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Kaare Baekgaard

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Everything posted by Kaare Baekgaard

  1. No, I do not. But it is a lot safer to work with the nurbs surface itself - rather than with the interpolated surface.
  2. Perhaps 'parametric' is the wrong word here. There are a number of 2D drawing programs and slide show programs – like Keynote – that offer simple arrow tools. When you click on the finished arrow, you can place a text in its center.
  3. I could use a parametric 2D arrow tool. Thanks
  4. Its really just a rant, because I seem unwilling to change with the times. Sorry to all.
  5. I really, really hate dash styles in the ressource browser. I wish it was back in its proper place. You know, the place where every other decision regarding lines are made. (I hope a little sarcasm is in order here)
  6. Kevin, the problem with extracted curves is, that they tend to pick up extra vertices which makes them less clean to work with. For most purposes that may not matter, but if you are creating double-curving objects like the dinghy below, you need to keep it clean. Yes you can create circular shaped surfaces, that are not trimmed surfaces: Start by making a 3-line C-shaped polygon where the open side is twice as wide as it is tall. Convert it to a nurbs curve object. Use the 3D reshape tool to change the vertex mode of the two corners. Use the OIP to change the weight of the two corner vertices to 0.5. The curve has now become a half-circle. Reflect & duplicate the half circle curve, so it becomes two halves of a full circle. Loft the two curves. The resulting object is an 8-vertice circular surface, that can be reshaped into any oval. I really wish, there was an easier way to do this, but most other methods only give me trimmed objects. https://drive.google.com/file/d/0BxL3Oyph55RRaEhFWlllYnNpanc/view?usp=sharing
  7. My bad, Phil. In that case, maybe you can just extract nurbs curves from the top edges of the trusses and loft them with the 'ruled' setting on. Add solid the resulting surfaces, then select all of surfaces with the the shell solid tool to give the canvas a thickness.
  8. I think you should take the hint and rethink the construction. The s-shaped trusses are structurally unsound and you are not using the tensile strength of the canvas, so it becomes dead weight and saggy to look at.
  9. "It should convert closed, filled shapes (i.e.. solid circles, rectangles and polygons) to NURBS surfaces." Please, no! This is not good. when you convert to nurbs surfaces, you get trimmed objects, which is a degeneration, because vital information is lost. So please do not use Kevins wish as it stands, Jim. There has to be two separate commands for converting to curves or surfaces – or all 2D objects – open or closed – should be converted to curves first. I do not like those trimmed surfaces, because they are a dead end, that cannot be used for a number of further commands.
  10. If it reduces the drawing area in any way, then minus from me. If not, it would be nice.
  11. Free 2d cutouts with alpha channel: http://www.immediateentourage.com A few free low-polygon 3d people in 3ds format here: http://archive3d.net (quite a few actually)
  12. I often have to use Vectorworks renderings for photo manipulation. Every time I have to use valuable time and effort to isolate the objects, that I need, from the white background. I can export PNG's of textures with perfectly good alpha channels. So why can I not do the same with my renderings? I wish, there was an option to get transparent backgrounds in exported PNG's - and that it was sophisticated enough to get semitransparent alpha-transparency from semitransparent objects. I am pretty sure, that users of Panzercads Cameramatch would be very pleased with this feature as well.
  13. Hi In this case, it is a lot easier to create a new, one story high texture section in an image editor – based on the two existing textures - and just map that texture onto the wall.
  14. I use the preference setting 'Show other objects while in editing modes' only when I apply dimensions to viewports on a sheet – to make sure that dimensions in one viewport are aligned to dimensions in adjoining viewports. In every other situation, this setting is off. I wish that there were a sub-setting to this preference, that read something like: 'Only on sheet layers' ... so that I do not have to turn this setting on and off every time, I need to add a dimension to a sheet.
  15. For every rendering I make, I have to do 5-25 test renderings to get the reflections and shadows from the HDRI map right. The only control provided is a degree setting that goes from -180° to (+)180°. This is not intuitive at all and I keep getting plus and minus mixed up all the more since some types of maps are repeated twice within the 360° spectrum. To get it right is sometimes crucial. Take a look at this rendering, where the placement of the reflection makes or breaks the presentation: https://drive.google.com/file/d/0BxL3Oyph55RRb282d1VNdXktajg/view?usp=sharing I wish I had some sort of graphic representation of the current HDRI map similar to the Attribute Mapping tool. The active HDRI map could be represented by a medium-sized floating 3D sphere oriented relative to the current wiew – and it should have easy controls that allow me to rotate the map around a vertical axis. Thanks
  16. Hi Jim It does not make a lot of difference. Files that should be 5- or 6 mb come out as 72 kb. If they have the expected size, the content seems to be readable and OK.
  17. I am happy about the STEP import/export feature in VW2015. But the export function only works sometimes. I just exported 9 objects, where each object was placed on a separate layer. Only 2 objects went through allright, the rest produced empty files.
  18. You can import all types of geodesic domes from 3D Warehouse.
  19. If I enter a scaling factor in an Extrude Along Path in VW 2015, I get an error message 9 out of 10 times. I cannot deduct what factors or parameters, that renders my objects illegal.
  20. A subdivision of my mind has just been blown!
  21. Thanks Benson. Here are some examples from a quick search on organic architecture – in no particular order: [img:center]http://www.evolo.us/wp-content/uploads/2010/03/housing-skyscraper-0.jpg[/img] [img:center]http://www.pics.al-rebat.com/Pics/Organic%20Architecture%20Modeling/Organic%20Architecture%20Modeling%202.jpg[/img] [img:center]http://img.weburbanist.com/wp-content/uploads/2015/01/green-transportation-urban-hub-468x339.jpg[/img] [img:center]http://newshousedesign.com/wp-content/uploads/2010/06/The-e-volved-table-inspired-by-natural-fluid-patterns-and-naturally-grown-shapes-Timothy-Schreiber-4.jpg[/img] [img:center]http://images.gizmag.com/inline/edag-genesis-printing-cars-in-the-future-43.jpg[/img] [img:center]http://media-cache-ak0.pinimg.com/736x/ce/cd/13/cecd136d2cc81b6183cd5f985f6f8191.jpg[/img] [img:center]http://www.e-architect.co.uk/images/jpgs/china/hangzhou_store_sakoarchitects170508_03.jpg[/img] [img:center]http://os.typepad.com/my_weblog/images/torre_residential.jpg[/img]
  22. Rhino has a 'mesh into nurbs curve network' tool and a 'generate surfaces from curve network' command, that seems to do the trick: Imagine the power...
  23. Modern architecture and design is full of complex organic looking structures, none of which can be modelled with any ease in Vectorworks. The tutorials on YouTube seems to be based on polygon subdivision technology. It may not be as inherently accurate as nurbs, but it looks awesome. I wish there was a way to do the same stuff in Vectorworks. I really want that.
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