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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. @Putman, yup, I've tried tweeking the surface hatch and all kinds of other workarounds but...sorry Wes
  2. @trashcan, you are correct, that is a limitation. Wes
  3. @Putman, you are correct, this is a known issue. You can often correct the vertical coursing issue by checking the box under the Render tab in the OIP - "Use World Z for Origin" (see attached screenshot) but there is no way to correct for horizontal misalignment. Wes
  4. Looking at the model, that particular wall is Wall Style TPS30 EX - it is set with a Top Bounding of Piano [Story Above]. In this model there is no Story Above for the wall style's level to "see" or to bind to. It appears that you've used "Fit Walls to Objects Above"? My Italian just isn't good enough to go through how the walls are set to interface with the roof system. This may be the reason the interior component isn't working properly. My advice is to NOT use Stories and just set the whole model up using Layer bound walls styles. Wes
  5. @alfresco, please review and compare the file I've attached regarding your Story set up to your file. You also need to look at the bounding set up in your wall style (the 6" Generic one). In the Component for the wall, where do you want it to be bound? Furthermore, and I realize this is REALLY unclear, you change the height/bounding of walls either by changing where the top/bottom is bound to OR by changing the height of the various levels in the Story set-up in the Org palette - you DO NOT change the height of level bound walls in the OIP (this really should be greyed out but...). You might want to thoroughly review the model set up document posted at the top of the Architecture section where it goes through some of the "rules" for level bound walls, etc. Wes 2020BakerrMay18 wg.vwx
  6. @Giovanni, best thing to do is post a file with the offending wall(s) so we can have a look at your set-up. Wes
  7. @alfresco, there are a couple of possibilities - your bounding set-up, are there any offsets in your wall style? Are you using a level bound wall style? The easiest way for us to respond is to post a small file with an offending wall in it. Wes
  8. @Kennedyme, I did this kind of quickly, so you might need to clean up the appearance of the tag. Wes Height Width with Tag.vwx
  9. @vtallon2, can you post a file with an offending wall in it? Are you on version 2017 ? Wes
  10. @Kennedyme, maybe like this? See attached file. Wes Rectangle Height and Width.vwx
  11. @Katie M, if I'm understanding you correctly, all you have to do is click on the boarder and hit delete. In the short video, I place a border and then hit the Delete key to remove it... Wes Delete Boarder.mp4
  12. @ashleighguns1, as Pat says, make sure to specify WHICH LAYER, the screen shots provided are set to frame the layer called "2-Floor Layout" Also, if you've classed your walls, you have to tell it what class to frame as well...in my case it's [Wall]-Exterior (see screen shots.) You get to that by clicking the "Options" button in the Wall Framing dialog down at the bottom left. Otherwise, I think you get the error message shown?
  13. @davidwd...If I'm understanding you correctly, are you talking about something like Sweep 2 or Curve Network in Rhino? If so, then no, in Vectorworks you're limited to just one profile curve if you choose the Bi-Rail mode, or as Pat suggests, but then you loose the ability to have two rails... Wes
  14. @Putman, the Windoor classes have nothing to do with the Windoor Plug-In. The door and the bit of wall shown in the file you have were taken from a full project that has both windows and doors. My personal method is to refer to the common elements in both windows and doors as "Windoor" - this saves me one class each time I use that methodology. I apologize for the confusion. To a large degree, the number of classes and thus the "granularity" required on each project can vary a bit. I like to class everything and therefore retain control ALL the way through a set of drawings. Sometimes all those classes just aren't necessary. Wes
  15. @Putman, here's a door you can experiment with, you can turn trim on/off, you can texture the trim as well as the door itself (both inside and out). This door is set up for class controlled attributes Wes Door with Options.vwx
  16. @P Retondo, yes I see your point and yes, I understand how "my way" can cause you to have to maintain additional classes. Wes
  17. @P Retondo, Yes, if a wall style is set up correctly, really nothing has changed. To get the container class of the wall to show (like if you just wanted two parallel lines to indicate your walls), you must turn off ALL the component classes that are associated with that wall style. In the attached file, try turning off the Wall-Component classes...is this what you're after? Wes Component Wall.vwx
  18. @Duncan Gunn, depending on how irregular the wall is, I think I'd model it using an extrude (you can extrude your polygon into 3D space) and then use Add/Subtract Soild to create holes where the doors and windows will be. Doors and windows can then be "set" in the holes (they won't be hosted into the wall like if you used the wall tool) and will give a pretty fair representation. You won't be able to join this to walls at the corners so you'll need to do a bit of "digital carpentry/masonry" to get a corner to look OK Wes
  19. @Victoria2M, since you're on a PC, you may want to have a look at Lumion or Enscape - they are PC only "real time" renderers. TwinMotion is cross platform. They probably have recommendations on their sites as to what i needed. I don't think you need extreme power, just a mid-level laptop will do. For the real intense renderings, you may want to consider ONE high-powered rendering machine in the office. For Renderworks, the number of cores seems to make a difference I believe. We have an Alienware laptop in the office that runs Enscape and Lumion just fine...it's not a high-end machine. Wes
  20. @Victoria2M. I'm not a programmer or tech geek, just a user but I believe that is the direction all software is heading with all of these "real time" rendering engines coming online - graphics cards are where it's at - the REALLY cool ones are liquid cooled and you're right, won't fit in a laptop This you might want to check and see if it makes a difference - in Vectorworks Preferences, in the Navigation Graphics drop-down, choose "Good Performance and Compatibility" and then try "Best Performance" Wes
  21. Hi All, I would like to try to clarify what was shown in some of the videos. If I misconstrue something, I apologize. Here are some items that I believe have a very good chance of being included - Grids - this will be a HUGE improvement Materials - improved handling of materials and data for quantity take-offs Here are some items that are still being considered for development but may have been mentioned - (they probably will not make the cut for the next release) Legends - these are used for window types, door leaf types, door frame types, etc. Stacked Wall Components - although this has been a long time wish, these will not be included in the next release Renovation/Phasing - this remains "as is" using classes/layers to toggle the correct info on/off Unit Plan - I'll clarify what's often meant by "unit plan" here in the States - UNIT PLAN A commonly used design element in mid and high rise buildings is the concept of the “unit plan.” For example, in an apartment building, there may be a mix of 1, 2 and 3 bedroom apartments(flats). However, the individual apartment design for, let’s say, a two bedroom “unit” will be the same, repeated several times per floor and repeated again on subsequent floors. In Vectorworks, symbol technology is often used for the creation of the unit plan. The primary reason to use a symbol is to expedite change management – any change to a particular unit type's symbol will be reflected in all of the subsequent instances of that type. Thus, saving a tremendous amount of time as well as maintaining a high level of accuracy. Additionally, if you consider a symbol to be like a container or vault, then all elements within any “instance” of that symbol are, in essence, clones or copies of the original repeated as many times as required throughout the building design. However, when applied to the “unit plan” concept, several issues arise. Some design elements like Door Numbers and Space Numbers will be contained and repeated via the symbol but will not remain discreet. Wes
  22. @halfcouple I'll certainly put in an Enhancement Request and we'll see where it goes. I think it's a good idea, thank you Wes
  23. @halfcouple...that type of drawing is not typical in an architectural workflow as you probably know...still it would be a cool feature and in your case, a time saver! Wes
  24. Have you considered "Favorites" file(s) kept on your server? Between this and a good template file for your building type(s) that you "goto" repeatedly, this could help organize your office. Wes


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