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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. @Shortnort - see this post - you'll need the Occupancy Load worksheet...let me know how it works! Worksheet and data tags are in the file... Wes
  2. @MKingsley - you're not doing anything wrong...the Fascia setting just doesn't have enough parameters to let you control its height. I believe this has been a long-standing wish...I'll create an "Enhancement Request" anyway... Wes
  3. @Andrew w this is correct and is a limitation when rendering in OpenGL/Shaded (we changed the name for '22)...all lights should show if you use a more advanced rendering style Wes
  4. @George K it should be in your "Visualization" toolset (the thing that looks like a light bulb)
  5. @Shortnort door hardware is stored as a symbol...you can create your own and save them in your user folder...the symbol will be in your Resource Browser...you can right-click and Edit 3D Component and then "Save As" for your own custom hardware Wes
  6. @George K - yes, a light object (I usually use the Heliodon) must be used...the Heliodon will give you the opportunity to accurately place/predict the time of day and therefore the shadow ... for some of my renderings, to get shade/shadow on the North side of a model (a place where shadow will never be except if you live on Tatooine where there are two suns 🙂 ), I use TWO Heliodon objects and place them each in their own Class...In this manner you can toggle on/off the appropriate "sun" and place the Heliodon at the correct angle (even if it could never actually be there on earth) in order to get the shadow visual that I'm after. A bit of experimenting will show the result... Another trick to get your renderings to look really sharp is to boost the DPI of the sheet layer up...the default is 72 which is OK for plan views but for renderings you need to bump it up - maybe to 300 or even 600 hundred - yes it will increase rendering time but in some cases, it's worth it....on the flip side, if you're trying to get your "sun" positioned just right and you're just looking at results, set the DPI down to 40 or so and you'll get a rendering pretty quickly...it'll be blurry but it will show the shade/shadow angle Hope this helps Wes
  7. @mjm I believe in '22 we introduced the ability to have worksheet functions in data tags...that where the "WS" prefix in that string in the data tag function comes from Wes
  8. Honestly, the Data Tag hasn't had the ability to do this before....
  9. I tweaked the Space a bit to use "AreaPerOccupant" rather than a User field and then got the "boys in the back room" to create a tag.... Wes Occupants (1).vwx
  10. @Rick Chabot2 Here you go...I added a couple of classes - play with the Saved Views to get the "logic" I also put the door in a "Building Elements-Door" class just so I could work out for myself what was going on... Door Trim Test v2021.vwx
  11. Hi All, Download the Gallery file from Vectorworks University...as the spaghetti company says - it's in there... Sheet A0.2 Here: https://university.vectorworks.net/mod/page/view.php?id=3150
  12. Can you confirm that you are turning on/off the appropriate classes in the Class structure of the viewport? Perhaps post a wall with an offending door ? Wes
  13. As Pat suggested...in addition and as a bonus, the drawing markers in plan view will automatically update... Wes
  14. For me, if the roof is any more complicated than a simple gable ended single pitch roof, I almost immediately jump to using Roof Faces...they won't give you the automation as far as creating fascia boards and stuff like that but I typically model those separately anyway. Alot of times I model the outer-most component of the roof (the shingles or whatever the finish material is going to be) separately.
  15. For me, the quickest way to create a truss is to model it using extrudes...draw it in 2D in "front view" and then extrude it 1 1/2" or whatever the thickness will be...in the image, I did just that as a "check" on the truss manufacturer's work as far as the heel condition, etc. obviously Vectorworks does not do the analytics that a truss program does...but you WILL get a VERY good idea of what you're dealing with...The roof was a combination of scissors trusses and dimensional lumber.
  16. I agree with Tom, it is a bit fiddly...in the image, the roof was a combination of scissors trusses and dimensional lumber...I modeled the trusses as a "check" on what I sent to the truss manufacturer to "proof out" the heel condition, etc. You will need to size your headers to meet local codes I suspect...The oldest tool in the "set" is the Wall Framer which creates extrudes...they can be easily modified as required. This is for what we call "stick framing" here in the States... (2x material)...timber construction usually refers to "post and beam" where the timber is actually joined with, well...joinery 🙂 Coming from a boat building background, I envisioned building a post and beam framed house one day...never got around to it 🙂 Wes
  17. @Jonathan P - it might help if you posted an image... Wes
  18. Hey All, Additionally, firms should agree on how many/what times of day Save and Commits should occur - maybe mid-day and end of day...obviously this could/should vary if large design changes are made. Wes
  19. My understanding is that the Project file should be saved on the server so that everyone can "see" it...the Working file is "pulled" from the Project file and then is stored on your local computer...data is then saved from the Working file to the Project file via the Commit command. Wes
  20. OOps..I forgot to post the actual Vw file with the data tag in it so here it is...you can clean it up if you want a different look Wes NURBS area.vwx
  21. @unearthed , I'm guessing here but since it's an integer function, perhaps it will always return the whole number so in essence, it'll round down? There's also a ROUNDUP function... Wes
  22. Hi All, Here's a little NURBS model video with a quick data tag that pulls the area... If I were modeling sails, I'd model a close approximation of what I wanted including the basic dimensions, etc and then let the sailmaker work out the exact details depending on the chosen material...Sails have come a LONG way from the old canvas days...trust me... And yes, the Unfold command will only work on a developable surface...(think of bending a piece of paper without creasing it) Wes NURBS model.mp4
  23. Hi All, There are some pretty cool iterations of custom data tags over in the "General" section pinned up near the top that might be useful...check 'em out...you can grab 'em from the posting... Wes
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