Jump to content

Wes Gardner

Vectorworks, Inc Employee
  • Content Count

  • Joined

  • Last visited

Everything posted by Wes Gardner

  1. Wes Gardner

    Adding BIM to symbols in Vectorworks

    @Hans-Olav, Perhaps this link will get you to what you need... https://www.vectorworks.net/bim You may have to scroll down and hit the "HOW" button... Hope this helps Wes
  2. Wes Gardner

    how to create a knife bevel

    Hi All, Another trick that might be obvious, but maybe not be, is to model just HALF the object and then mirror the results. Stephan Moenninghoff alludes to this in his video. I do a lot of NURBS modeling where the knife can easily be built (or just about any object for that matter). Cool project BTW... Good luck! Wes
  3. Wes Gardner

    Adding BIM to symbols in Vectorworks

    Hi All, Here's a link to our IFC guide...you may want to page through it...this and more info is on our BIM page... https://www.vectorworks.net/ebooks/sharing-your-model-with-ifc
  4. Wes Gardner

    Deleting Story Levels and Level Types

    Hi All, As an update to the post above, in 2019, the Level Types button was moved FROM the Design Layers tab TO the Stories tab. The functionality remains unchanged. You'll still need to blow the info away in the two places in the sequence described above IF you want a TOTALLY blank file. See image below. Save it as a Template if desired... Wes
  5. Wes Gardner

    Window Muntin Line Thickness

    Hi Jim, Muntins are in the SASH class(es) both Ext and Int so try setting that class to .05 or something thin...I have them set to 1.00 in the image below just for a test...screen shot shows window with 7/8" muntins with everything set to .05 and just the sash classes set to 1.00 Wes
  6. Wes Gardner

    Wall End Cap

    Yes, it's a one-step process...it is probably in your wall style (see example below) where you can choose if the component is "Join Capped" or not (the last column in the Component set up). You might also have to look in the OIP and be sure your "Cap" option is set correctly (so that the end of the wall you're dealing with DOES NOT have a cap... Wall in Plan v2018.vwx
  7. Wes Gardner

    Wall End Cap

    How's this? Wall in Plan.vwx
  8. Let's see if I can clarify this... Yes, for 2019 alot of templates were stripped out as some of the info was very old. If you use a template in 2019, for example, the Architect (imperial).sta template, it is set up "in stories". Consequently, you'll need to use the wall styles that are "story aware" or "level aware" whichever term you prefer and build your model using stories. However, if you want to NOT use stories, you'll need to NOT use a template...just start a new blank file. Any wall style that you use, however, will have level information in it that you'll need to strip out...You can fairly easily convert the "level bound" wall style to a "layer bound" wall style or use one of your own wall styles that DOES NOT have level information in it... I just uploaded a newer version of Model Set Up in the Model Set Up (Revised for 2019) folder. It will help you with layer bound and level bound wall styles. I've included a file with a layer bound wall style in it (see below) if you want to use that and/or see the difference between it and a level bound wall... I can help you with this if you need... wgardner@vectorworks.net Enjoy! Wes Layer Bound Wall Trainer.vwx
  9. Wes Gardner

    Model Set Up (Revisited for 2019)

    Hi All, Just back from the Design Summit...I've posted the training files I used as well as the instructions (Model Set Up Trainer). For those struggling with stories, perhaps this will help a bit...there are some new(er) features used in the material (like the "Components" button in the OIP). There's also a section on what I call "Layer Bound" wall styles that DO NOT use stories. My advice is to read through the instructions first... Wes Example File 1 Trainer.vwx Two Story Split Level Trainer.vwx Layer Bound Wall Trainer.vwx Model Set Up Trainer.pdf
  10. Wes Gardner

    Paste In Place - In Absolute Z-Elevation

    All I do is dup in place the object on layer 1, then change its layer in the OIP to layer 2 - a move of ten feet...am I missing something? Since the object in this example has a Z=0 when it's on layer 1, it'll have a value of Z=0 (relative to layer 2's Layer elevation) when it's moved to layer 2.... but overall, the object on layer 2 will be 10' higher. Layer Elevs.vwx
  11. Wes Gardner

    favoured window schedule workflows

    @fabrica - understand completely, it's on the Wish List
  12. Wes Gardner

    favoured window schedule workflows

    You can pull a window of each type from the project and place it on a design layer (making sure "On Schedule" is NOT selected or you'll get an incorrect count in your window schedule). Set the model in front view, you can viewport it to a sheet layer and dimension it there OR you can dimension it on the design layer.
  13. Wes Gardner

    VELFAC windows

    Correct me if I'm wrong...the GEOMETRY for any window is the standard Vectorworks geometry. The SIZE of the window and the DATA that appears in a Window Schedule will be specific to a selected catalog window.
  14. Wes Gardner

    3D Plants! Options for the confused architect.

