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Wes Gardner

Vectorworks, Inc Employee
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Posts posted by Wes Gardner


  1. Hey Zoomer,

    Conceptual in the sense that they are not "real" cabinets. We have a popular program here in the states called 20/20 where you specify the ACTUAL cabinet by manufacturer. Our cabinets are more conceptual or generic, sort of "massing models."

    This is how I have used them anyway knowing that I can't specify things like box thickness, door styles much beyond the (here's that word again) conceptual stage, etc.

    Hope that helps

    Before going any further, I'd have to check on interiorCAD, I believe that program CAN create "the real thing."

    Wes


  2. Hi All,

    I'm still finding the best way to maintain graphic control is to class everything. SAVED VIEWS are your friends!

    Maybe in conjunction with some templated viewport "styles" (viewports with preset classes/lineweights) where the eyedropper can pick up the "style" and place it on your "working" viewport.

    And yes, the cabinets are CONCEPTUAL.

    Wes


  3. Perhaps in some scenarios, short bits of wall with different components can be "worked around" a corner to create the intended geometry in conjunction with the "Wall End Cap" tool in either an "Add" or "Subtract" mode?

    In the original post, the unstyled wall works well with the pillar concept.

    I will continue to push for a re-evaluation of Vectorworks walls "from the top down" to include scenarios like this as well as my favorite - stacked components...


  4. Couple of things...

    The Design Layer scale DOES give you the idea of line weights in what will be the bulk of your drawings. For example, in residential design, it is common to draw at 1/4" scale and produce plans, sections, and elevations at that scale. Most houses fit...commercial work, maybe 1/8" is more common.

    Hatches should be created as WORLD based so that they scale properly when reduced or enlarged in viewports. Alot of hatches that ship with Vectorworks are set to PAGE based - I don't agree with this and end up creating my own...you can too.


  5. @ Roger

    There are in fact at least two ways :-) The first is as you suggest except the "second" window is NOT "On Schedule" so it doesn't show in the Window Schedule.

    Another method is to use "Wall Peaks" in the upper wall, stretching them around the window in the lower wall. The problem with this is that it models just fine, but your second floor plan won't show a window.

    The solution is to place a window in the upper floor's wall at the same elevation as the window in the lower floor's wall. The upper floor window is placed in a class that will ONLY be turned on when you create a viewport for your second floor plan. This "temporary" window is also NOT "On Schedule" so it won't be double-counted. In all model views, the upper floor window's class is turned OFF but it still cuts the wall correctly so that your model views look fine.

    Wes


  6. Hi All,

    Dunno what issues turning Auto-Classing OFF will create. I've been drawing in Vectorworks for about 15 years with Auto-Classing OFF. In fact, ALL of my wall styles will NOT work with Auto-Classing therefore, for me, it's pretty much useless.

    If someone can point me to an issue that REQUIRES, Auto-Classing, now's the time...

    wgardner@vectorworks.net

    Wes


  7. https://www.dropbox.com/s/cb7b4lvcdmrjevd/Stair%20Example.vwx?dl=0

    This is a link to an example stair file with all of the classes broken out so you can see how you can achieve various graphic possibilities. Look at the sheet layer to see the three common instances of a stair in a commercial building - the first floor, intermediate floor(s), the top floor. All of this comes from the model.

    The stair has the ability to calculate floor-to-floor in two ways - by selecting "By Value" lets you type in a "hard" number or by selecting "By Layer Elevation" - lets you link it to levels (if you're using stories) or merely to Layer Wall Height. In most cases, if it can't do the calculation, it'll tell you. For example, in the USA, it's fairly common to use the "7:11" rule, where 7" is the riser height, if you create a stair and Vectorworks can't achieve exactly 7", it'll give you options...Also, in some scenarios, you may want to UNCHECK "Use Minimum/Maximum Values" when designing your stair. You can edit these settings as well...there is one that speaks to the "7:11" rule.

    The pdf that's included is just a view of the sheet layer in the .vwx file...

    Check it out...


  8. Here's a small cottage with covered porch but the stairs are on the front.

    The porch deck is a slab. The roof is a Roof Face. The columns were modeled. The railing is the Railing Tool. The stairs use the Stair Tool.


  9. Yep,

    This is the concept of a "container class" like other have mentioned -

    Wall-Exterior will be the container class

    Wall-Component-Drywall will be a component class (or sub-class if you will) for the container class

    Any object can (and should) be set up this way as others have suggested. If you class it, you can control its visibility throughout your design/documentation process.


  10. Hi Amelia,

    Here's the trick. Draw a "negative" shape in elevation in Front view in 2D. Extrude it. Fit the extrude where you need it to trim the wall top. Use the command "Fit Walls to Objects"

    Wes

    • Like 1

  11. This one was from long ago and far away before we could import textures from 3D Warehouse and alot of the other slick modeling tools that we now have...

 

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