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Kaare Baekgaard

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Everything posted by Kaare Baekgaard

  1. I often have to reuse some shape burried several levels down in a solid. When I get to the right level, I copy that shape and chose 'top level' or press the 'done' button. And then I wait....and wait... The point is, that I have made no actual changes in the object, I entered, but still it has to be recalculated. Well - not necessarily. Why not put a 'cancel' and a 'cancel all' button next to the 'done' button. 'Cancel' would take me one level up with no changes and no waiting. 'Cancel all' would take me to the top level without hesitation. Nice eeh? This could work with objects transformed with the 'Fillet edge tool' as well. In this case the 'done' button woud simply be greyed out.
  2. I second that - and import of these formats as well.
  3. You can emulate this quite well by making a texture with white colour and 'constant' reflection - disable shadowcasting - and put a single lightsource within the shape.
  4. Image ressources are a bit irational and tiresom. It would be much easier simply to map any 2D object with any texture ? image-based or not. Please make it so.
  5. By the way: It would be nice, if I were able to replace 3D loci with symbols
  6. It would be great, though, it it was possible to make a 'section viewport' - as an option with the 'cut 2d section' and 'cut 3d section tools.
  7. I don't know a whole lot about repetitive stress injury, as Adin clearly does. I handled my own symptoms by buing a Wacom digitizer, that I use for a while everytime the problem arises. The digitizer is in many ways inferior to the mouse, but it takes care of the pain. I believe somebody once told me, that mouse disease is caused by the fact, that one uses muscles designed for 'coarse motor functions' to do 'fine motor function' work.
  8. Thanks for the tip, Jan. As for the tap-function, this is actually a health issue: In this country a number of people have been disabled by a phenomenon called 'mouse disease', which arises from using the muse too much. (I think it is much like a tennis elbow). I have had problems in that direction myself.
  9. 1. A menu item, that makes all palettes 'jump back' to default positions, that can be specified. I often get them all clustered up in the process of working. 2. I use the 'set working plane' tool quite often, but I don't much care for the working plane palette. I have to use it, however, for the purpose of pressing the 'look at working plane'-button. I would like that button also to be present in the mode-bar of the 'set working plane'-tool, so I can ditch the palette. 3. For reasons beyond my comprehension, I still cannot tab my way into the object info palette. I have put it on the wish list several times already. A simple shfit-tab would be adequat. This may seem like a minor item, but it makes a huge difference in the amount of time spent with the mouse in the hand..
  10. VW 11 does import Iges, and does a very nice job of it. I can't remember if that goes for 10.5 as well.
  11. Tools that emulate 'real world' processes would be very welcome. If I have a plane nurbs surface, for instance, and I want to bend or fold it, this can be quite tricky and time consuming.(Just follow Snowmans 'need help with 3D modeling'-topic for an example). It would be nice to specify an axis and a radius, and be able to fold an object.
  12. Image map of the jpeg from the client importet as image colour reflection set to constant - if it needs to look 'back-lit light sign-like' set plain transparecy to 10-30% or reflection set to mirror - If it needs to look shiny - amb 60% dif 80% spec 90% reflec 10-15% set plain transparecy to 10-30% or Try out the new translucency setting - I'm still not familiar with it set plain transparecy to 10-30% Good luck
  13. If I wish to edit a trimmed nurbs surface, like - say - move a hole, there is no tool for this. I would like to supplement the 'Untrim' button with a 'remove hole' - which allows me to point out a specific hole.
  14. Make a copy of the file and convert the shape to generic solid. (Keep the old for making corrections) Create a simplified representation to use as symbol for other projects. If you need the extra accuracy, you can replace the simple symbol with the detailed.
  15. I second lambertos motion for an unfold function. I have done a lot of manual unfolding and it is quite tiresom.
  16. I just spent an entire day creating lots of textures. In the next version, I would like to have drag and drop texture creation this way: I drag an image file from Finder to the working space. Then I scale it. Then I control-click it and get an option between creating a 'Renderworks texture', a 'Renderworks background', an 'Image prop' or an 'Image*, useing its present size as the resulting size of the ressource. No extra dialogues are needed. If I want to change anything, I just double-click the ressource.
  17. Draw a slanting line and a centerpoint. Sweep the two with a pitch. Extract the top and botom curve of the sweep. Rotate the top curve somewhat. Then loft the two into a surface.
  18. My collegue is using FormZ and thus we have an ongoing religious war over which program is the better deal. Today I lost a major battle of that war: I imported a 3D mesh in dxf-format. When I rendered it with 'final quality renderworks', I could clearly see the polygons that made the mesh. My collegue did the same thing. But when he rendered it, the result looked smooth as a babys bum. I want Renderworks to be able to smooth the output of mesh- and poygon based objects. Thanks
  19. Have you tried to export from illustrator as DXF? (version 9/10) It is not as good as one could wish for, but it beats your current method.
  20. If the geometry consist og planar faces, just cornvert it to 3D polygons, and map the sides.
  21. I second the question. Is there any way to change the image export defaults?
  22. >the offset and rotate tools work the same way if you hold down the control/command key. Thanks for the tip. I really should read the instructions before I come in here barking... To save face: When I change the mapping from perimeter to plane or cylinder, the initial orientation of the map is often such, that I cannot flip or rotate it into correct position using the buttons or entry fields, even if it is off by 90?, ? because these control only the x/y orientation. So the suggestion to orient the initial map relative to the view used in the workspace is still valid. Alternatively the flip/rotate buttons could be supplemented with a button, that rotates the texture on the third axis.
  23. If improving tolerance or reliability would mean sacrificing precision in 3D operations, I for one would be willing to accept that - given some sort of warning when precision is diminished - or given the ability to adjust the precision/tolerance setting in the document prefs.
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