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Wes Gardner

Vectorworks, Inc Employee
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Everything posted by Wes Gardner

  1. Wes Gardner

    Data Visualisation / VW2020

    @nakedeye.....I'm not in entertainment but I know a bit about the Data Viz tool...maybe you need to set your criteria to "Hanging Position" so that the data viz set can "see" it??? Wes
  2. Wes Gardner

    Vectorworks Preferences, Revisited

    Not really a preference but...Apple V = Paste In Place - because that's the way I am... I leave "Paste" as a drop-down so that I know that I'm intentionally NOT pasting in place In the "old days", did the number of Undos have a memory usage component? Just as an aside...I do alot of demonstrations, training, etc. where I need to represent "what ships" so my workspace is "stock" - no smoke and mirrors...I also run the "shipping build"... Wes
  3. Wes Gardner

    Shutters different color than window?

    @Inspectorjack, are you really on V2012? If so, there have been a few changes in the Window/Door PIOs (plug-in objects)...maybe post a window in a file... Wes
  4. Wes Gardner

    Shutters different color than window?

    @Inspectorjack...try mine...get into the Class dialog and under Window-Shutter, get into the Texture chooser and choose another one and see what happens Shutter Test.vwx
  5. Wes Gardner

    VW & BIM Certification

    @RussU...I believe we are certified for IFC 2x3...You can find out more from buildingsmart.org Wes
  6. In addition to dimensioning, I think you'll find with the introduction of the Data Tag tool that TAGS, wall tags, room names, door tags, window tags, etc, etc. should be placed in the Annotation space of the viewport. BTW, I DO draw with "control dimensions" on design layers with the intent of "publish dimensions" in Annotation space.
  7. Wes Gardner

    History-Based Modeling?

    Hi Bruce, There isn't really a menu...but there is a history list...double-clicking on the objects "steps" you back through its history...you can then modify the surface/edge for that operation. Tamsin beat me to it...Enjoy! Wes
  8. Wes Gardner

    Automatic Visibility

    @Kai1...Saved Views are your friend! They can toggle classes and layers as well as both the layer and class controls (like Show Snap or Active Only), they can return you to the exact view with the appropriate render style, they can jump you from design layers to sheet layers etc. etc....very powerful feature not to be overlooked! I've attached a screen shot of some saved views that help me quickly navigate my file(s) Wes
  9. Wes Gardner

    Create walls from a Shell Solid object?

    @MaltbyDesign, a quick way might be to use the Extract Surface command to get a surface from the underside of the roof, then Extrude that. Now you have two solids whereupon you can use Subtract Solids keeping the original shelled object. I believe the "Fit Walls..." command ONLY works when clipping walls, however you CAN use objects like extrudes to do the clipping
  10. Wes Gardner

    Walls - fitting to object

    @Josh-gsy...if you can post the file (or a portion that has the issue(s)), I'm sure we can get you squared away....just by looking at the lower image, it looks as if you have a "leak" where the roof object doesn't quite cover the walls that are resulting in those spikes. Wes
  11. Wes Gardner

    Tapered Stairs

    @Keito64..some folks have found using the "old stair" which you'd need to get from the Workspace Editor, "explodes" better into what some consider more usable extruded elements.
  12. @mgebel, the username that Project Sharing uses is the computer name. I would use all the same version and run it all over one sharing service - I believe we recommend DropBox. Here are some other recommendations: Turn off project file backup when using dropbox Project file must be in a folder and the folder must be shared not the project file. Set the sharing permission at the folder level Wes
  13. Wes Gardner

    Skylight 2D component from 3D

    @drelARCH...not a great option but just overdraw the skylight in plan-view on your sheet layers to get the graphics you want. At the moment, you can't really "get to" skylights as they are embedded in the roof as you've probably found...sorry Wes
  14. Wes Gardner

    Skylight 2D component from 3D

    @drelARCH, I have filed a bug on this, thank you Wes
  15. @Kane you can also use DropBox for Project Sharing if you have remote offices, etc... Wes
  16. Wes Gardner

    What are the max no. of light objects in an open GL rendering?

    @Andrew Pollock, I think you're stuck with the 8 as long as you're using OpenGL...sorry. Artistic Renderworks "Cartoon" might get you close to an OpenGL rendering and you're not limited to quantity of lights Wes
  17. Wes Gardner

    Access to finishes field from worksheet

    @Chad Hamilton HAarchs, here's a file with ALL the parameters from a space including the "Keys" for the finishes. Thank you Pat Stanford for the script Space Parameters.vwx
  18. @The Anorak, we are working really hard at some georeferencing stuff that looks like it'll be pretty cool...stay tuned!
  19. @The Anorak, yep that's still the easiest way....I will always choose to draw my stuff "on axis" and then either reference into a site plan file or use a DLVP. Wes
  20. Wes Gardner

    No Stories, No Problem

    @Amanda McDermott...answered via e-mail...for others' benefits, stories are pretty much a "flat earth :-)" thing - they use levels which can be considered horizontal planes in space that provide automation for height constraints for walls and other "story aware", or "level-aware" objects
  21. Wes Gardner

    No Stories, No Problem

    @Amanda McDermott...not sure the extent that you're designing the building but I'd build the building first with the first story elevation set at 0'-0". Then after you've established what the "real world" elevation will be for that first floor, you can enter that number into the first floor story elevation - you'll be asked if you want to "Move All the Stories Above" where you answer "Yes" and all should work out. An alternative is to not use stories at all and just build your model as outlined in the instruction set for "No Stories, No Problem"
  22. Wes Gardner

    No Stories, No Problem

    @tekbench...just remember, if you want to give stories a go, you MUST use level-bound wall styles so that they will "know" what/where to "look" for a given level. It also helps in many cases, to create an additional story above your normal story set-up so that the walls on the upper-most floor still have a "Underside of Structure [Story Above]" (or whatever you choose to call your levels) to bind to...otherwise, those upper-most walls will be flat (no height) As always, let me know if you run into difficulty and I'll try to help you get sorted Wes
  23. Wes Gardner

    Best Practice for Dimensions and Notes?

    @Phil Schawe...here's a screen shot of annotating in Annotation space...my rendering stays rendered...if you're on 2016 I can't recall if that was an issue or not...sorry
  24. Wes Gardner

    Walls to Roof Component Join

    @VinceCastanon You originally had your Datum set at the framing component of the roof (which makes perfect sense !). I merely changed the datum up to the Sheathing component. You'll need to chase that around the model to see if it truly IS a solution, but it did seem to work on my initial test. Good luck! Wes
  25. Wes Gardner

    Walls to Roof Component Join

    @VinceCastanon I set the Datum to the underside of the sheathing component. Does that work?

 

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