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jamesmise

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Everything posted by jamesmise

  1. Thank you Peter. You solved it. There was a handle to a text box in the annotations that was way out to the side. My text box was way bigger than it needed to be. When I clicked on the text box I saw the handle appear on the other side of the page. Thank you so much! This has been bugging me for years. When you are done entering text, the box should resize to the text!
  2. The area taken by my viewports on a sheet layer seem bigger than they need to be. In fact, when they aren't refreshed, the red lines go way beyond the objects in the viewport. I've tried turning off layers and classes within the viewport to see if that makes a difference. It might have been something invisible when I created the viewports. I tried adding a crop and that doesn't change the size of the actual viewport. When I create viewports, I don't use a crop. I have only the classes and layers active that I need, so there is nothing else to crop out. Attached is a screenshot of one of these. The orange highlighted area for the viewport of #5 is bigger than it needs to be. It extends over #4. This doesn't affect anything other than being really annoying when my viewports aren't refreshed and the lines are everywhere.
  3. Attached is a screenshot of the error message. I've never gotten this error in the past 15 years.
  4. If you open the file, it might render fine. It's a cumulative effect. After working with the file for awhile it will happen. You relaunch the program and you can render again. This didn't happen in 2013. I have very complex models with lighting. I recently trimmed down my model by dumping unneeded geometry and such and using more symbols. The problem happens less but still happens. I have 16 GB of ram. I thought it was because I was running three monitors, but disconnecting a monitor didn't do anything.
  5. When you delete a texture, it would be nice to reassign another texture. When you delete a class, it asks if you want to reassign the objects to another class or delete them. I wish it would do the same with textures. I had three different Sherwin Williams paints in a model. It was decided to use all the same paint. I edited two of the textures to be the same as the third. But now I have 3 textures that are exactly the same with different names. The only other option was to go into the model and find every object with that texture and reassign it. Quite a pain with an elaborate model. So when you delete a texture, it could ask if you want to delete all texture assingments relating to that texture, or reassign it to another texture.
  6. I got to the bottom of this with the help of the guys at VW. It is a bug in 2014. If you change the texture of a class, it will ask you if you want to change the texture of all the objects in that class. If you select yes, it will correctly assign the texture to all the objects in that class but all other objects in your drawing will default to their object attribute color. If you look at the texture assignment of all those other objects, it will say "None". Before I discovered this, luckily I was not only backing up every 10 minutes, I would also save a completely new version of the file each day or two. So it was easy to go back to a good file. So everyone save and backup often!
  7. It happened again! I'm in the middle of a project and all renderworks texture assignments are gone.
  8. So none of the backups of this particular file have the textures assigned. I have no way to restore these other than going in and doing it manually. Hours of extra work.
  9. All different uses of textures. Objects. Image props. Everything. When I open the drawing its like I don't have Renderworks anymore! Everything is Open GL.
  10. Periodically, I open a drawing and all the texture associations are gone. The textures are still in the resource browser but the objects do not have textures assigned to them anymore. Luckily I autosave every 10 minutes so I can reload a previous version. Otherwise it would take hours to re-assign. Does anyone know why this might happen?
  11. I use Animation works to show theatrical scenery tracking across the stage but I didn't use it for the table below. I had a trick table that converted from a table to a pipe organ. I basically used the old Disney technique to make a demo of the transition. I created as many classes as frames that I wanted. Table-1, Table-2, Table-3 etc.. I copied the parts and then rotated/shifted each part a small bit and saved the table in a new class. Then I copied/rotated/shifted it a bit more and saved it in the next class. When I was done I could step through the classes and the transition was shown step by step. Each frame could be saved in an animated gif I suppose. Walt Disney would have been proud.
  12. So easy. Thanks. That example was an image pulled off the internet and yes, the bottom arrow is pointing the wrong way.
  13. Is there any way to create offset section views in Vectorworks yet? I can't figure out a way to make my section line jog 90 degrees. It would be nice if you could make a section out of the section-elevation marker. Attached is a picture showing an offset section view in autocad.
