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Wes Gardner

Vectorworks, Inc Employee
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Posts posted by Wes Gardner

  1. @Amanda McDermott...answered via e-mail...for others' benefits, stories are pretty much a "flat earth :-)" thing - they use levels which can be considered horizontal planes in space that provide automation for height constraints for walls and other "story aware", or "level-aware" objects

  2. @Amanda McDermott...not sure the extent that you're designing the building but I'd build the building first with the first story elevation set at 0'-0".  Then after you've established what the "real world" elevation will be for that first floor, you can enter that number into the first floor story elevation - you'll be asked if you want to "Move All the Stories Above" where you answer "Yes" and all should work out.


    An alternative is to not use stories at all and just build your model as outlined in the instruction set for "No Stories, No Problem"

  3. @tekbench...just remember, if you want to give stories a go, you MUST use level-bound wall styles so that they will "know" what/where to "look" for a given level.  It also helps in many cases, to create an additional story above your normal story set-up so that the walls on the upper-most floor still have a "Underside of Structure [Story Above]" (or whatever you choose to call your levels) to bind to...otherwise, those upper-most walls will be flat (no height)


    As always, let me know if you run into difficulty and I'll try to help you get sorted



  4. @VinceCastanon  You originally had your Datum set at the framing component of the roof (which makes perfect sense !).  I merely changed the datum up to the Sheathing component.  You'll need to chase that around the model to see if it truly  IS a solution, but it did seem to work on my initial test.


    Good luck!



  5. @Inspectorjack, yes, as Jonathan suggests, you can use the core as the control...BTW, it's fairly important to define a core in your wall styles or the slabs won't know what to do (if, of course, you're using the automation built into the program).  If for some odd reason you find you need even more control over the offset, you can set a custom offset in your wall style that will then be used by the Custom offset function up there in the control line selections.



    Layer Bound Simple.png

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  6. @ThreeDot, here's what I would do...first read and understand the thread "No Stories, No Problem."  Take the time to create some wall styles and slab styles FROM SCRATCH.  Do NOT use any template stuff as they may or may NOT be set-up for a layer bound system.  Build a small model, working through walls, slabs roofs.  You can use the two sample/exercise files to help you get going but I HIGHLY recommend trying a set-up from scratch.  Once this is all understood then move on to the level-bound scenario in this Model Set-Up thread.  Do the same thing - create stuff FROM SCRATCH so that you thoroughly understand the connection between the levels, stories and how they relate to wall styles so that changes in set-up "drive" the heights of walls.  Yes, it's confusing ... no, I did not create this system but I CAN make it work.


    Reading the instructions in both threads FIRST might be helpful.




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