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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. @The Anorak, we are working really hard at some georeferencing stuff that looks like it'll be pretty cool...stay tuned!
  2. @The Anorak, yep that's still the easiest way....I will always choose to draw my stuff "on axis" and then either reference into a site plan file or use a DLVP. Wes
  3. @Amanda McDermott...answered via e-mail...for others' benefits, stories are pretty much a "flat earth :-)" thing - they use levels which can be considered horizontal planes in space that provide automation for height constraints for walls and other "story aware", or "level-aware" objects
  4. @Amanda McDermott...not sure the extent that you're designing the building but I'd build the building first with the first story elevation set at 0'-0". Then after you've established what the "real world" elevation will be for that first floor, you can enter that number into the first floor story elevation - you'll be asked if you want to "Move All the Stories Above" where you answer "Yes" and all should work out. An alternative is to not use stories at all and just build your model as outlined in the instruction set for "No Stories, No Problem"
  5. @tekbench...just remember, if you want to give stories a go, you MUST use level-bound wall styles so that they will "know" what/where to "look" for a given level. It also helps in many cases, to create an additional story above your normal story set-up so that the walls on the upper-most floor still have a "Underside of Structure [Story Above]" (or whatever you choose to call your levels) to bind to...otherwise, those upper-most walls will be flat (no height) As always, let me know if you run into difficulty and I'll try to help you get sorted Wes
  6. @Phil Schawe...here's a screen shot of annotating in Annotation space...my rendering stays rendered...if you're on 2016 I can't recall if that was an issue or not...sorry
  7. @VinceCastanon You originally had your Datum set at the framing component of the roof (which makes perfect sense !). I merely changed the datum up to the Sheathing component. You'll need to chase that around the model to see if it truly IS a solution, but it did seem to work on my initial test. Good luck! Wes
  8. @VinceCastanon I set the Datum to the underside of the sheathing component. Does that work?
  9. @VinceCastanon You mean like this?
  10. @VinceCastanon here's the other file...dunno why it wouldn't upload the first time. Layer Bound Special Slab v2018.vwx
  11. @VinceCastanon, no prob...here they are in 2018...lemme know how it goes. The instruction file is just Word, you should be OK with that... Wes Layer Bound Simple v2018.vwx
  12. @Inspectorjack, yes, as Jonathan suggests, you can use the core as the control...BTW, it's fairly important to define a core in your wall styles or the slabs won't know what to do (if, of course, you're using the automation built into the program). If for some odd reason you find you need even more control over the offset, you can set a custom offset in your wall style that will then be used by the Custom offset function up there in the control line selections. Wes
  13. @Scott61, if you can post the file, I'm sure someone will get you squared away...
  14. @BohI tried it and it did not crash? Here's my file if you want to see what I did. I used both the "Create Section Viewport" command and the Clip Cube as well to create the sections. I also use the floor tool for countertops as it is a "hybrid" as opposed to using an extruded element. Floor object test.vwx
  15. @dtheory, yes, by default, the cabinets and equipment are set to world-based. Yours my be rendering correctly on the design layer, but on the sheet layer, they'll be odd until your correct the page/world issue. Wes
  16. @dtheoryProbably the easiest way is to type "Symbol" into Vectorworks HELP. You'll find four colors of symbols for various purposes. Wes
  17. Yep, mystery solved...the symbols should NOT be page-based...
  18. @milezee, something isn't scaling correctly...if I change the scale of the rendered perspective viewport to 1/4", everything looks correct. Perhaps it's your page-based symbols? More testing is required here...
  19. @milezee is it possible to post the file? Wes
  20. Hi Benson, When you CREATE a NURBS curve you have a choice...but I think you're right, when CONVERTING something to a NURBS curve, you don't have a choice....hmmmm. Wes
  21. Use Attribute Mapping tool to adjust the default hatch to what you need, then right-click and select "New Hatch from Locally Mapped Hatch"...you'll then have a new hatch saved in the Resource Manager.
  22. @Inspectorjack...has been a Design Summit class for the last three years...ask me how I know ūüôā Wes
  23. @ThreeDot, here's what I would do...first read and understand the thread "No Stories, No Problem." Take the time to create some wall styles and slab styles FROM SCRATCH. Do NOT use any template stuff as they may or may NOT be set-up for a layer bound system. Build a small model, working through walls, slabs roofs. You can use the two sample/exercise files to help you get going but I HIGHLY recommend trying a set-up from scratch. Once this is all understood then move on to the level-bound scenario in this Model Set-Up thread. Do the same thing - create stuff FROM SCRATCH so that you thoroughly understand the connection between the levels, stories and how they relate to wall styles so that changes in set-up "drive" the heights of walls. Yes, it's confusing ... no, I did not create this system but I CAN make it work. Reading the instructions in both threads FIRST might be helpful. Wes
  24. @JMonaco, I was looking around at Kindorf/Unistrut stuff and found this site that lets you download in DXF/DWG and RFA (Revit Family) format. These all should be able to be read into Vectorworks. I haven't actully tried it because they want you to create an account but it might be worth a try... Good luck! https://www.unistrut.us/resources/cad-files Wes
  25. I don't think we have any Kindorf-specific stuff native in Vectorworks.

 

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