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Kaare Baekgaard

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Posts posted by Kaare Baekgaard

  1. I need to find a shortcut to faster renderings of objects in an interior space.

     

    So I tried to import a panorama created in Renderworks back into VW as an HDRI background.

     

    The idea being, that I get the lighting and reflections right, so that I can make a composite in Photoshop, where the interior space and the objects on display have been rendered separately to save (a lot of) time.

     

    It sorta works.

     

    I need to rotate the HDRI 90° to match the camera view, but then it does so with great accuracy.

     

    But the dynamic range is missing and the reflections are dull as well, even if I change the setting to 32bit/channel

     

    Does anyone know how to cheat and get a decent result?

     

    regards, Kaare

     

  2. I suppose this is a known issue, but I cannot find it in any forum:

     

    in certain files, opengl misrepresents geometry in symbols by drawing it in the wrong location.

     

    The geometry is seen to jump when going from wireframe to opengl - but it cannot be selected in its new, false location.

     

    When copy-pasted into a new file, the geometry is represented correctly in opengl.

     

     

    I am not sure, but I remember this issue also occurring inside solid operations, that are not part of symbols.

     

     

    I have seen this in several versions and also in VW2021.

     

    Is there any fix?

  3. I use HDRI for most presentation renderings, and I use the same 3 or 4 all the time, because they are the only ones that consistently work well.

     

    When I try out a new one from HDRI Haven or such place, they almost always look wrong in scale.

     

    Like if my object is a tiny miniature.

     

     It does not make any difference that I scale the objects, but if I make the perspective extreeemly wide, I can get the right scale compared to the background, but the renderings are of course useless.

     

    Has anyone found a workaround for this?

     

    Should I put something in the wishlist in order to hopefully get a fix at some point in a distant future?

     

    • Like 2
  4. On 1/29/2021 at 7:09 PM, Tony Kostreski said:

    I'm curious if complex linetypes answers this question or are you looking for something different? Complex linetypes allows for complete customization of how the arrow looks and what the gap is between them. They can then be applied to any shape.Screen Shot 2021-01-29 at 1.06.08 PM.pngScreen Shot 2021-01-29 at 1.08.05 PM.png

    Thanks, I'll give it a try. I am looking for something more akin to arrows in Powerpoint 🙂

     

  5. I use the boomerang a lot, when I fillet corners.

     

    I select accessible corners then press spacebar, then pan or select the flyover tool to make new corners selectable etcetera.

     

    Now with VW21 I often have to start over, because the boomerang mode fails to remain active when selecting the flyover tool.

     

    It is not a consistent error, and I am not sure why it sometimes works and other times it does not.

     

    If anyone else gets this error, please say so, perhaps it is a bug.

  6. When I move a 3D object in the screen plane, I often find that it makes unwanted jumps in the plane perpendicular to the screen plane as it snaps on to some geometry.

     

    For example: I move an object in the front view and snap it onto the edge of some other object. When I inspect it in top view, it has moved to a different position in the Y-direction.

     

    I did not want this to happen.

     

    Can I activate some constraint to stop this from happening?

     

    Can I use a different procedure without too much extra effort?

     

    Please advise, if you have a solution.

  7. There are days, where e v e r y single interaction with the OIP in VW21 releases the frontmost tab and makes a mess out of my desktop.

     

    I hardly think anyone requested this pestilent feature.

     

    I for one hate it with every fibre in my body.

     

    Please provide me with a lockdown mechanism, so that the OIP and navigation tabs remain where they are supposed to remain - and please do so before VW22.

     

    And for future reference: Please provide users with a choice, whenever you make 'smart' improvements to something so fundamental as the OIP.

    • Like 1
  8. The tabs of my Object Info and Navigation palettes are jumping out of their sockets every second time I try to move the palette.

     

    This is very frustrating.

     

    It must have seemed like a good idea at the time to be able to move the tabs freely, but in real life, it is not.

     

    So hopefully I can lock the tabs down for good, but I cannot locate this function.

     

    Can someone point me in the right direction?

     

    • Like 3
  9. Unless my setup is somehow flawed, anyone should be able to replicate the issue.

     

    But I attach an example:

     

    Go to the sheet layer and render the FQR viewport in the center.

     

    Go to the design layer and disable 'Use Textures' in OpenGL Options

     

    Return to the sheet layer and render again – if the textures are gone, you have replicated the issue.

     

    If you can do the same on a file of your own, the issue may be universal.

     

    I use an iMac.

    Skærmbillede 2020-02-13 kl. 11.46.44.png

    OpenGL test.vwx OpenGL test.pdf

  10. I quess this is a rare problem:

     

    Suddenly all my final quality renderworks viewports failed to render properly – transparencies were missing, etc.

    When I entered the design layer, everything looked looked right and rendered perfectly.

    I battled with the issue for several hours, then remembered, that I had disabled textures in the OpenGL option menu.

    I switched it back on and yes, that fixed the issue.

     

    So: OpenGL settings are somehow linked to Final Quality Renderworks in viewports.

     

    • Like 1
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