Jump to content

Wes Gardner

Vectorworks, Inc Employee
  • Content Count

    1,095
  • Joined

  • Last visited

Posts posted by Wes Gardner


  1. @Dick Jenkins...yes, I understand...that's why I chose something like the number stamp tag style as it doesn't require any object...it's sort of like a "dummy" tag.  And you can get into the tag in the Resource Manager and edit it to look like whatever you want...below is an example where I replaced the circle with a polygonal shape.  Here's the file as well...

     

    Screen Shot 2019-09-27 at 10.34.50 AM.png

     

     

    Tagger.vwx

    • Like 1

  2. Hi All,

     

    An often overlooked feature is the ability to take a hatch from the library and modify it to suit then save it as a new hatch whereupon it becomes available in the Resource Manager.

    The steps are:

    Hatch some shape with a "standard" hatch

    Select the Attribute Mapping tool from the Basic Tool palette

    Alter it as desired (corners change size, midway point provide rotation)

    Right-click and from contextual menu, choose "New Hatch from Locally Mapped Hatch"

    Voila!

     

     

    Screen Shot 2019-09-27 at 9.53.58 AM.png

    Screen Shot 2019-09-27 at 9.53.40 AM.png

    • Like 1

  3. Another idea for rendering in viewports is to set the sheet layer resolution really LOW so you get a quick initial rendering making sure all objects, the view, etc. etc. are set up correctly then jack up the DPI of the sheet to get final good-looking renderings.


  4. @Kane...your class that the walls are in needs to have a FILL...right now they have no fill that's why in openGL the walls still look like wireframe.  You may want to have a look at some of the getting started material on our website.  Additionally, you may want to have a look at the two threads that are posted at the top of the Architecture section - "No Stories, No Problem" and "Model Set-Up".  These talk you through the two types of wall styles as well as some hints on setting up a file.  There are sample files there as well.  I would start with "No Stories, No Problem" to get a firm understanding of a layer-bound wall style, how it's created, how it can interact with slabs, etc.  "Model Set-Up" talks about using stories to help define the height of certain elements that are "story aware."

     

    Wes

    Screen Shot 2019-09-25 at 11.17.03 AM.png


  5. In fact, we recommend doing your rendering in viewports...and as fabrica points out, you can change the DPI of the sheet layer...I usually go to 300 for anything rendered.  Yes, it takes a little longer for the rendering...

    • Like 1

  6. Not really a preference but...Apple V = Paste In Place - because that's the way I am...

    I leave "Paste" as a drop-down so that I know that I'm intentionally NOT pasting in place

     

    In the "old days", did the number of Undos have a memory usage component?

     

    Just as an aside...I do alot of demonstrations, training, etc. where I need to represent "what ships" so my workspace is "stock" - no smoke and mirrors...I also run the "shipping build"...

     

    Wes

     

    • Like 1

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×