    Hi All, You can download the Gallery project by going to our website... http://www.vectorworks.net/bim
  15. Wes Gardner

    Perspective/Orthogonal view issue

    My first suggestion is to RESTART Vectorworks and see if this will clear up. Wes
  16. Wes Gardner

    RFA file import issue

    Hi Hassan, It seems there is some issue with how the file is exported from Revit. There is some discussion of this issue over in the General Discussion section. Here is a bit of the discussion: "Thanks for sending me your file! It is saved with 2D active view (Sheet) which causes problems to Revit Import sometimes. The best approach for Revit Import is to save Revit file in Default 3D View ( for example: {3D} View ) and to use default import options. If you want, I can save and send it back to you, your file in 3D View, so that you can use it." Hope this helps Wes
  17. Wes Gardner

    clip surface not working

    Hi All, If you are trimming 3D objects, you must use 3D objects to trim them. So for 3D objects go to MODEL > Add or Subtract Solid. For 2D elements go to MODIFY > Add or Subtract Surface Scott, for your trim elements, you may just want to use simple extruded objects or Extrude Along Path if you want to run the profile all the way around the room. To make a simple extrude of, let's say crown molding, draw the profile of the crown in 2D making sure it's a CLOSED polygon, then go to MODEL > Extrude ans type in a length. You can change it dynamically once the extrude has been generated. I've included a couple of examples of window casing and base molding. Enjoy! Wes Trim Examples.vwx
  18. Wes Gardner

    Model Set Up (Revisited for 2019)

    Hi Inspector.... Yes, that's exactly what I would do with Story Elevation. You ++can++ of course, forgo stories all together if you build your wall styles accordingly...after last year's release that lets us manipulate components on a "per wall" basis however, stories might still be worth getting into...your call. Just make sure your wall styles are set up to deal with whichever system you ultimately go with...BTW, you ++can++ combine "Layer Bound" wall styles in a "Level Bound" model and the wall style will work just fine (don't forget to include a "Layer Wall Height"... BUT you cannot include a "Level Bound" style without stories/levels... Also keep in mind with the whole 2D vs 3D thing, you can always just build a very course 3D model using it to "proof out" floor-to-floors, etc and then use it as an underlay to embellish the drawing in 2D. Wes
  19. Wes Gardner

    Pilaster height

    I think there's been a bit of an oversight here...if you change the "Use Component" drop-down to "Architectural and Structural", that will expose the " Arch Height" field you are looking for. Once adjusted, you can then switch back to just Architectural.
  20. Wes Gardner

    fit wall to object

    Move all the wall under the roof and it will...or at least some of the wall has to be lower than the eave and then it'll trim...try experimenting in a front view by moving your bit of wall up and down and see what happens...you can also get it to trim the bottom of the wall to the top of the roof...
  21. Wes Gardner

    Mac Pro - 12 Core, 64GB of RAM, Dual D700 Fire Pro Ghx

    Yep, once you go 5K or even "just" 4K, it's hard to go back...
  22. Wes Gardner

    Door Styles?

    Another way is to drag a door into the file, it doesn't need to be inserted in a wall. Then right-click on the door and you'll get that same dialog "New Plug-in style...."
  23. Wes Gardner

    Join Walls on Different Layers?

    Here are a couple of walls on different layers...they join up fine. You'll need to have "Show,Snap, Modify Others" ON in your layer controls. I'll bet your scenario is a bit more complicated than a simple "L" join. Wall and Layers.vwx
  24. Wes Gardner

    Wall Lines Thickness?

    Hey Bruce, Take a look at the attached file. There are two container classes - Wall-Exterior and Wall-Interior. The other classes associated with walls are component classes. Explore how the classing affects line weight etc. Make a viewport, over ride the classes, etc. take it for a test drive. "Container Class" may not be an "official" Vectorworks name but I think it describes what's going on, it "contains" the component classes. We are working really hard to try and clean up some of the classes, etc. Things take time. Wes Container_Example.vwx
  25. Wes Gardner

    White Door/Wood Trim?

    Yep, The classes under the CLASSES tab are for 3D visualization where you'd set your textures. The classes under the "2D Visualization" or for Top/Plan view.


7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114


© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.