Jump to content

Kaare Baekgaard

  • Posts

  • Joined

  • Last visited

Everything posted by Kaare Baekgaard

  1. I wish the 'Scale objects' dialogue would have an option for scaling textures along with the object.
  2. You may want to check the path for double points - two points in the exact same location. Also converting the path into a nurbs curve can sometimes help.
  3. Well - since you are looking for a simple answer... You can also paste the 2D content into a new layer and make that layer visible/invisible as you wish :-)
  4. If you are not using 2D/3D parametric objects, this requires a little trick: Make a copy of the content of your extruded objects (go into 'edit object' and copy everything). Paste the content of the clipboard 'in place' (alt-contr-V). Select the 'Floor'- menu item and covert all the pasted objects into a (fake) floor. Make the floor Z-height, so that it is slightly under the 'real' floor. Adjust the stacking order of the objects, so that it will go in front of the 3D extruded polygons in the top/plan view (you may want to ensure that the polygons of the fake floor have a neutral fill behind the hatch. You can add elements to the fake floor as you go along, but be sure not to ungroup it accidentally: It will then convert into 2D objects.
  5. I like the new artistic renderworks option for price calculation drawings. Somehow it is better for comunicating ideas, that have not yet been given a detailed form. I use the same setting every time, and have two wishes for improvements in the next version: I do not want to wait for the program to finish a rendering of the default setting, when I invoke the artistic renderworks dialogue. (Feel free to use a part of my harddisk to store that:-) I want the program to remember my preferred settings - for instance by letting me make a list of favourites.
  6. I wish Nemetchek would buy TouchCAD 3D and include the features into a VectorWorks Designer-package.
  7. The output format depends on the type of output, you are trying to create. If it is a bitmap rendering, try tiff or jpeg. If it is line- or vector graphics, eps or pdf is better. Try to adjust the scale of the drawing so that the output size is close to the end use size (6 cm). This way you will not have to scale the output afterwards, thus scaling the line weigths. If you are creating the output from a sheet with viewports, the dpi-setting in the layer setup of that sheet will effect bitmap outputs.
  8. I am thinking about the solid block arrows with handles to adjust length, thickness, rotation and arrow head size + the ability to enter text.
  9. Parametric 2D arrows for presentation purposes - like the arrows in Powerpoint - would be greatly appreciated.
  10. Sofia don't listen to long discussions about different alternatives. It is really quite simple: For a value-for-money solution only Vectorworks with Renderworks will do. It is not the most fanciful solution, but it is FAST, reliable, easy to use and more than good enough for your needs. (I am not a salesman for Nemetchek :-)
  11. Resizing imported images - using the corner handles - works different than resizing other 2D VW shapes: I cannot enter a new object width/heigth by tapping into the data display bar (unless I place the image with its bottom-left corner in the exact center of the drawing). This is a minor nuisance, but still you should fix it for the next version.
  12. I often have to reuse some shape burried several levels down in a solid. When I get to the right level, I copy that shape and chose 'top level' or press the 'done' button. And then I wait....and wait... The point is, that I have made no actual changes in the object, I entered, but still it has to be recalculated. Well - not necessarily. Why not put a 'cancel' and a 'cancel all' button next to the 'done' button. 'Cancel' would take me one level up with no changes and no waiting. 'Cancel all' would take me to the top level without hesitation. Nice eeh? This could work with objects transformed with the 'Fillet edge tool' as well. In this case the 'done' button woud simply be greyed out.
  13. You can emulate this quite well by making a texture with white colour and 'constant' reflection - disable shadowcasting - and put a single lightsource within the shape.
  14. Image ressources are a bit irational and tiresom. It would be much easier simply to map any 2D object with any texture ? image-based or not. Please make it so.
  15. By the way: It would be nice, if I were able to replace 3D loci with symbols
  16. It would be great, though, it it was possible to make a 'section viewport' - as an option with the 'cut 2d section' and 'cut 3d section tools.
  17. I don't know a whole lot about repetitive stress injury, as Adin clearly does. I handled my own symptoms by buing a Wacom digitizer, that I use for a while everytime the problem arises. The digitizer is in many ways inferior to the mouse, but it takes care of the pain. I believe somebody once told me, that mouse disease is caused by the fact, that one uses muscles designed for 'coarse motor functions' to do 'fine motor function' work.
  18. Thanks for the tip, Jan. As for the tap-function, this is actually a health issue: In this country a number of people have been disabled by a phenomenon called 'mouse disease', which arises from using the muse too much. (I think it is much like a tennis elbow). I have had problems in that direction myself.
  19. 1. A menu item, that makes all palettes 'jump back' to default positions, that can be specified. I often get them all clustered up in the process of working. 2. I use the 'set working plane' tool quite often, but I don't much care for the working plane palette. I have to use it, however, for the purpose of pressing the 'look at working plane'-button. I would like that button also to be present in the mode-bar of the 'set working plane'-tool, so I can ditch the palette. 3. For reasons beyond my comprehension, I still cannot tab my way into the object info palette. I have put it on the wish list several times already. A simple shfit-tab would be adequat. This may seem like a minor item, but it makes a huge difference in the amount of time spent with the mouse in the hand..
  20. VW 11 does import Iges, and does a very nice job of it. I can't remember if that goes for 10.5 as well.
  21. Tools that emulate 'real world' processes would be very welcome. If I have a plane nurbs surface, for instance, and I want to bend or fold it, this can be quite tricky and time consuming.(Just follow Snowmans 'need help with 3D modeling'-topic for an example). It would be nice to specify an axis and a radius, and be able to fold an object.
  22. Image map of the jpeg from the client importet as image colour reflection set to constant - if it needs to look 'back-lit light sign-like' set plain transparecy to 10-30% or reflection set to mirror - If it needs to look shiny - amb 60% dif 80% spec 90% reflec 10-15% set plain transparecy to 10-30% or Try out the new translucency setting - I'm still not familiar with it set plain transparecy to 10-30% Good luck
  • Create New...