you back through its history...you can then modify the surface/edge for that operation. Tamsin beat me to it...Enjoy! Wes
  2. @Kai1...Saved Views are your friend! They can toggle classes and layers as well as both the layer and class controls (like Show Snap or Active Only), they can return you to the exact view with the appropriate render style, they can jump you from design layers to sheet layers etc. etc....very powerful feature not to be overlooked! I've attached a screen shot of some saved views that help me quickly navigate my file(s) Wes
  3. @MaltbyDesign, a quick way might be to use the Extract Surface command to get a surface from the underside of the roof, then Extrude that. Now you have two solids whereupon you can use Subtract Solids keeping the original shelled object. I believe the "Fit Walls..." command ONLY works when clipping walls, however you CAN use objects like extrudes to do the clipping
  4. @Josh-gsy...if you can post the file (or a portion that has the issue(s)), I'm sure we can get you squared away....just by looking at the lower image, it looks as if you have a "leak" where the roof object doesn't quite cover the walls that are resulting in those spikes. Wes
  5. @Keito64..some folks have found using the "old stair" which you'd need to get from the Workspace Editor, "explodes" better into what some consider more usable extruded elements.
  6. @mgebel, the username that Project Sharing uses is the computer name. I would use all the same version and run it all over one sharing service - I believe we recommend DropBox. Here are some other recommendations: Turn off project file backup when using dropbox Project file must be in a folder and the folder must be shared not the project file. Set the sharing permission at the folder level Wes
  7. @drelARCH...not a great option but just overdraw the skylight in plan-view on your sheet layers to get the graphics you want. At the moment, you can't really "get to" skylights as they are embedded in the roof as you've probably found...sorry Wes
  8. @drelARCH, I have filed a bug on this, thank you Wes
  9. @Kane you can also use DropBox for Project Sharing if you have remote offices, etc... Wes
  10. @Andrew Pollock, I think you're stuck with the 8 as long as you're using OpenGL...sorry. Artistic Renderworks "Cartoon" might get you close to an OpenGL rendering and you're not limited to quantity of lights Wes
  11. @Chad Hamilton HAarchs, here's a file with ALL the parameters from a space including the "Keys" for the finishes. Thank you Pat Stanford for the script Space Parameters.vwx
  12. @The Anorak, we are working really hard at some georeferencing stuff that looks like it'll be pretty cool...stay tuned!
  13. @The Anorak, yep that's still the easiest way....I will always choose to draw my stuff "on axis" and then either reference into a site plan file or use a DLVP. Wes
  14. @Amanda McDermott...answered via e-mail...for others' benefits, stories are pretty much a "flat earth :-)" thing - they use levels which can be considered horizontal planes in space that provide automation for height constraints for walls and other "story aware", or "level-aware" objects
  15. @Amanda McDermott...not sure the extent that you're designing the building but I'd build the building first with the first story elevation set at 0'-0". Then after you've established what the "real world" elevation will be for that first floor, you can enter that number into the first floor story elevation - you'll be asked if you want to "Move All the Stories Above" where you answer "Yes" and all should work out. An alternative is to not use stories at all and just build your model as outlined in the instruction set for "No Stories, No Problem"
  16. @tekbench...just remember, if you want to give stories a go, you MUST use level-bound wall styles so that they will "know" what/where to "look" for a given level. It also helps in many cases, to create an additional story above your normal story set-up so that the walls on the upper-most floor still have a "Underside of Structure [Story Above]" (or whatever you choose to call your levels) to bind to...otherwise, those upper-most walls will be flat (no height) As always, let me know if you run into difficulty and I'll try to help you get sorted Wes
  17. @Phil Schawe...here's a screen shot of annotating in Annotation space...my rendering stays rendered...if you're on 2016 I can't recall if that was an issue or not...sorry
  18. @VinceCastanon You originally had your Datum set at the framing component of the roof (which makes perfect sense !). I merely changed the datum up to the Sheathing component. You'll need to chase that around the model to see if it truly IS a solution, but it did seem to work on my initial test. Good luck! Wes
  19. @VinceCastanon I set the Datum to the underside of the sheathing component. Does that work?
  20. @VinceCastanon You mean like this?
  21. @VinceCastanon here's the other file...dunno why it wouldn't upload the first time. Layer Bound Special Slab v2018.vwx
  22. @VinceCastanon, no prob...here they are in 2018...lemme know how it goes. The instruction file is just Word, you should be OK with that... Wes Layer Bound Simple v2018.vwx
  23. @Inspectorjack, yes, as Jonathan suggests, you can use the core as the control...BTW, it's fairly important to define a core in your wall styles or the slabs won't know what to do (if, of course, you're using the automation built into the program). If for some odd reason you find you need even more control over the offset, you can set a custom offset in your wall style that will then be used by the Custom offset function up there in the control line selections. Wes
  24. @Scott61, if you can post the file, I'm sure someone will get you squared away...
  25. @BohI tried it and it did not crash? Here's my file if you want to see what I did. I used both the "Create Section Viewport" command and the Clip Cube as well to create the sections. I also use the floor tool for countertops as it is a "hybrid" as opposed to using an extruded element. Floor object test.vwx

 

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