mjm
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Posts posted by mjm
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37 minutes ago, E|FA said:
If you turn them off in the View Bar they show up on the bottom. The bottom bar also includes tool tips - not ideal in terms of eye movement back and forth from the tool palette, but the space is being used.
I have never gotten comfortable with the snaps all the way bottom right, and after a minute the new position makes so much sense to me.
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So far, in my limited usage I am happy to report that anecdotally it appears VWX 24 is much better at releasing memory after completing a render. If accurate, that's a refreshing change, yay!
Additionally, VWX 2023 documents, once imported, open quite snappily.
On my M1 Max MBP 32GB with its 16" screen, the refreshed UI at the small resolution appears basically fine for my old eyes.
The refreshed icons themselves are generally an improvement over past years, tho some of them seem a conceptual reach - the new "3D" icon for ex.
Gonna sit with the defaults for a bit but I am hoping I can rebuild the top bar, mostly to push things themgs around to where my eye expects them.
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@JustinVH—always good to gain some clarity from VWX in these situations
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Wooo, in either case the solution seems non-optimal. Seems to me snaps should be generated on any extrude VWX produces.
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@Jesse Cogswell—super cool, ran into this issue just a couple weeks ago, thanks!
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2 hours ago, Tom W. said:
I guess it's whether you see the glass as half full or half empty
@Tom W.—and that depends on the day, hour or minute of one's VWX life, eh?
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9 hours ago, Mark Aceto said:
Blender is free and runs circles around VW modeling (and sculpting). Both apps have their pros and cons. It’s OK for VW users to have more than one tool in their kit to get the job done.@Mark Aceto Gonna just jump in here and say not only OK, but necessary these days.
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49 minutes ago, michaelk said:
That file was created with an illegal version of Vectorworks. Nobody with a legal version will be able to open it.
@Nehuy—here's the message which pops up in one's default web browser upon trying to open this document:
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@Donald Wardlaw—it may be you clicked off a snap setting. I've done this several times in myself.
Check your snap settings in the lower right corner of your VWX screen. It may take a bit of experimentation to get to what you want, or not!
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19 hours ago, mike m oz said:
Model it how you think it would be built.
If all the battens need to be the same size and shape try using Duplicate along Path in Fixed Distance mode.almost certainly how I'd do this
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8 minutes ago, Tom W. said:
Faff wasn't the word I wanted to use believe me 🙂
O, I think you could hardly have picked a better word for the context…
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@Kevin McAllister—I see this all the time.
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4 hours ago, zoomer said:
Ouch,
I meanwhile had a pretty idealized imagination of VW's Toolset.
Now that I started playing a bit,
I constantly ran into all these VW caveats - can't use such object with this tool,
refuse to convert 2D Polygons to generic Solid, can't delete or weld Vertices
in VW SubD, .....
I feel like a complete noob.
Laughing not at, but with. You have encapsulated all my feels about SubD.
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On 7/22/2023 at 1:41 PM, Pat Stanford said:
Can anyone play?
"Our House, in the middle of the street."
"Welcome back my friends, to the show that never ends. We're so glad you can attend, come inside, come inside."
😉
o — yes please, this is a game everyone should participate in
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22 hours ago, jeff prince said:
"Well, how did I get here?" 🙂
As regards usage: "And you may ask yourself, “How do I work this?”"
"And you may ask yourself, “Am I right? Am I wrong?”
And you may say to yourself, “My God! What have I done?”"As regards the pain of it all:
"People on their way to work say, “Baby, what did you expect?”
Gonna burst into flame, ah"I could go on…
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@Kevin K—those wrought iron pieces look fab Kevin. Nice work.
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51 minutes ago, Kevin McAllister said:
I still see it happening once and a while. Usually saving and closing the file and then re-opening it solves things.
KM
Am so afraid to comment on this thread, fearing the resurrection of the graphics shard bug.
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51 minutes ago, MarCur said:
I've been suffering of very some issue on Mini M1.
Reported the issue with a video recording to local italian distributor who claims to have forwarded to developer
@MarCur—as far as I know, VWX has known about this for many months.
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You are literally a treasure
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9 minutes ago, Darin K said:
I'm drawing a black-box theatre and am including a class for the HVAC (as it interrupts our grid and is a crucial piece of information for lighting designers).
I drew the ducting as an extruded rectangle which I then turned into a symbol (so I could set the Z height).
Is there a way for me to give the HVAC symbols a hatch pattern when viewed in 2D (Top/Plan) view?
Make the HVAC symbols auto hybrids (or make 2D symbols for your HVAC. ITEMS) and set fill to your preferred hatch
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On 6/30/2023 at 2:31 PM, inikolova said:
@jeff prince @mjm @zoomer Sorry, I meant Vectorworks 2023 SP6 😅. Not yet released, but it will be soon.
TY @inikolova—Super cool.
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6 hours ago, inikolova said:
The USDZ import supports textures (Photos to 3D model) with Vectorworks 2024 SP6.
I don't think RoomPlan generates textures.
@inikolova: Sorry; Vectorworks 2024 SP6?
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10 hours ago, Andy Broomell said:
This started happening to me today as well for the first time in a couple months…
Bummer & I mean that most sincerely. It can get hair-tearingly maddening.
New VWs 2024
in Troubleshooting
Posted · Edited by mjm
@Ramon PG— o yeah I have a very similar machine tho it's a Max, not Pro. I sorely regret not getting a 64GB Pro instead, since it's clear on a daily basis how much memory VWX chews up (& often does not spit out).
Having said that, I did install 24 and, without using it in for actual production, it seems so far to be a snappier performer in app opening, file opening, plugin initiation, etc. Relatively simple Redshift renders on imported 2023 files seems perhaps faster, haven't timed em yet. Has it crashed? yes. No moreso than 2023 so far…
I do want to say that it appears VWX 24 releases memory far better than previous years.