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Wes Gardner

Vectorworks, Inc Employee
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Posts posted by Wes Gardner


  1. Hi All,

    An update on the "Use World Z for Origin"  Apparently, this has been around for sometime...one of the issues that you'll find is that it seems to work just fine on horizontally oriented textures (and their associated surfaces hatches if you've included one) like clapboard siding, however, on board and batten, nope, it only "justifies" in the "Z" direction...I'll be looking into this further.

     

    Wes


  2. Hi All,

    I'm not exactly sure when that little goody was added, I can find out if you'd like, but definitely for 2017, if textures aren't working between layers (misalignment), check there first.  I'll have to run a test to see if you can "make it stick" (as in saving it as a preference or in the wall style) or do you have to check each wall in the project.  I'll get back to you...

    Wes


  3. Hey All,

     

    I think, above all, that you want to place the tag in a CLASS, then in the viewports, you can turn that CLASS on or off (or have it appear on the elevations).  Keep the windows "On Schedule" and just physically turn the tag off with its CLASS. Incidentally, if you do not have your window or door set to "On Schedule" you will not see it/them when you run your door/window schedules.

     

    I am a big proponent of CLASSING EVERYTHING so that you will ultimately have control of various items in your viewports.  This includes line weight, hatch, etc.

     

    Wes


  4. Modern sailboats are pretty radical things...this is what competes in the single-handed, non-stop, round-the-world race that just finished up a couple of days ago. Time - approx. 74 days.  The boats are 60 feet and built mostly from carbon fiber (including the rig, sails, etc.), they are partially lifted out of the water to reduce drag (wetted surface) by foils that stick out on either side (they look kinda like end-plates on airplane wings - guess why???).  The keel can also be canted to help with the optimum heel-angle (it's that kinda yellow/green thing under water amidships.), they also have twin rudders (one is kicked up in the photo) and can sail faster than the wind on certain points of sail.  The pole that sticks out from the base of the mast that is angled slightly back is what "typical" boats would call a spreader, these allow the entire mast to rotate and in essence, become a part of the "wing" that is the mainsail.  They have no "conventional" spreaders.

     

    Yeehawwww...

    sailing-aerial-images-of-the-imoca-boat-hugo-boss-skipper-alex-thomson-gbr-during-training-solo-for-the-vendee-globe-2016-off-england-on-september-16-2016-photo-cleo-barnham-hugo-boss-vendee-globeimages-aeriennes-de-hugo-b.jpg

    • Like 1

  5. How about this...

     

    Click on a wall to make it active then in the OIP, go to the Render tab, at the bottom select "Use World Z For Origin"

     

    Wes

     

    Screen Shot 2017-01-25 at 4.32.27 PM.png

    • Like 1

  6. I agree with Peter.  Here's a plan that has some curved walls (the peninsula and island) where the cabinets were placed (not inserted into walls).  For the "inside curve" at the peninsula, I used standard cabinet boxes, for the "outside curve" at the island, I used cabinet fronts and built the boxes from plywood.

    Keep in mind, on the inside curves, you can only open one drawer at a time (or at least with drawers that are adjacent to one another!)

     

     

    Screen Shot 2017-01-23 at 12.04.01 PM.png


  7. Here's one...If you have a pattern or image you like, take a screen shot then bring it back in as a texture and map it onto a 3D element.

     

    Take screen shot saving it on your desktop

    Go to Resource Manager > Renderworks Textures > right click in white space in the RM > choose New Renderworks Texture

    In texture editor, give it a name and choose "Image" in the Shaders pane > navigate to your image on the desktop

    Now you have a texture

    Screen Shot 2017-01-11 at 4.08.37 PM.png


  8. @Kashaev,

    We have some folks here on the Mother Ship who have spent a fair amount of time working with documenting the IFC file exchange as well as actually working in a collaborative environment sharing files with Revit users.  We're here to help you any way we can.  Since Revit's file structure is proprietary,  I believe you'll find that most other software (including ours) rely on the ODA (Open Design Alliance) for their translations.

    My direct email is wgardner@vectorworks.net

    Wes


  9. Hi All,

     

    For countertops, lots of folks use the FLOOR tool as it is a hybrid.  I also just extrude shapes as well but then you'll need to add a 2D shape if you want proper plan-views.  Yes, I agree, the cabinets offered in Vectorworks are CONCEPTUAL and yes there are some oddities. If you need/want more power and customization, check out InteriorCAD...the XS version is quite affordable and integrates nicely into Vectorworks.

    I tried the Blind/Left and got what I expected...

     

    Wes

    Blind Left.vwx


  10. Hi All,

     

    For those having problems with stories, you may want to have a look at the tutorial that's posted at the top of the Architecture group under Model Set-Up.  You have the option of using one of three types of wall styles each offering a level of automation.  Each is outlined in the tutorial.

    You can always contact me off-list at wgardner@vectorworks.net if you need/want to discuss the use of stories, wall styles, slab styles, model set-up, etc.

     

    Wes

    • Like 1

  11. Hi,

     

    Try this one...place the worksheet in your file (hit Recalculate and the thing should populate with your room names, you'll then need to enter the worksheet and under the column "Occupancy Load", change the load factor to whatever you need. (Click on a cell, then up at the top, just type in a number..the "s.f." suffix will be automatically placed.  You can further modify it to add them up like in the attached image.  This rounds properly so you don't have to deal with those .3 of a person :-)

    Rounded Occupancy Loads.vwx

    Screen Shot 2017-01-09 at 4.03.52 PM.png

 

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