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Kaare Baekgaard

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Everything posted by Kaare Baekgaard

  1. Cool? Sure in a novelty kind of way. Useful? Not really.
  2. When I use an existing textured object to create a new object - by shelling or using boolean operations – and then give the new object textures by changing its class – I get unwanted texture overrides. Leftovers from its earlier incarnations so to say, that I then have to delete. This is a bug.
  3. You can use the split tool, if you do it along a planar surface. It has to 'touch' one of the objects...
  4. You could just start with 'Add Tangent Faces'. This - and Add Single Faces to selection would probably suffice for 95% of all users 🙂
  5. I get that Shengxi - but I am allowed to wish 🙂 While we are at it, I played around with the render tab of the OIP – And i noticed, that I now have much better control over the old, estranged Add Decal feature, which I think has been largely unused since it was conceived. (The nice trick is to add the decal to a texture override face) This could become useful. Except that the decal does not show up in the Shaded/Opengl render mode, but only in the Renderworks mode. I hope, that this is an easy fix, and if so I wish you would fix it.
  6. Panoramic backgrounds do not crop in perspectives in design layers - and they are shown differently in shaded representation as compared to renderworks representations. Does anyone know how to fix/change this?
  7. I meant tabs, Ian. I am not a native english speaker, so some words become muddled. Thanks 🙂
  8. I do not disagree, but the objects that I work with often have hundreds of faces and the textures are subtle and do not give a lot of instant feedback. The wish is quite reasonable, if you consider it again.
  9. We must have gotten this in VW 2022? I cannot find it, where is it?
  10. The new Texture tool is a welcome addition, and it is almost great. I wish we could shift-click to add faces to a selection - like we do when we add faces to a Shell Solid selection. I really, really wish I could add all tangent faces to a selection. This would be extremely useful for displaying different textures for the inside and outside surfaces of a shell - or a lamp.
  11. I do not wish that 'top level dimensioning' should replace the annotation layer, but supplement it. Besides dimensions, I use the annotation layer for all sorts of stuff like 2D section details. But I often have several viewports in one sheet - and I reuse them all the time by duplicating a sheet - and then change the layer setting of the viewports to reflect a different component. For that purpose - among several, it would be nice to just delete all dimensions on the sheet and start on a clean slate. There should probably always be more than one way to achieve functions, that are performed so regularly as dimensioning. To be able to do this in the top level of the sheet is very plug-and-play-ish.
  12. To add dimensions in sheet layers, we have to enter into an annotation 'layer' of the individual viewport. Making changes involves a lot of clicking with the mouse. I wish, we could just add the dimensions right there in the sheet without ever leaving the 'top layer'. The dimensions would somehow automatically adjust to the scale of the viewport underneath - and would automatically change when the scale of the viewport is changed and move, when the viewport is moved. And why not?
  13. I want to plant trees along an editable path. Using image props as posts with the railing/Fence tool could do the trick. Except it cannot. The textures are lost in the process. 😐 I wish it could. Or a similar parametric method to do the same with the architect license...
  14. Multible Extrude has not changed since MiniCad, and it is the only extrusion tool, that does not support nurbs. Which is the only reason, that I almost never use it. I can see how some geometry may be too complicated be used for a nurbs-based multible extrude. But when the command is invoked, it should try. Or maybe there should be a setting, that allows simple geometry to produce nurbs-based multible extrudes, if it can be done.
  15. The interface for subdivisions is actually quite good. Editing meshes is a mess - until you convert them into subdivisions with 0 iteration - then they can be edited with subdivision tools and converted back to meshes . It is a handy tip, but all texture information of the mesh is lost. I wish, I could just click on a mesh to get a tool set similar to that of subdivisions. Also: Invoking the reshape tool on a subdivision does nothing. Why does it not just simply take you to the subdivision toolkit?
  16. "Of course, you lose all Subdivison functionality once you convert it to a Generic Solid" But not, of course, if you convert it to a regular solid. There is a best practice for this: Go to Front view. Draw a small rectangle from bottom left and up. Extrude it to 0. Place it in front of the subdivision. Send the rectangle to back. Add solid the rectangle and the subdivision. Apply texture - in any other mode than perimeter, the texture is now oriented according to the extruded rectangle, and can be easily scaled and repositioned with the attribute mapping tool. Enter the solid. Delete the extruded rectangle. Exit the solid - the mapping remains the same. And the subdivision can still be edited, but if you ungroup the solid, the texture mapping is lost.
  17. Rendering PDF's online via the publish menu and the Vectorworks Cloud in Service Select works fine. Any other format - like PNG images with transparency - does not work for me. I get random errors, that I do not understand. Batch rendering - on the other hand - is straightforward and very easy. But batch renderings are not supported by the Vectorworks Cloud, so I have to pause the workflow in order to do them. Is it very, very difficult for the programmers to add Vectorworks Cloud Rendering support to the batch rendering submenu? If not, I wish they would do that.
  18. I am going to bump this. I do not think Vectorworks developers have a clear idea about how fast full-time users like myself actually draw. It is not: "Hmm - now I am going to use this tool to perform that task..." The reality is: "Clicketyclickclickclick clicclickyty clickclickelick clickclicketyclick" In a very, very brisk pace. As a result, fragments of palettes are constantly being torn off left and right, because not all clicks fall at the exact, intended location. So every few minutes I have to relocate pieces of palettes and re-attach them in their proper position. Do anyone working at Vectorworks comprehend how desperately frustrating this is? Will anyone tell them, so I can get a fix?
  19. The 'rearrange palette feature' is the worst mistake by VW decision-makers in the 3 decades, I have used this software I would like the feature to disappear, but I guess that is not going to happen. So can I please have a button to lock down the palettes in any configuration? I am willing to pay extra for this, because I waste hours every week trying to locate fragments of a palettes, that have been accidentally torn off. Can anyone provide a fix? Any third party programmer?
  20. Will you please just provide an effing off-switch? Put an off switch on it. Come on. Let me kill the abomination. OOOFFFFF SSWWIIITTCCHHH Comprende?
  21. I need to find a shortcut to faster renderings of objects in an interior space. So I tried to import a panorama created in Renderworks back into VW as an HDRI background. The idea being, that I get the lighting and reflections right, so that I can make a composite in Photoshop, where the interior space and the objects on display have been rendered separately to save (a lot of) time. It sorta works. I need to rotate the HDRI 90° to match the camera view, but then it does so with great accuracy. But the dynamic range is missing and the reflections are dull as well, even if I change the setting to 32bit/channel Does anyone know how to cheat and get a decent result? regards, Kaare
  22. I spend hours every week trying to locate and reattach palettes, that have been accidentally torn off and moved, because that is what they do all of the time, and they cannot be locked down. And I do not even have palsy! I never heard of anyone who use this 'feature' for its misconceived purpose, so why is it still here? At least provide us with an off-switch, please.
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