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Kaare Baekgaard

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Posts posted by Kaare Baekgaard

  1. There has been an annoying issue with the Image Background since the start: It requires the PNG image compression setting in Vectorworks Preferences in order to work. With the JPG image compression all  free edges of any foreground object or image prop looks jagged and poorly.

     

    But I do not want to work with the PNG compression setting as a default on a daily basis, it makes the VW files huge and heavy.

     

    And I cannot use a setting, that applies only to one document – or one viewport. 

     

    The result is that I avoid using image backgrounds – and when I finally do, I forget about the compression setting and is disappointed with the result.

     

    I am sure, you can fix that, so please do 🙂

     

     

    • Like 1
  2. 14 hours ago, inikolova said:

    Best regards,

    Iskra Nikolova

    Thanks Iskra, I must be getting old - and I feel somewhat embarrassed for the inconvenience. Turns out I deleted the files in both instances and forgot. As with most macs, my flash drive is too small, and I need the space. When I tried to restore the folder, my drive maxed out and I had to redelete the files, but I do have a backup.

  3. 8 hours ago, line-weight said:

    ...and what is strange is that it seems it is possible for me to access that centre "ball" even if it is a bit fiddly.

     

    Then I am able to snap to the midpoint of the curve (I think)

     

     

    Screen Recording 2023-10-27 at 12.42.29.mov 7.35 MB · 1 download  

     

    Thank you. Inspired by your video, I restarted everything - and there was the centre ball. Fantastic. Then I worked for a while, and it was gone again, so there appears to be some sort of bug. Also sometimes the entire 3D dragger disappears and has to be coaxed into re-existance.

    • Like 1
  4. 8 hours ago, Tobias Kern said:

    Hi Kaare,

     

    your Nurbs-Kurve is degree: 3 and the Nurbs-Surface is degree: 2,

    I don't know, but I think a mixture of degrees can't match perfect.

     

    But in the center of the Dragger is a "ball" you can also pick

    that ball to move the object/part of the object.

     

    Maybe this helps you?

     

    Greetings

    Tobi

    Thanks Tobi

  5. 1 hour ago, line-weight said:

    For some reason I see something different to you @Kaare Baekgaard. I do get the central node, which highlights yellow when I use it. It is quite small though, and almost hidden by the blue square handle before I start using it.

     

    Are you mac or windows?

     

     

    Screen Recording 2023-10-27 at 10.01.19.mov 3.05 MB · 0 downloads  

     

    I am on an iMac M1, Ventura 13.5.2

  6. Am I missing something - or did I just find a fatal flaw in the design of the 3D dragger?

     

    Something that used to be the easiest thing in the world turns out to be virtually impossible due to an oversight by the designers of the new 3D dragger.

     

    Is there some sort of fix for this that I am missing – or do I actually have to reinstall an earlier version of VW just to move some vertices?

     

    Unless I am much mistaken, there used to be a central blue ball in the subdivision 3D dragger, that would just snap onto anything. Turns out that ball is a rather important feature.

     

     

     

  7. When I reached for it, I got the 'align working plane to view' which look deceptively similar.

     

    I never use that, because I work almost exclusively in the 'legacy' screen plane mode.

     

    But I do use the 'Look at working plane' button quite often.

     

    Please put it back as soon as possible.

     

    (I put quotation marks around 'legacy' because it remains the only dependable mode for freeform drawing, so please do not remove stuff that enables this mode)

    • Like 2
  8. Transforming subdivisions into nurbs surfaces used to produce messy outputs with far too many vertices and every surface trimmed.

    Not any more. Now the resulting surfaces are mean, clean and untrimmed.

    Beautiful!

    For perfect conversions use an iteration setting of 1 – higher settings will not produce smoother nurbs, just more vertices.

    Kudos to an unknown programmer at VW.

    This is the way!

    • Like 2
  9. I am sorry if it seems rude, but kindly consider to remove your comments as they muddle the message - that there is a serious bug in play here. I have included a second video to demonstrate the workings of the 3D grabber in relation to the bug. Please notice that I do not at any point click the gray point in the center of the 3D grabber, but the small, square part of the arrow, which enables snapping to other points.

  10.  

    After further experiments, I am happy to discover, that I have seriously underestimated the capabilities of Surface Arrays. The array item of this example is a single, rectangular nurbs surface – with a U degree of 25 and a V degree of 1. The surface is duplicated 3 times at 90° angles to form a box and the ends of the box are closed with square nurbs surfaces.  The resulting shape can be grouped and scaled, but not add-solid'ed within the array item. I have added a 3D locus to function as a spacer, but there may be a smarter way to achieve this.

     

    When the repetition mode Y of the surface array is set to 1, the nurbs surfaces in the array item will stretch and bend to follow the base surface. If the U degree number is reduced, the curves should become less pliable.

     

    Now I get a perfectly smooth result similar to the video. The individual staves of the array are not solid, but I suppose the array can be ungrouped and the staves add-solid'ed individually.

     

    Surfacearray2.thumb.png.2c033c4cb85d398888d3d160773e4455.png

    • Like 4
  11. https://res.cloudinary.com/vectorworks/video/upload/q_90/vc_vp9/w_1920/c_limit/pages/launch/2024/vwx24-3d-dragger-improvements-230815.webm

     

    The video appears redacted to suggest, that the Surface Array tool could actually easily produce the resulting shade sculpture with nurbs precision.

     

    In my experience it could not.

     

    Have I missed a feature or a method/procedure, that I should know?

     

    If the video is indeed a nice fantasy, how was the end result actually modeled? 

     

    The approximation that I could think of uses a mesh cube as the array item – with a 3D locus included to create the gaps.

     

     

    Surface array.png

  12. After removing all the unused stuff from the view bar, I now have a huge empty gray bar over my drawing area, that somehow still needs to be divided over three lines on top of each other – plus the menu items, where most of the stuff is repeated, but apparently it is now 'old fashioned'. Customizable indeed. The attached illustration are the items, that I need plus a few, that I cannot avoid.

     

    Could I have them in a single line, please?

     

    I tried the autohide feature, but it does not work in real life. Every time I reach for the bottom line - which does not auto-hide - I inadvertently trigger the auto-reveal of the middle line, which then covers the bottom line. This seems to be designed by someone, who does not draw for a living. Could they both autohide? Or could you expand from the top, so that one does not cover the other?

     

    Now, under the bottom of the drawing area, there is still a long grey bar, that used to harbour the snaps. Now it is almost empty save for some irelevant X- & Y coordinate information - but the bar is still there in all its glorious emptiness, taking up precious space. I kinda liked the snaps in the bottom bar, but I suppose now they are customizable.

     

    I think all of this needs a slight rework.

     

    Sorry for the rant, I am sure there is going to be a lot of exciting new features as well.

     

     

     

    ViewBarII.thumb.png.24eff8b021889204c0e351855a5447e8.png

     

    • Like 2
  13. I am still in awe of the new interface for manipulating nurbs – taken from the equally great subdivision tool set.

     

    But more wants more:

     

    It should be possible to migrate one more function from subdivisions: To insert a single row of U- or V nurbs points into an existing surface without changing the position of the existing lattice

     

    There is no simple way to do this today except to start over. In order to do this with confidence, you may also have to add a button to the OIP, that makes the lattice permanently visible. Today it is only visible while points are being moved.

     

    If you get this right, and hopefully also add a way to batch-change the weight of visibly selected nurbs points, VW will become a very powerful modeller, and my life will be complete 🙂

     

    nurbs.jpg

    • Like 2
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