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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. Rob, Yes, spaces can respond to sloped roofs...
  2. @HSP DanS...two things to do - First, the container class that those walls are in (01 Lines) has no fill - giver it a fill. Second, select the walls and then under the Render tab, in the OIP, in the Mode drop-down,choose "By Component" rather than "By Object". This will let you see the textures of the components in your walls That will fix it... Other classes have no fills...that's why other objects appear in wireframe even when you're in openGL attached are a couple of screen shots and an updated version of your file. Let me know if you have troubles. Wes SECTION TEST v2019.vwx
  3. @line-weight....what's changed in 2020 is that you can visualize data in both sheet AND design layers 1) You can view your data with "the other stuff" grayed out - see screen shot - at the bottom is a drop-down providing "Draw All Other Objects" either Normally of Greyed 2) Soon 3) Yes
  4. @Dick Jenkins...Here's a tag that lets you enter whatever you want... Tagger v2020.vwx
  5. @Dick Jenkins...oops...yep, the Number Tag is set up to ONLY allow numeric characters...no ALPHA (text) allowed...sorry...
  6. Obviously Kevin's and Andy's method is more efficient as you end up with a polyline (with WAY few control points) 🙂
  7. @Dick Jenkins...yes, I understand...that's why I chose something like the number stamp tag style as it doesn't require any object...it's sort of like a "dummy" tag. And you can get into the tag in the Resource Manager and edit it to look like whatever you want...below is an example where I replaced the circle with a polygonal shape. Here's the file as well... Tagger.vwx
  8. Hi All, An often overlooked feature is the ability to take a hatch from the library and modify it to suit then save it as a new hatch whereupon it becomes available in the Resource Manager. The steps are: Hatch some shape with a "standard" hatch Select the Attribute Mapping tool from the Basic Tool palette Alter it as desired (corners change size, midway points provide rotation) Right-click and from contextual menu, choose "New Hatch from Locally Mapped Hatch" Voila!
  9. @Dick Jenkins...what version of Vectorworks are you running? Here's a file from 2019...it seems to work there... Tagger.vwx
  10. @MaltbyDesign...how about this...set the door on your First floor Layout layer and then in the door dialog, create a threshold with "0" in most of the fields except the "Z-Offset" field where you can enter 3/4". In this example, I've exaggerated it a bit...this gets the head heights correct.
  11. @Dick JenkinsYou could use something like the "Number Stamp" tag that'll let you tag anything...you can then input whatever number you want into its data field. The image is a "tagged" rectangle... Wes
  12. @mgebel...something like this??? Operation was done right-to-left... Covert to Poly.vwx
  13. @mgebel...here's a bit about NURBS in Vectorworks I wrote a little while ago... Wes 18_VW00279_Workflow_Doc_NURBS_101_horizontal.pdf
  14. Another idea for rendering in viewports is to set the sheet layer resolution really LOW so you get a quick initial rendering making sure all objects, the view, etc. etc. are set up correctly then jack up the DPI of the sheet to get final good-looking renderings.
  15. @Kane...your class that the walls are in needs to have a FILL...right now they have no fill that's why in openGL the walls still look like wireframe. You may want to have a look at some of the getting started material on our website. Additionally, you may want to have a look at the two threads that are posted at the top of the Architecture section - "No Stories, No Problem" and "Model Set-Up". These talk you through the two types of wall styles as well as some hints on setting up a file. There are sample files there as well. I would start with "No Stories, No Problem" to get a firm understanding of a layer-bound wall style, how it's created, how it can interact with slabs, etc. "Model Set-Up" talks about using stories to help define the height of certain elements that are "story aware." Wes
  16. @SharonP...you may have to consider using Layer Import Referencing rather than Design Layer Viewport referencing. I've attached a couple of documents, although they're a bit out of date, they describe both types of referencing and some of the pros and cons of each method. Enjoy! Wes 141103-WGR-Introduction.pdf 141103-WGR-Multi Production Files.pdf
  17. @Josh-gsy...that could work...you may have some issues at the edges...try a couple of simple ones and see which results produce the best objects for your design.
  18. Hi All, At this point, Data Vis does not support INOBJECT which is what would be needed to look inside the hanging position for the truss object. Wes
  19. In fact, we recommend doing your rendering in viewports...and as fabrica points out, you can change the DPI of the sheet layer...I usually go to 300 for anything rendered. Yes, it takes a little longer for the rendering...
  20. @Josh-gsy...maybe use the Split tool in the second mode and use the underside of the roof face as your guide to split the "ceiling". In this case, the ceiling is a simple extrude
  21. @nakedeye...if you can, post a sample file so we can see what's up... Wes
  22. @milezee...since it's not really a bug, the best way is to use the "Wishlist" function here on the Board. Wes
  23. @milezee...sounds like an opportunity for an Enhancement request...I think I'll file one 🙂

 

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