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Wes Gardner

Vectorworks, Inc Employee
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Posts posted by Wes Gardner

  1. Hey Bruce,

    Take a look at the attached file.  There are two container classes - Wall-Exterior and Wall-Interior.  The other classes associated with walls are component classes.  Explore how the classing affects line weight etc. Make a viewport, over ride the classes, etc.  take it for a test drive.  "Container Class" may not be an "official" Vectorworks name but I think it describes what's going on, it "contains" the component classes.


    We are working really hard to try and clean up some of the classes, etc.  Things take time.






  2. Edit Wall Attributes controls the attributes of the Container Class.  The Container Class is determined and set under the Insertion Options tab of the Wall Style.  Last year, the engineering team created that button "Set All Attributes By Class" that greatly reduces the time required to create wall styles and their associated attributes.  I firmly adhere to the Wes Gardner school of classing everything.  Yes, it makes for alot of class but YES you have control over how your output looks.


    Additionally, IF you are using unstyled walls, in the Class dialog, use the lower section of the texturing dialog box where it says "Left", "Center", "Right" to assign textures to your wall.  IF you are using COMPONENT WALLS, use the upper portion where it says "Object and Component Textures" to assign textures to your wall's components.


    Please feel free to email me any time at wgardner@vectorworks.net


    Incidentally, I model everything with low line weight (like .05) and then build up the line weight in the viewport with a combination of class overrides and over-drawing.



    Screen Shot 2018-02-23 at 10.03.19 AM.png

  3. Hi All,


    I think the decision was made in the design process of the curtain wall to purposely create segments as this is the way a large majority of curtain walls are built.  These days curved glass is a rare bird indeed...not unheard of but a bit spendy!


    Modeling the required curves is probably your best bet...



  4. Hi Samuel,


    It's a little tricky...here are some screen shots and a file


    Step 1 - Name your framing model - can't be more than 9??? characters (this really just creates a layer within the file for the framing to reside on)

    Step 2 - Choose which layers you want framed

    Step 3 - Make some choices about fire blocking, stud size, double top plates, etc.

    Step 4 - HERE'S the TRICK!!! Make sure you hit the NEW button and choose which CLASS you want framed


    Feel free to e-mail me anytime.... wgardner@vectorworks.net





    Step 1.png

    Step 2.png

    Step 3.png

    Step 4.png






  5. Hi,

    Sorry, I don't have any stairs modeled in Rhino but I do have this which is fairly curvy...


    I am importing direct from Rhino, NOT using dwg and get a pretty good drawing...you may want to give that a try... FILE > IMPORT > Import Rhino 3DM (3D only...).  I think you'll find that dwg DOES give you a fair amount of segmentation/triangulation/mesh.


    You WILL get NURBS surfaces when importing...you then may have to use Shell Solid (Tool Sets > 3D Modeling > Shell Solid) to give them thickness as required in order to cut a section and have objects show as solid.


    As Hans-Olav posted, you may want to post up an image of what you're trying to do and there may be an opportunity to just model it directly in Vectorworks using extruded elements that WILL show correctly in section.





    Screen Shot 2018-02-01 at 9.46.49 AM.png5a7328f648f4d_HiResPersp.thumb.png.1c75d5c3888e73922becf76bc1b51dbb.png

    Hi Res Persp.png

  6. Hi,


    As you've discovered, there is no ONE answer.  My advice is to use the Wall Tool along with the Wall Projection/Recess for as much of the project as you can.  You'll need to create as many "typical" wall styles as required.  The alternative, and in conjunction with the wall tool, is to model the wall(s) using extrudes, NURBS surfaces, etc. With these scenarios, windows and doors can be "set" in an opening...they won't actually be hosted into the extruded object, but they will show (and can be scheduled)...I believe Revit makes you actually host doors and windows into objects...it's not necessary to do so in Vectorworks.  The wall tool obviously offers alot more automation, that's why it's the "go to" object.



  7. The way the curtain wall tool is set up out of the box is to have the verticals run continuous, that's why yours show as broken/segmented.  These easiest way to fix what you've got is to put your model in "Front View" so you can see the curtain wall "dead on", then get into the curtain wall editor and use the "Combine Frames Mode" up at the top left to join the horizontals together such that they run continuous.  You pretty much have to do each frame segment at a time, joining it to the one before it.


    Git 'er done...


    I've included a sample file as well...



    Screen Shot 2018-01-24 at 1.26.52 PM.png


  8. Here's some info from Vectorworks "Help"




    Basically the workflow is : Create a Record Format to include the data fields you want to report on like width, color, cost, etc. Then attach the Records to your object(s).  Then run a Report on that Record.  There's a fair amount of info in "Help" that is available from within Vectorworks...up at the top go to Help > Vectorworks Help


    You might also try typing "vectorworks record formats" into the youTube Search and watch a couple of the video tutorials...

  9. @ Steve,

    Check out Extrude, Push/Pull, Automatic Push/Pull, Extrude Along Path.  Those will get you the larger "panel" objects.  You can further manipulate them with Fillet, Chamfer, etc. or the more "exotic" tool to deform shapes like Twist, Bend, Bulge.  Basically, start with a 2D rectangle and extrude it into 3D space...


    Then check out how to apply textures if you need/want to render your casework.


    Good luck have some fun!


    Post back any questions...lots of talent here.



  10. Just to be amazing clear...the "Display Planar Objects" check box has to be checked for EVERY viewport in which you want planar graphics to show...I think it's OFF by default, so check there first by making the viewport active then checking in the OIP for the viewport...


    Screen Shot 2018-01-23 at 3.14.42 PM.png

  11. Hi All,

    To keep file size manageable, I'd use the VB plants as "specimen" trees (those up front and close in your renderings) and then use image props further back and then finally, maybe a background image with trees in it.

    You may have to switch out which tree(s) are the specimens and which are the "entourage" depending on the view you want of the architecture.

    The cover sheet of the Gallery has all three...the trees up front are VB, the ones further back are image props and the big one and the sky is a background image.

    And of course, you can use line work in your elevations so that it/they don't obscure the architecture.








    Hillside House Elev.png

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