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drmdzh

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Posts posted by drmdzh

  1. This is a very "large" question that I will do my best to phrase correctly.

    I have taken a vectorworks class in college, done a lot of online and book tutorials, but I am having an issue with something that would seem to be very easy, but yet I have never had covered.

    I have created a 3D model in a design layer. All of my objects are in different classes (like objects, identical columns in a row, for example) are in the same class. Some objects are split into multiple classes (column captials vs. column shafts).

    I now want to create orthographic projections of each individual object. In sum, what is the best way of doing this?

    I have created a sheet layer and begun making viewports views of each object in plan, front, side elevation and adding them to the sheet layer. This seems very clumsy to me and is very time intensive. Also, for meaningful orthographics I need the objects in a different orientation that what they are in my groundplan (platforms at odd angles for example). I haven't found a way to do this yet.

    Is there an easier way? I feel like I am missing a "big picture" thing here.

  2. OK, sorry, found it. Wow, that's clumsy, why do you have to do that? Why isn't it in scale anyway?

    Like I said, this seems to be a very cumbersome way of creating orthographics from 3D objects. Is there an easier way.

    And thanks for the help, got the dimensions working.

  3. I am trying to create a standard orthographic projection theatrical drafting from a 3D object. So I created a viewport of the front elevation on a new sheet layer. The Design layer is in 1:24 scale and the viewport is in 1:24 scale, however, when I try to dimension the object, it gives me true scale in the dimension.

    1. How do I get the dimensions to be in scale?

    2. Is creating viewports in a new sheet layer of 3D objects the best way of creating standard orthographic projection draftings.

    thanks

    David

  4. I am rendering using "fast renderworks with shadows". I have several image props in the model but they lighting I am using is not effecting them at all. Should lighting effect image props? I have checked the "Cast and receive" buttons in the image prop texture editor.

    thanks

  5. I am designing a set where I wanted a light source inside a cellar, making the whole cellar glow from inside and light coming out small barred windows.

    I have lit the set generally with some spots at low level, and they are casting nice shadows everywhere. I put a point source of light in the cellar to give it a radial source, but the whole set now lights up, as if there were no walls or anything in the way of the light source. I checked "Cast shadows" in the light source but it doesn't help... what gives? Do point sources ignore objects for some reason?

    thanks

  6. Thanks all. Here's the object file. I've rendered it in OpenGL. I used the polygon and rectangle tool to make the 2D objects, so I'm pretty sure they are not open. Then extruded. They will only appear in wireframe (even in the other document I took them from where everything else is rendered fine)

  7. Just upgraded from 12.5 to 2009. Haven't used the program in a year (have been designing costumes)but now back to it.

    I have a REALLY simple question. It used to be that I could draw a polygon with the 2d polygon tool, or rectangle, etc and then extrude and I'd have a nice solid object. Now however, I only ever get a wireframe when I extrude. All of my stuff from 12.5 is rendered with textures and everything, but I can't seem to get anything but wireframes now. What changed? What do I need to do now to convert a 2d polygon into a solid object? What is extrude for, if not for that?

    very confused, thanks in advance.

  8. I am trying to make an 1/8" cut-out of this bridge shape. I traced over an image and as I did each part, I extruded 1/8".

    Now I need to make it all one piece. But when I select all and "Add solid" I get a "cannot be computed" error.

    I've also tried to convert copy to lines (or ploys) and then extrude from that. No success.

    Any help would be greatly appreciated.

  9. OK, I found a way to do it, but I don't understand why.

    I took the same file I posted, Convert to Lines, Create Polygon from Inner Boundry, Extrude. Got a solid.

    If I Convert to Lines, COMPOSE, then either Create Polygon, or not, then extrude, I get a shell.

    Why was composing making it into a shell, rather than a solid?

  10. OK, I'm obviously missing something. I keep having the same probelm over and over again.

    I create a shape in 2D. Then no matter how I stitch and trim, convert to (whatever - I've tried everything), compose, decompose, group, etc, etc. I can't make a solid object out of it. When I extrude it comes out as a shell.

    This is a simple seat cushion. How can I make it a 3d seat cushion.

    Conversely, how would you have gone about making it. I used polygone tool, arcs, fillet tool, trimmed. This is obviously incorrect.

    David

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