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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. @ Tim, I used a slab as the element to tag and then used Slab > Height. I could only get millimeters (the "native" unit in Vectorworks) perhaps there's a way to convert to feet/inches or another metric unit? Maybe via a script? I'll submit an Enhancement Request and see where it goes...would be cool...(and useful) Here's the file... Wes Spot Elev Try.vwx
  2. Hi Victor, I assume you first drew this in Top/Plan view...now you need to change the view and rotate the object... If it's 2D or an extrude from 2D, you can simply go to a side view and use the Rotate command to "stand it up" Slabs and floors CANNOT be rotated. However, you CAN slope a slab using the Slab Drainage tool Wes
  3. Was able to do same with the Data Tag but ended up with mm....
  4. Hi All, Just FYI...the Space tool cannot "look outside" itself to query information as you've suggested. Will try some alternatives like the Data Tag tool...this is a fair question...a "spot elevation" tool would be cool...it's on the wish list. Wes
  5. @ drelArch, cberg is correct, maybe us the column tool or just an extrude? That member might be something like a kingpost and i'm fairly certain the roof framer won't/doesn't create those?? You should be able to class your framing so that you can get the look you're after... Wes
  6. Hi All, I've had reasonable success with rhino (although it 's fairly "manual") and there are a few designers, like Bob Perry who use rhino for their design software. Wes
  7. Hi Guy, Short answer - you can't. Long answer - you still can't... Components MUST be offset from one another but CAN have varying heights. As you've seen, they cannot be stacked vertically except by using the method you've described (a separate wall). "Stacked components" is a wish listed item. Wes
  8. @Nathan_UK - the few site models I've created, I used the polygon approach and then modified it with site modifiers. I know there are folks here and in the Landscape group who have many more tips than I... Wes
  9. Additionally, you can use the Stake Object tool inputing the number next to the "X" and create a site model from them...and you're probably correct in that "close enough" will work...it's certainly good for horse shoes and hand grenades as they say ūüôā
  10. @Lisa I think to take a screen shot on a PC, you hold down the "Windows" key and Print Screen (one of the "F" keys across the top)...I'm not really that PC literate although a do draw in Rhino on one at home. I'll send you via e-mail some info on windows, classes, etc. Wes
  11. @ line-weight true dat.... So the options are to either compose all the individual line segments into a polygon ( Modify > Compose -hold down the shift key and select lines that are touching end-to-end to create your contour) OR trace over them with the polygon tool...
  12. Hi Nathan, If you have 2D polys that represent contours go here and do this: AEC > Survey Input > 2D Polys to 3D Source Data You'll then get a dialog that asks you for a starting elevation and then asks you to establish a height for each of the soon-to-be contours. Once done go here: AEC > Terrain > Site Model from Source Data You should be able to build your site model from that...
  13. Short answer, nope. Long answer, nope. You'll need to change the elevation of the level that the wall is bound to, if I'm understanding correctly...
  14. Hi Christiaan, If you're using Project Sharing, we're recommending sticking with Dropbox. Wes
  15. Hi David, Sometimes a restart is necessary to clear up gremlins... Wes
  16. If you can post a file, we can help...
  17. Hi David, Is the slab in a class with a grey texture? Can you post a small file where this happens? Wes
  18. Hi David, Is that the original polygon you have selected there that's grey or is that the slab? Wes
  19. Looks to me to be a semi-gloss or even slightly flat grey paint color or do you want those horizontal bands/reveals included in the texture. If so, I'd use maybe three colors - one for the base color, one for the "Highlight" for the band to make it look slightly lighter and then one for the shadow that the band casts. This would be slightly darker than the base color. Draw it all in Vectorworks as simple 2D rectangles, create a hi-res image and then create a texture... I believe there are a few examples on YouTube, etc on how to create textures.
  20. @imme, Funny you should mention that...I'm working on a NURBS tutorial as we speak...should be out shortly. Trust me, once you get the hang of it, you can "tame" NURBS curves fairly well. Have some fun! Wes
  21. @Hans-Olav, Perhaps this link will get you to what you need... https://www.vectorworks.net/bim You may have to scroll down and hit the "HOW" button... Hope this helps Wes
  22. Hi All, Another trick that might be obvious, but maybe not be, is to model just HALF the object and then mirror the results. Stephan Moenninghoff alludes to this in his video. I do a lot of NURBS modeling where the knife can easily be built (or just about any object for that matter). Cool project BTW... Good luck! Wes
  23. Hi All, Here's a link to our IFC guide...you may want to page through it...this and more info is on our BIM page... https://www.vectorworks.net/ebooks/sharing-your-model-with-ifc
  24. Hi All, As an update to the post above, in 2019, the Level Types button was moved FROM the Design Layers tab TO the Stories tab. The functionality remains unchanged. You'll still need to blow the info away in the two places in the sequence described above IF you want a TOTALLY blank file. See image below. Save it as a Template if desired... Wes
  25. Hi Jim, Muntins are in the SASH class(es) both Ext and Int so try setting that class to .05 or something thin...I have them set to 1.00 in the image below just for a test...screen shot shows window with 7/8" muntins with everything set to .05 and just the sash classes set to 1.00 Wes


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