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Wes Gardner

Vectorworks, Inc Employee
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Posts posted by Wes Gardner


  1. @Lisar, I'd have to say the difference between Vectorworks in 2002 and 2020 is pretty much night and day.  From a modelling perspective you can choose solids modeling, surface modeling, NURBS modeling, sub-D modeling or algorithmic modeling (similar to Grasshopper in Rhino).  Create a wall style, create a floor system style (slab), create a roof style or, as others have suggested, model-up all your commonly used building elements and save them as symbols in the (searchable) Resource Manager. Also offered is automated drawing coordination letting you focus more on design and less on whether your markers are all coordinated.  Extracting views, creating interior elevations, levels of detail etc are all automated (or can be).  You can also include your finest 2D details! Check it out!  Either 2D or 3D or any combination, let us know how we can help.  Vectorworks University is a good source for "how tos" as is this forum.  We also have a great training department to boot 🙂

     

    Wes


  2. @Tom W.  ... you can add some elevation to your drains to get them to seat correctly, however, you are correct, they do NOT cut the slab.  You can do this manually by creating a solid and then use "Clip Surface" to clip the slab at the drain - see screen shots

    Screen Shot 2020-09-09 at 9.35.55 AM.png

    Screen Shot 2020-09-09 at 9.35.44 AM.png

    Screen Shot 2020-09-09 at 9.44.52 AM.png


  3. @aa.schump

    Here's a screen shot and a copy of your file - the Window tag (the one embedded in the Window tool) seemed to work  - it DOES require you to have "Display Planar Objects" turned on for that particular viewport.

     

    I also placed a Data Tag (one that's intended for windows) in the viewport, you'll see that when you open the file, it's the lower one.

     

    This was done in Service Pak 4 of 2020.

     

     

    Screen Shot 2020-08-17 at 12.19.34 PM.png

    Untitled 5 wg.vwx


  4. @NickMac, yeah, go ahead and tear into that file and see what makes it tick...it's one of the training files from the two posts up at the top of this section "No Stories, No Problem" and "Model Set Up" - I'd recommend a quick read through No Stories, No Problem just for shucks and grins.

     

    Good luck

     

    Wes


  5. @NickMac, check out this file...go to the Resource Browser and find the door style - right click and select Edit.  In the dialog, those items with the bent arrow are "locked up" in the style, those with an icon of a couple of slider controls are set up to be "by instance".  In this example you can see that WIDTH and HEIGHT are set up by instance so that once the door is placed in a wall in your file, you'll be able to adjust those parameters but NOT the parameters that at set "by Style".  Go to the "Leaf" tab and you'll see that things like the number of muntins is locked up in the style, so is the width of the Top rail and the L/R stile as I want those to be consistent throughout this project.  In the ID Tag, the label needs to be adjustable so that you can label doors separately, it's set up "by Instance". Clicking on one of those icons toggles it from "by Style" to "by Instance".  Try going back to the Resource Manager and setting parameters by either style or instance and then go to your file and check out the implications of your changes.

     

    Let me know if you have difficulties.

     

    Wes

     

     

    Door Test.vwx


  6. You may have to go to Document Preferences and check the box that says "Auto display detail levels for design layers" and change the settings so that your 1/4" scale design layers will display a "High" level of detail which includes the sash lines below.  See if that helps.

     

    Wes

     

     

    Screen Shot 2020-06-18 at 9.57.42 AM.png

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  7. @Robert Darden, here's your model back...I switched the exterior wall style from being a Level Bound wall style to a Layer Bound wall style.  That wall style will now respond to LAYER WALL HEIGHT as defined in your design layers.  You can go through and switch out the other ones.  As you've defined it, this project does NOT use stories.  You will find that you can build a perfectly fine model WITHOUT stories.  Just make sure your wall styles are set up to be LAYER bound.  It also appears that some of your doors appear in wireframe, that's because they have no fill.  Simply choose a white fill or some other color from the Attributes palette.

     

    My advice is to read the tutorials at the top of this section so that you'll have a firm understanding of the difference between the two model set up schemes.

     

    Wes

     

     

    Screen Shot 2020-06-18 at 9.27.36 AM.png

    2019 6th Ave wg.vwx


  8. @Robert Darden, you're in luck... There are two tutorials pinned at the top of this section - Model Set Up and No Stories, No Problem. - one explains the use of stories, the other does not require stories when setting up a model.   When you say you used to be able to...the behavior you're experiencing is a wall style set up to use Layer Wall Height - this is called a Layer Bound wall style.  What you may have done is grabbed a Level Bound wall style from the Resource Manager.  These won't work unless you've set up stories/levels for the various wall components to "look for."  Best advice - read the two tutorials.  I'd also suggest building a Layer Bound model first (one without stories) and get familiar with controlling individual wall component heights by using offsets (and by using the Component button in the OIP)

     

    Wes

 

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