  14. Yes, I got the same results with 3d objects but not 2d. I installed a trial version of Adobe Acrobat Pro, but it didn't fix the problem.
  15. Michael. Can you post the pdfs you made. Did you try zooming in on them? Might be a Windows/VW thing...
  16. When I zoom my drawing 500,000% I still have pretty smooth lines.
  17. Not sure what you mean about the dashed hidden lines. In wireframe, there are none. When I render in dashed hidden lines, I see the dashes.
  18. Yes, zoom in on the curved corners of the sink and you will see it. This doesn't happen in Vectorworks or on an exported Jpeg. I attached a zoomed view of your pdf file.
  19. All of a sudden I'm getting some crazy lines when I export a sheet layer as a PDF. In the attached drawing, I have two objects. A shell and a simple extrude. It looks fine. I can print the sheet fine. I can export it as an image file fine. But exporting it as a PDF causes all sorts of strange lines, including many that aren't shown here. Even straight lines aren't rendering. Check out the curved corners of the sink! There should be no squiggly lines in the picture. And even the dashed line wanders all over the place. Here's what I've done so far. I rolled Adobe back to 4 months ago. I tried older drawings to see if my current file is corrupted. I tried on my work and my home computers. I played with every resolution setting I could, but the randomness of the lines indicates its not a resolution problem. I'm getting ready to reinstall Vectorworks, but I'm not sure why I would have to reinstall it at work and at home. Any suggestions are welcome.
  20. Guess I'm lucky. I've experienced none of these issues and I've been doing some pretty heavy rendering. Graphic card compatibility issues maybe? Post a file and I'll be glad to play with it on my machine.
  21. So I have "painted" the proscenium around our stage with a renderworks texture that has "cast shadows" deselected. This makes it easier to light the set without a huge shadow. I usually have a false portal that I would also like to keep from casting shadows. The current portal I'm working on is quite elaborate. It is a house exterior with siding, gutters, gabled windows, shingles etc.. The portal is on its own layer. It would be great if I could turn off shadows for the whole layer. One option is to use textures for the portal that all have "cast shadows" deselected. This is a lot of textures, including many objects that don't really need textures because they aren't seen in the rendering but are needed for construction drawings. (Like the framing underneath the siding) Another option is to spend a lot of time carefully placing lights to avoid hitting the portal. It would be simpler if I could keep the whole layer from casting shadows. Any help is appreciated.
  22. I have always struggled with the file size of my models. Any tips would be appreciated. Currently, I save my file under a different name and start deleting objects, saving the file, and checking the resulting file size. Renderworks textures are one of the biggest culprits. I notice that when I create an image prop or texture, the original image file should be as small as possible. A 200K jpeg can result in a texture that adds 5MB to the file! Importing sketchup objects from Google 3d warehouse can also be a problem. Depending on the construction, a simple chair can add 50K or 5MB to my file. Solid additions and subtractions can also eat up space. A friend sent me a drawing of a 2d column and capital and asked why his drawing was so huge. I found that a few simple curves on the capital were composed of 18000 tiny lines. I composed them to a polyline and and cut his file size by 90%. I hope in a future version, each object/texture can have a file size shown in the OIP. Any comments on this are greatly appreciated. I'm tired of 100MB living rooms!
  23. I noticed that there is a similar thread to this here: http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Main=37021&Number=183700#Post183700
  24. I tried "use current class visibilities" The classes that I'm referencing don't exist in the document I'm working on. One of the reasons I'm referencing is to control the number of classes and layers. For now I will have to figure out what classes I need for my section, place those on a separate layer in the referenced document, reference that layer as a dlvp. A little cumbersome, but the main section that I need doesn't have to change much. Here are the documents exported to 2012. The DLVP link might be messed up after exporting to 2012. In Section Bug 2, create a DLVP of Section Bug 1.
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