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Kaare Baekgaard

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Everything posted by Kaare Baekgaard

  1. Try this for size: Make a duplicate of the standard grass texture create a mask transparency and reuse 'this texture's colour' . Use transparent colour, and select a dark colour as being transparent. The aim is to get at least 50-60% of the texture transparent. Then make a duplicate of the surface with the standard grass texture, raise it an inch or two and map the new semitransparent texture onto the duplicate. Rotate the mapping 50-70?, so you don't get moire. Good luck
  2. Take a good, long look at SolidThinking. The program is not that expensive, yet the modeling features seem lightyears ahead of my current version of VW. This is what I want, when you release a VW Designer Industy Version.
  3. Thanks Islandmon. I am afraid that this may be too complex for my brain to pick up. It seems to me, though, that the pages, you linked to describes braided or wowen structures. Most rope is made by the far simpler process of twisting 3 or more strands, so they 'curl' together. ( I dont know the proper english terms for this process)
  4. Years ago, I used to be able to do this in Adobe Dimensions - a programme that has since been discontinued. The cool thing was, that I could wrap any 2D vector graphics around any 3D shape. I hope, that a future VW-Designer package will include this feature. Cloud, I am sure you can work this out 'manually' as long as the shapes are no more complex than a star and a cylinder. But it is not cool, that you would have to. A somewhat inacurate workaround is to texture-wrap a black star on white background in high resolution, using the cylinder wrap. Render it and trace the rendered image to get the distorted shape.
  5. This is a fascinating form, Islandmon, and I look forward to a tutorial. Does it have any practical application, and where would I see an example of that?
  6. If you want the full 3D, start by making a path. Use that path to create a helix spiral. Duplicate that spiral twice and offset the start angles of the duplicates by 120? and 240?. Extrude a circle along the helix spirals, and wait... this is fairly heavy stuff. The wireframe will look wierd, but the render will look nice. Once all the details are right, you may want to transform the shapes into generic solids and symbols to improve redraw times.
  7. I wish to eliminate a large number of small objects from an imported file - and keep the large. Can anyone provide a script, that can do that? The custom selection menu cannot use geometric properties as criterium. Thanks.
  8. The best way is just to try it out: Go to www.matton.com and enter OS13084.JPG into the search field. Copy the image to your disk. Open a VW file containing somthing, that you would place a flower on (a window sill or such). Select 'create image prop' and import the image of the dafodil. Set the heigth of the prop to 12" or 300 mm. Check the 'Use mask' option and select the 'Reuse this props colour' option. Use transparent colour mask and define white as transparent. Check the 'Crossed planes' option and leave the others on default. Then place the prop on a window sill or table and render from a relevant view. It's easy, and you can use lots of props without slowing down significantly. The only hitch is to find images taken from useful angles.
  9. >Are the imageprops you are talking about actual 3D objects? No, Alanmac, they are 2D objects - perhaps I misunderstood the original question. I dont think, I could have rendered real 3D figures in that number. If RPC can do that, it is very smart. But unless I need to do an amination or several very different views, props are extremely useful, and they render fast. It is much better than pasting figures from Photoshop.
  10. I tend to disagree, alanmac. If Boyle can find the content, 200-300 imageprops is not a problem, if he chooses a reasonable image resolution. I did a shoeshop with about 250 imageprops, and it rendered nicely. The problem is to get relevant content. Perhaps the Zygotes can be used in the background combinded with 'real people' in the foreground.
  11. I have just 13 people image props, and they all look like something from the 80's. I have been looking a lot of places for something better, and even bought a CD at one point, which turned out to be a waste of money, because the images had been taken in bright sunshine outdoors. So if you do manage to find something useful, let me know.
  12. If the corn decorations are all identical, you might consider using symbols. (Unknown to some, symbols can take part in solid operations.) Nice item. what is it?
  13. I have worked with the updated version a couple of days now, and I am very satisfied with it, thank you. The decision only to include the sketch rendering mode in the industry series is wrong, however, and should be reconsidered. Not all professionals are targeted by the existing industry versions. So the question is: I want to buy the scetch function. How do I do that?
  14. >Sketch is totally appropriate for 2D plans for landscaping Well, Dave it is totally apropriate for product design as well. Custumers tend to be intimidated by the look of a final quality rendering - they feel somewhat irrationally, that they can no longer influence the final outcome, because it is already finished. >How the ArtRW and Sketch features are divvied up among Industry products is not something I can answer. Other folks in the company can address that. You may not be responsible for this aspect, but since you have taken the trouble to answer these posts, I will ask you also to take the trouble to forward them to the correct terminals.
  15. You can use the 'Revolve with rail* tool.
  16. >Why is it that the interactive Sketch mode is only available with Industry series products and NOT RW?!! I second that question. I would hate to buy a pacakage aimed at other professionals just to get this feature. I am a designer - d - e - s - i - g - n - e - r, not a mechanical engineer or something else. And I would love to get this feature. If I have to pay for it, then let it be, but I will not pay for a whole package of unwanted features, just to get to this one. I did suppose this was why I bought Renderworks.
  17. >Among the other image prop improvements in 11.5 are that you can enter height and width independent of the image aspect ratio Alas, this is does not function as a workaround for changing the proportions of an existing texture.
  18. Nice feature - perfect timing, David :-) I notice, that I can now batch render from within symbols. I never knew, I wanted this, but now that I have it, I can't live without
  19. I often reuse symbols and elements from several older projects. Unfortunately I have not been very consistent in the naming of classes and this often results in a large number of classes in the file, I am working on. I have to track them down by opening every group of every symbol, unless I choose to live with the mess. Maybe there is a trick here, that I don't know. If not, I would like a find-& replace function with classes, so I can clean up their numbers. If I just delete them, they loose their attributes in a way, I cannot control.
  20. You should consider using hatches instead of patterns.
  21. Thanks propstuff for clarifying. I also mean twist, bend, bloat, punk, skew, free deformation etc. The way you usually achieve this is by grouping the shape, you want to work with inside a 'deformer'. Architects and engineers usually work with a rather limited 'shape universe' and VW reflects these limitations. I have chosen to live with them, because I prefer VW over other 3D packages. But there are still lots of shapes, that I can generate with pencil and paper, which I cannot easily duplicate in VW. So expanding the programs modelling capabilities would certainly expand mine as well. It might even make me a better designer ;-)
  22. A number of 3D programs have 3D deformation tools. I would like to see some of those in the 'Vectorworks Designer' package, which I presume is in the making. :-) :-o ;-)
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