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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. @Inspectorjack, I think I used 1/2" as the thickness of the actual sheathing...you may want to change its texture to OSB. There's a Saved View in the file that turns the siding off..."Model All" turns it back on. Wes Zip-R House.vwx
  2. @Tom W., yes, that's probably the best way...the "green wrapper" could have literally no thickness....if you google Zip-R you'll see what it is... Wes
  3. @Inspectorjack...if I could find a good high res image of the panel straight on I can make you one in a heartbeat....
  4. @Inspectorjack, are you getting the small GREEN squares in your viewport? Wes Associative Dimensions.mp4
  5. If you import a very "meshy" object, you can try MODIFY > Simplify Mesh...there's a slider that lets you reduce (or increase) the number of polys.... Here's a file to play with Wes Ketch 2021.vwx
  6. I get a pretty good image in a viewport from openGL when I crank the sheet layer DPI up to 600 Wes
  7. @bentonboyd, I'll go out on a limb without seeing pictures/drawings...if the bottom chord is just a single 2x and all the joining plates are NOT involved, then you are basically just cutting the tail off, right? Wes
  8. @rlb...the best practice approach is to do your dimensioning IN the viewport - the dimension, text, etc will remain constant. (Page Based) If you do your dimensioning on design layers the dimension, text, etc will not (World Based) Wes
  9. @Lisar, I'd have to say the difference between Vectorworks in 2002 and 2020 is pretty much night and day. From a modelling perspective you can choose solids modeling, surface modeling, NURBS modeling, sub-D modeling or algorithmic modeling (similar to Grasshopper in Rhino). Create a wall style, create a floor system style (slab), create a roof style or, as others have suggested, model-up all your commonly used building elements and save them as symbols in the (searchable) Resource Manager. Also offered is automated drawing coordination letting you focus more on design and less on whether your markers are all coordinated. Extracting views, creating interior elevations, levels of detail etc are all automated (or can be). You can also include your finest 2D details! Check it out! Either 2D or 3D or any combination, let us know how we can help. Vectorworks University is a good source for "how tos" as is this forum. We also have a great training department to boot ūüôā Wes
  10. @LCarm like this? dashed in plan.vwx
  11. @Tom W. ... you can add some elevation to your drains to get them to seat correctly, however, you are correct, they do NOT cut the slab. You can do this manually by creating a solid and then use "Clip Surface" to clip the slab at the drain - see screen shots
  12. You can also create the recess by adding nodes to the wall using the Reshape Tool...also good for stepped footing, etc.
  13. Also, keep in mind, the line that you draw to create the elevation (or section) does NOT have to run the full length (or width) of the project. You can choose - see screen shot Wes
  14. @TessF, I think if you just hatch a rectangle with something that's close to what you want, then you can right-click and use the "New hatch..." command Wes
  15. @aa.schump Here's a screen shot and a copy of your file - the Window tag (the one embedded in the Window tool) seemed to work - it DOES require you to have "Display Planar Objects" turned on for that particular viewport. I also placed a Data Tag (one that's intended for windows) in the viewport, you'll see that when you open the file, it's the lower one. This was done in Service Pak 4 of 2020. Untitled 5 wg.vwx
  16. @aa.schump... I'm sorry I wasn't clear...I need an actual wall (or a part where the tag isn't working correctly) and yes, I recommend using the Data Tag in viewports as it will scale properly. Wes
  17. @aa.schump, can you post a piece of wall where this is occurring? Are you using a Data Tag or the "old skool" door/window tag? Wes
  18. Here ya go, there are three versions, the original, one that displays as 36 80 and one that displays as 36x80. Yes, Data Tags are set up to work best on Sheet Layers so that the WILL scale properly. I'm not experiencing the lag you mention. Door Dims on Leaf.vwx
  19. @MediaArtsDad, the short answer is no. You are doing the right thing by modeling them. You can model one, save it as a symbol and attached data to it. Then repeat at whatever interval you need down the length of the building. Wes
  20. I work in a single pane in Vectorworks and multiple panes in Rhino...just personal preferences Wes
  21. @NickMac, yeah, go ahead and tear into that file and see what makes it tick...it's one of the training files from the two posts up at the top of this section "No Stories, No Problem" and "Model Set Up" - I'd recommend a quick read through No Stories, No Problem just for shucks and grins. Good luck Wes
  22. @barnes2000, choose "edit Curtain wall" from the ToolSet, choose the "Panel" option in the mode bar at the top left, right click on a panel you want to edit and choose Edit. In the dialog, place the panel in a Class - choose to "Make All Attributes by Class" Set up some classes with textures FIRST. Watch this short video. Wes Panel by Class.mp4 Panel by Class.vwx
  23. @NickMac, check out this file...go to the Resource Browser and find the door style - right click and select Edit. In the dialog, those items with the bent arrow are "locked up" in the style, those with an icon of a couple of slider controls are set up to be "by instance". In this example you can see that WIDTH and HEIGHT are set up by instance so that once the door is placed in a wall in your file, you'll be able to adjust those parameters but NOT the parameters that at set "by Style". Go to the "Leaf" tab and you'll see that things like the number of muntins is locked up in the style, so is the width of the Top rail and the L/R stile as I want those to be consistent throughout this project. In the ID Tag, the label needs to be adjustable so that you can label doors separately, it's set up "by Instance". Clicking on one of those icons toggles it from "by Style" to "by Instance". Try going back to the Resource Manager and setting parameters by either style or instance and then go to your file and check out the implications of your changes. Let me know if you have difficulties. Wes Door Test.vwx
  24. You may have to go to Document Preferences and check the box that says "Auto display detail levels for design layers" and change the settings so that your 1/4" scale design layers will display a "High" level of detail which includes the sash lines below. See if that helps. Wes
  25. @Robert Darden, here's your model back...I switched the exterior wall style from being a Level Bound wall style to a Layer Bound wall style. That wall style will now respond to LAYER WALL HEIGHT as defined in your design layers. You can go through and switch out the other ones. As you've defined it, this project does NOT use stories. You will find that you can build a perfectly fine model WITHOUT stories. Just make sure your wall styles are set up to be LAYER bound. It also appears that some of your doors appear in wireframe, that's because they have no fill. Simply choose a white fill or some other color from the Attributes palette. My advice is to read the tutorials at the top of this section so that you'll have a firm understanding of the difference between the two model set up schemes. Wes 2019 6th Ave wg.vwx

 

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