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CS1

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  1. I have tried both the methods as described above, each way is a lot quicker than the old way I used to create elevations (without using viewports), however the problem with having a black and white texture then using "final quality rendorworks" is that even with the "accuracy" at 100% and the "fuzz" at 0, the lines don't look nice and crisp. I have refined all the settings available (eg scale, factors and line thickness) but still cannot get the desired affect. The problem with using polygons traced over the "live viewport" in annotation mode is that the elevation is now not really live and still requires editing when changes are made. I know that there is always going to be some editing required but would have thought that having crisp hatches on elevations that are live would be an easy process.

  2. Have created a window in a wall, when I go to the I can view the selections but when I exit I get the following error

    Warning: _1225 _1227 - Error in read data.

    Warning: _1225 _1229 - Error in read data.

    Warning: _615 _620 - String index or count must be from 1 to 255.

    Warning: _615 _623 - String index or count must be from 1 to 255.

    Warning: _615 _623 - Error trying to convert string to number.

    Error: _615 _623 - String index or count must be from 1 to 255.

  3. I am running verion 11.5.0. The active layer only has the locis present with all other info and objects on other layers. I have been creating the site model as "extruded contours" where the "site model grid" tick box is inactive. I have also tried creatiing the site model using the "3D Grid" and setting the grid to more than 0 and i recieve the error "a miscalaeneous error has occured (20,1)

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