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Wes Gardner

Vectorworks, Inc Employee
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Posts posted by Wes Gardner

  1. @MattG, for an understanding, you can read the "No Stories, No Problem" tutorial posted at the top of the Architect section.  I recommend NOT using stories, however you MUST use the appropriate wall styles...in other words, those that are set up to not use stories...I think both are availalbe in the Resource Manager.  "Imperial Fixed Height...." See screen shot.


    The other walls styles, "Story Bound" offer a certain amount of automation but the file MUST be structured to accommodate them.





    Screen Shot 2020-04-07 at 2.42.30 PM.png

    • Like 1

  2. @aduncan2, for lines, use the Connect/Combine tool - see attached video...


    Use the First mode of the tool.

    Select the objects to be extended

    Select the tool

    select the objects to be extended again (they should glow red)

    then draw the "rubber band line" over to where you want them to extend to...


    OR you could use a brick hatch


    OR (if you build a model) you can use a surface hatch that's associated with a texture


    • Like 1

  3. @aa.schump, so what you have done is told the components of the wall style to look at the settings in the container class and do whatever it is set to do. 


    The container class is set up under the "Insertion Options" tab, the graphics controls for the container class are set up in the "Edit Wall Attributes" button


    Make sense?



  4. @A2M, yes I've done the "stack multiple roofs" scheme - that was sort of the "old skool" approach but was reliable if not a little hard to manage.  The current roof just doesn't seem to be able to deal with "real world" scenarios - in very simple designs, it seems to be able to cope but anything more than VERY simple constructs, it just seems to fail.


    Personally, and this is MY opinion, I would use the roof/roof face as a conceptual tool (probably with few or NO components but at the correct overall thickness) and then draft the details/connections that I need in 2D.


    I've attached a simple sectional view direct from the model...


    Hope this helps





    Screen Shot 2020-04-01 at 11.01.03 AM.png

    • Like 1

  5. @A2M...honestly, my workflow goes something like this - use the conceptual tools (roof to wall, etc) to get an idea or "proof of concept." Then use the 3D modeling capabilities coupled with 2D drafting in Annotation space to complete a view.  This seems to be the quickest from start to finish.



    • Like 1

  6. @A2M, yes the US version also has a framing tool that can build "conventional" framing.  To add more complex objects such as trusses, you'll need to model them from extrudes. 


    I've attached an example that incorporates both the "out-of-the-box" framing as well as modeled trusses.


    You could also model "post and beam" structures using extrudes as well.



    Framing Model.png

    • Like 1

  7. Additionally, if you're using stories, Default Story Levels can be saved in a template for various building types (for example, parapets, etc. for commercial work).  Also anything that can be styled - text styles for consistent "notage", window/door styles if you use a consistent frame size/shape/color/texture/class...etc.


    Then there are "Favorites" files that can include all of your most loved and used 2D symbols for details, etc.

    • Like 1

  8. @bquan...Let's first start with Default Story Levels...get those square away first.  A level can include a layer or go "layerless"...you can see examples of each in the Default Story Levels dialog.  THEN, when creating stories, include the appropriate level/layer combination by placing a check mark in the left column of the "New Story" dialog.


    Once you've created the appropriate Stories, hit OK in the Organization palette and this should save your set-up in the active file.


    You may also want to read the "Model Set Up" thread that's pinned at the top of the Architecture section.






    Screen Shot 2020-02-28 at 11.44.56 AM.png

    Screen Shot 2020-02-28 at 11.44.43 AM.png

  9. Funny, I've NEVER had that happen except when fooling around with Saved Views.  My team and I work hundreds of hours a week in Vectorworks and I've yet to hear this as a complaint...maybe it's a keyboard shortcut that's close to something else???


    Option Command L is the culprit keyboard command - funny like I said above, I've never accidentally toggled it off.  I also eliminate it from the menu bar across the top so I don't accidentally toggle it...might be a good time to alter your workspace a bit and eliminate the keyboard shortcut.


    My keyboard still has an apple on the Command key so I sometimes call it the Apple key....




    Screen Shot 2020-02-21 at 11.04.00 AM.png

    Screen Shot 2020-02-21 at 11.12.32 AM.png

    • Like 1

  10. @BohI DO know that if you use a Saved View, there IS a toggle to turn UV on or off...if you're using Saved Views to control the model/file, this is where to look...I don't know of other controls that will toggle UV off...


    UV is annoying and should go away...




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