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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. I get a pretty good image in a viewport from openGL when I crank the sheet layer DPI up to 600 Wes
  2. @bentonboyd, I'll go out on a limb without seeing pictures/drawings...if the bottom chord is just a single 2x and all the joining plates are NOT involved, then you are basically just cutting the tail off, right? Wes
  3. @rlb...the best practice approach is to do your dimensioning IN the viewport - the dimension, text, etc will remain constant. (Page Based) If you do your dimensioning on design layers the dimension, text, etc will not (World Based) Wes
  4. @Lisar, I'd have to say the difference between Vectorworks in 2002 and 2020 is pretty much night and day. From a modelling perspective you can choose solids modeling, surface modeling, NURBS modeling, sub-D modeling or algorithmic modeling (similar to Grasshopper in Rhino). Create a wall style, create a floor system style (slab), create a roof style or, as others have suggested, model-up all your commonly used building elements and save them as symbols in the (searchable) Resource Manager. Also offered is automated drawing coordination letting you focus more on design and less on whether your markers are all coordinated. Extracting views, creating interior elevations, levels of detail etc are all automated (or can be). You can also include your finest 2D details! Check it out! Either 2D or 3D or any combination, let us know how we can help. Vectorworks University is a good source for "how tos" as is this forum. We also have a great training department to boot ūüôā Wes
  5. @LCarm like this? dashed in plan.vwx
  6. @Tom W. ... you can add some elevation to your drains to get them to seat correctly, however, you are correct, they do NOT cut the slab. You can do this manually by creating a solid and then use "Clip Surface" to clip the slab at the drain - see screen shots
  7. You can also create the recess by adding nodes to the wall using the Reshape Tool...also good for stepped footing, etc.
  8. Also, keep in mind, the line that you draw to create the elevation (or section) does NOT have to run the full length (or width) of the project. You can choose - see screen shot Wes
  9. @TessF, I think if you just hatch a rectangle with something that's close to what you want, then you can right-click and use the "New hatch..." command Wes
  10. @aa.schump Here's a screen shot and a copy of your file - the Window tag (the one embedded in the Window tool) seemed to work - it DOES require you to have "Display Planar Objects" turned on for that particular viewport. I also placed a Data Tag (one that's intended for windows) in the viewport, you'll see that when you open the file, it's the lower one. This was done in Service Pak 4 of 2020. Untitled 5 wg.vwx
  11. @aa.schump... I'm sorry I wasn't clear...I need an actual wall (or a part where the tag isn't working correctly) and yes, I recommend using the Data Tag in viewports as it will scale properly. Wes
  12. @aa.schump, can you post a piece of wall where this is occurring? Are you using a Data Tag or the "old skool" door/window tag? Wes
  13. Here ya go, there are three versions, the original, one that displays as 36 80 and one that displays as 36x80. Yes, Data Tags are set up to work best on Sheet Layers so that the WILL scale properly. I'm not experiencing the lag you mention. Door Dims on Leaf.vwx
  14. @MediaArtsDad, the short answer is no. You are doing the right thing by modeling them. You can model one, save it as a symbol and attached data to it. Then repeat at whatever interval you need down the length of the building. Wes
  15. I work in a single pane in Vectorworks and multiple panes in Rhino...just personal preferences Wes
  16. @NickMac, yeah, go ahead and tear into that file and see what makes it tick...it's one of the training files from the two posts up at the top of this section "No Stories, No Problem" and "Model Set Up" - I'd recommend a quick read through No Stories, No Problem just for shucks and grins. Good luck Wes
  17. @barnes2000, choose "edit Curtain wall" from the ToolSet, choose the "Panel" option in the mode bar at the top left, right click on a panel you want to edit and choose Edit. In the dialog, place the panel in a Class - choose to "Make All Attributes by Class" Set up some classes with textures FIRST. Watch this short video. Wes Panel by Class.mp4 Panel by Class.vwx
  18. @NickMac, check out this file...go to the Resource Browser and find the door style - right click and select Edit. In the dialog, those items with the bent arrow are "locked up" in the style, those with an icon of a couple of slider controls are set up to be "by instance". In this example you can see that WIDTH and HEIGHT are set up by instance so that once the door is placed in a wall in your file, you'll be able to adjust those parameters but NOT the parameters that at set "by Style". Go to the "Leaf" tab and you'll see that things like the number of muntins is locked up in the style, so is the width of the Top rail and the L/R stile as I want those to be consistent throughout this project. In the ID Tag, the label needs to be adjustable so that you can label doors separately, it's set up "by Instance". Clicking on one of those icons toggles it from "by Style" to "by Instance". Try going back to the Resource Manager and setting parameters by either style or instance and then go to your file and check out the implications of your changes. Let me know if you have difficulties. Wes Door Test.vwx
  19. You may have to go to Document Preferences and check the box that says "Auto display detail levels for design layers" and change the settings so that your 1/4" scale design layers will display a "High" level of detail which includes the sash lines below. See if that helps. Wes
  20. @Robert Darden, here's your model back...I switched the exterior wall style from being a Level Bound wall style to a Layer Bound wall style. That wall style will now respond to LAYER WALL HEIGHT as defined in your design layers. You can go through and switch out the other ones. As you've defined it, this project does NOT use stories. You will find that you can build a perfectly fine model WITHOUT stories. Just make sure your wall styles are set up to be LAYER bound. It also appears that some of your doors appear in wireframe, that's because they have no fill. Simply choose a white fill or some other color from the Attributes palette. My advice is to read the tutorials at the top of this section so that you'll have a firm understanding of the difference between the two model set up schemes. Wes 2019 6th Ave wg.vwx
  21. @Robert Darden, you're in luck... There are two tutorials pinned at the top of this section - Model Set Up and No Stories, No Problem. - one explains the use of stories, the other does not require stories when setting up a model. When you say you used to be able to...the behavior you're experiencing is a wall style set up to use Layer Wall Height - this is called a Layer Bound wall style. What you may have done is grabbed a Level Bound wall style from the Resource Manager. These won't work unless you've set up stories/levels for the various wall components to "look for." Best advice - read the two tutorials. I'd also suggest building a Layer Bound model first (one without stories) and get familiar with controlling individual wall component heights by using offsets (and by using the Component button in the OIP) Wes
  22. @Tom W., the last part of your question first - the framer creates extruded elements for studs, plates, blocking, etc. Therefore, they can be edited as any extruded element, relocated either by grabbing and dragging or by using the Move command. They can be duplicated, deleted, shortened or lengthened as mentioned using the editing function. The Wall Framer is a very old tool and has not received much love in the recent past and was never designed to be able to create a twin-stud wall or wet wall or any of those types of configurations. There may be some workarounds that you could explore but nothing "out of the box" comes to mind. For example, you may be able to create two walls, an inner and an outer and have the framer frame both of those - Wes Double Wall Framing.vwx
  23. @P Retondo, could it be that you accidentally toggled "Show Page Breaks" on? See short video below... Pag Breaks.mp4
  24. @P Retondo you might also get some mileage out of this... Wes Level of Detail.mp4
  25. @Markvl, it seems if I set the thickness of the jamb extension to LESS THAN the width of the jamb, I can get that "pocket" to occur. Wes


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